![](/Images/Encounters/Breaking-of-the-Fellowship-Nightmare/Breaking-of-the-Fellowship-Nightmare.png)
![](/Images/Cards/Breaking-of-the-Fellowship-Nightmare/Discord-and-Distrust.jpg)
When Revealed: Until the end of the round, players cannot trigger Action or Response effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, defending character cannot ready.
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/Mauhúr.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Mauhúr attacks, increase the pursuit value by 1.
"Mauhúr and his lads are in the forest, and they should turn up any time now." –Uglúk, The Two Towers
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/Lugdush.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While Lugdush is engaged with a player, each other enemy cannot take damage.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/Orc-of-the-White-Hand.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Orc of the White Hand attacks and destroy a character, increase the pursuit value by 1.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, increase the pursuit value by 1.
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/Wold-of-Rohan.jpg)
![Threat](/Images/threat-small.png)
Action: Increase the pursuit value by 1 to place 1 progress on Wold of Rohan.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.
...the land sloped down into a wide shallow depression, where the ground was soft and wet. –The Two Towers
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/Enchanted-Land.jpg)
![Threat](/Images/threat-small.png)
Forced: After an encounter card effect is canceled, increase the pursuit value by 1.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either increase the pursuit value by 1, or attacking enemy cannot take damage until the end of the round.
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/The-Uruk's-Trail.jpg)
![Threat](/Images/threat-small.png)
While The Uruk's Trail is the active location, it gains:"Response: After The Uruk's Trail is explored, reduce the pursuit value by 3."
Travel: Search the encounter deck and discard pile for a non-unique Uruk-hai enemy and add it to the staging area. Shuffle the encounter deck.
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/Uglúk's-Command.jpg)
When Revealed: Either increase the pursuit value by 4, or Uglúk makes an immediate attack against you.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +X where X is the tens digit of the pursuit value.
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/Orc-draught.jpg)
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Host-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
While Host of Isengard is in the staging area, it gains:"Forced: At the end of the round, place 1 progress on the current quest (bypassing any active location)."
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Bloodied-Berserker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Bloodied Berserker is dealt a shadow card with no effect, either place 2 progress on the active location, or Bloodied Berserker makes an additional attack against you.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Helm's-Dike.jpg)
![Threat](/Images/threat-small.png)
While Helm's Dike is the active location, each enemy gets -10 engagement cost.
Forced: When Helm's Dike is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area.
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Hornburg-Wall.jpg)
![Threat](/Images/threat-small.png)
Each enemy gains Toughness 1.
Forced: When Hornburg Wall is explored, exhaust each ally in play.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Glittering-Caves.jpg)
![Threat](/Images/threat-small.png)
Immune to player card effects.
The players cannot travel here unless they are at stage 4B.
While Glittering Caves is the active location, it gains: "Skip the combat phase.Forced: At the end of the round, add Glittering Caves to the victory display and raise each player's threat by 2."
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Rain-of-Arrows.jpg)
When Revealed: Either remove 1 resource token from Theof Helm's Deep, or each location in the staging area gains archery 1 until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Crippling-Weariness.jpg)
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, defending character cannot ready.
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Orthanc-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.
"There was no answer, except arrows and stones from the walls." –Merry, The Two Towers
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Half-orc-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3 for this attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, discard 1 random card from your hand.
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Poisonous-Shaft.jpg)
![Threat](/Images/threat-small.png)
While Poisonous Shaft is in the staging area, damaged characters cannot be readied by player card effects.
Wizardry: Each player discards a damaged character he controls.
At night plumes of vapour steamed from the vents, lit from beneath with red light, or blue, or venomous green.
–THe Two Towers
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Fortress-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
While Fortress of Isengard is in the staging area, each Orc enemy gets +1 +1
and +1
Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.
This was the stronghold of Saruman, as fame reported it; for within living memory the men of Rohan had not passed its gates...
–The Two Towers
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Traitor-of-Many-Colors.jpg)
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Fire-and-Foul-Fumes.jpg)
When Revealed: Each player assigns X damage among questing characters he controls, where X is the of the active location. If there is no active location, Fire and Foul Fumes gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Assign X damage among characters you control. X is the of the active location.
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Daunting-Power.jpg)
When Revealed: Until the end of the round, characters cannot be declared as attackers. If there are no engaged enemies, raise each player's threat by 4.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, defending character cannot ready.
