Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.
Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.
Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.
Shadow: Defending player discards an attachment he controls.
While The Goblins' Caves is the active location, Goblin enemies get +1
Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.
While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”
Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.
X is twice the number of players in the game.
Players cannot travel here.
Immune to player card effects.
Forced: After players advance to stage 3, remove Lake in the Cavern from the game.
Response: After the players travel to Troll Cave each player draws 1 card.
Travel: The opposing team searches the top 5 cards of the encounter deck for a Hill Troll and adds it to the staging area, if able. Shuffle the encounter deck.
While The Goblins' Caves is in the staging area, each Orc enemy gets +1
Forced: When The Goblin's Caves is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.
When Revealed: Choose a location in the staging area with a title other than Dark Passages and make it the active location. (If there was already an actice location, there are now 2 active locations.)
Travel: Raise each player's threat by X to travel here, where X is the number of Cave locations in the staging area.