Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 51 - 76 of 76 Cards
Across the Ettenmoors (x1)
1 3 3 3
Dúnedain. Ranger. Warrior.

Response: After an enemy engages a player, give control of AmarthiĂșl to that player.

If AmarthiĂșl leaves play, the players lose the game.

The Treachery of Rhudaur (x1)
1 3 3 3
Dúnedain. Ranger. Warrior.

Response: After an enemy engages a player, give control of AmarthiĂșl to that player.

If AmarthiĂșl leaves play, the players lose the game.

The Battle of Carn Dûm (x1)
10 1 3 3 3 6 ★ 4 
Dúnedain. Ranger. Warrior.

While you are engaged with at least 1 enemy, AmarthiĂșl gains the resource icon.

While you are engaged with at least 2 enemies, add 1 additional resource to AmarthiĂșl's resource pool when you collect resources during the resource phase.

"The heirs of Elendil do not forget all things past..."
–Aragorn, The Return of the King

The Battle of Carn Dûm (x3)
3 1 1 1 3 3 ★ 5 
Dúnedain. Ranger.

Sentinel.

Guardian of Arnor gets +1 Defense for each enemy engaged with you.

"Travellers scowl at us, and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring

The Dread Realm (x3)
3 1 1 1 3 3 ★ 4 
Dúnedain. Ranger.

Ranged.

Fornost Bowman gets +1 Attack for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring

The Dread Realm (x1)
1 5 4 5 12
Undead. Dúnedain. Sorcerer.

Cannot have attachments.

Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.

Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.

The Thing in the Depths (x3)
4 1 2 2 3 5 ★ 2 
Dúnedain. Noble.

Sentinel.

Action: Spend 1 resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

The City of Corsairs (x3)
4 3 0 2 2 5 ★ 3 
Dúnedain. Scout.

Action: Spend 1 resource to exhaust SĂșlien. Then, each location in the staging area gets -1Threat until the end of the phase. Any player may trigger this action.

The Sands of Harad (x3)
4 1 3 2 3 6 ★ 2 
Dúnedain. Ranger.

While there is a side quest in the victory display, Vigilant DĂșnadan does not exhaust to defend.

"I don't think we've rightly understood till now what they did for us."
–Barliman Butterbur, The Return of the King

The Mûmakil (x3)
2 1 0 1 2 3 ★ 3 
Dúnedain. Ranger.

Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

They forgot or ignored what little they had known of the Guardians, and of the labours of those that made possible the long peace of the Shire.
–The Fellowship of the Ring

Race Across Harad (x1)
8 2 2 0 4 5 ★ 4 
Dúnedain. Ranger.

Thurindir gets +1 Willpower for each side quest in the victory display.

Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

"He is one of the wandering folk – Rangers we call them."
–Barliman Butterbur, The Fellowship of the Ring

Race Across Harad (x3)
0 2 1 0 2 4 ★ 3 
Dúnedain. Scout.

Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard DĂșnedain Pathfinder. Shuffle the encounter deck.

Beneath the Sands (x3)
2 1 1 1 2 3 ★ 2 
Dúnedain.

Response: Discard DĂșnedain Lookout to cancel the 'When Revealed' effects of an enemy just revealed from the encounter deck.

"Travellers scowl at us, and countrymen gives us scornful names."
–Aragorn, The Fellowship of the Ring

Fire in the Night (x3)
4 2 2 2 3 5 ★ 2 
Dúnedain. Ranger.

While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.

While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

Under the Ash Mountains (x3)
1 0 2 0 1 2 ★ 1 
Dúnedain. Ranger.

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.

The Fortress of Nurn (x1)
12 2 3 2 5 7 ★ 1 
Dúnedain. Ranger. Scout.

Sentinel.

Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -XThreat where X is Aragorn'sWillpower If this effect reduces the location'sThreat to 0, place 1 progress on it. (Limit once per round.)

The Fortress of Nurn (x3)
1 2 0 0 1 2 ★ 1 
Dúnedain. Scout.

You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.

Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring

Under the Ash Mountains Preorder Promotion (x1)
1 0 2 0 1 2 ★ 1 
Dúnedain. Ranger.

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.

The Fortress of Nurn Preorder Promotion (x1)
12 2 3 2 5 7 ★ 1 
Dúnedain. Ranger. Scout.

Sentinel.

Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -XThreat where X is Aragorn'sWillpower If this effect reduces the location'sThreat to 0, place 1 progress on it. (Limit once per round.)

The Fortress of Nurn Preorder Promotion (x1)
1 2 0 0 1 2 ★ 1 
Dúnedain. Scout.

You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.

Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring

The Treason of Saruman (x1)
0 2 3 2 5 7 ★ 1 
Dúnedain. Noble. Ranger.

The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.

Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil’s son of Gondor."
–The Two Towers

The Flame of the West (x1)
0 2 3 2 5 7 ★ 1 
Dúnedain. Noble. Ranger.

The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.

While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.

"I have no help to send, therefore I must go myself..."
–The Return of the King

The Flame of the West (x3)
4 2 2 2 3 5 ★ 3 
Dúnedain. Ranger.

Reduce the cost to play Halbarad by 1 for each enemy engaged with you.

Each enemy engaged with you gets +10 engagement cost.

"Halbarad Dunadan, Ranger of the North I am..."
–The Return of the King

The Mountain of Fire (x1)
0 2 3 2 5 7 ★ 1 
Dúnedain. Gondor. Noble. Warrior.

Sentinel. The first player gains control of Aragorn.

Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)

If Aragorn leaves play the players lose the game.

“As I have begun, so I will go on.”
–The Return of the King

The Old Forest (x1)
12 2 3 2 5 7 ★ 7 
Dúnedain. Noble. Ranger.

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Siege of Annúminas (x3)
1 2 2 3
Dúnedain.

Surge. Ranged. Sentinel.

When Revealed: Any player may spend 1 resource to take control of DĂșnedain of AnnĂșminas. Otherwise, discard it.

Shadow: Ready the defending character and give it +2 Defense for this attack.