![](/Images/Encounters/The-Passage-of-the-Marshes-Nightmare/The-Passage-of-the-Marshes-Nightmare.png)
![](/Images/Cards/The-Passage-of-the-Marshes-Nightmare/Festering-Mire.jpg)
![Threat](/Images/threat-small.png)
![](/Images/Encounters/The-Passage-of-the-Marshes-Nightmare/The-Passage-of-the-Marshes-Nightmare.png)
![](/Images/Cards/The-Passage-of-the-Marshes-Nightmare/Candle-lit-Pool.jpg)
![Threat](/Images/threat-small.png)
![](/Images/Encounters/The-Passage-of-the-Marshes-Nightmare/The-Passage-of-the-Marshes-Nightmare.png)
![](/Images/Cards/The-Passage-of-the-Marshes-Nightmare/Great-Reed-Thicket.jpg)
![Threat](/Images/threat-small.png)
![](/Images/Encounters/The-Passage-of-the-Marshes-Nightmare/The-Passage-of-the-Marshes-Nightmare.png)
![](/Images/Cards/The-Passage-of-the-Marshes-Nightmare/Pale-Faces.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The engaged player cannot reduce his threat.
Forced: When Pale Faces attacks, raise your threat by 4.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy get +X where X is the Mire X value of the active location.
![](/Images/Encounters/The-Passage-of-the-Marshes-Nightmare/The-Passage-of-the-Marshes-Nightmare.png)
![](/Images/Cards/The-Passage-of-the-Marshes-Nightmare/Rotting-Thing.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
The engaged player cannot reduce his threat.
Forced: After Rotting Thing attacks and destroys a character, place 1 mire token on the active location for each excess point of damage.
![](/Images/Encounters/The-Passage-of-the-Marshes-Nightmare/The-Passage-of-the-Marshes-Nightmare.png)
![](/Images/Cards/The-Passage-of-the-Marshes-Nightmare/Rot-and-Vapors.jpg)
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or deal 1 damage to each character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 mire token on the active location.
![](/Images/Encounters/The-Passage-of-the-Marshes-Nightmare/The-Passage-of-the-Marshes-Nightmare.png)
![](/Images/Cards/The-Passage-of-the-Marshes-Nightmare/Gollum's-Rage.jpg)
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Southron-Warrior.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Southron Warrior engages you, discard an ally you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if the defending character is damaged.
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Southron-Rearguard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments or be placed under The Black Gate.
Southron Rearguard gets -1 engagement cost for each progress token on stage 1B.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area.
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Wooded-Glade.jpg)
![Threat](/Images/threat-small.png)
While Wooded Glade is the active location, treat each non-objective attachment's text box as if it were blank.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Dense-Fern-brake.jpg)
![Threat](/Images/threat-small.png)
While Dense Fern-brake is the active location, enemies in the staging area are immune to player card effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control.
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Shadowy-Thicket.jpg)
![Threat](/Images/threat-small.png)
Shadowy Thicket gets +2 for each facedown card under The Black Gate.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
...presently the noise of fighting broke out near at hand, just above their hiding–place.
–The Two Towers
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Blind-Wrath.jpg)
When Revealed: Until the end of the round, each Harad enemy in the staging area gets +2 -30 engagement cost, and cannot be optionally engaged.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Ware-Ware.jpg)
![](/Images/Encounters/Shelob's-Lair-Nightmare/Shelob's-Lair-Nightmare.png)
![](/Images/Cards/Shelob's-Lair-Nightmare/Foul-smelling-Cave.jpg)
![Threat](/Images/threat-small.png)
Forced: When Foul-smelling Cave is explored, place 1 resource on Shelob, if able.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if attacking enemy is Shelob).
![](/Images/Encounters/Shelob's-Lair-Nightmare/Shelob's-Lair-Nightmare.png)
![](/Images/Cards/Shelob's-Lair-Nightmare/Torech-Ungol.jpg)
![Threat](/Images/threat-small.png)
While Torech Ungol is in the staging area, Shelob gets +1 and +1
Travel: Exhaust Sméagol to travel here.
There agelong she had dwelt, and evil thing in spider–form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea...
–The Two Towers
![](/Images/Encounters/Shelob's-Lair-Nightmare/Shelob's-Lair-Nightmare.png)
![](/Images/Cards/Shelob's-Lair-Nightmare/Cobwebbed-Tunnel.jpg)
![Threat](/Images/threat-small.png)
Immune to player card effects.
While Cobwebbed Tunnel is in the staging area, each Underground location in the staging area gets +1 and +5 quest points.
Travel: The first player reveals an encounter card to travel here.
![](/Images/Encounters/Shelob's-Lair-Nightmare/Shelob's-Lair-Nightmare.png)
![](/Images/Cards/Shelob's-Lair-Nightmare/Orc-of-Minas-Morgul.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/Shelob's-Lair-Nightmare/Shelob's-Lair-Nightmare.png)
![](/Images/Cards/Shelob's-Lair-Nightmare/Under-gate-Sentry.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either discard a random card from your hand, or exhaust a character you control.
![](/Images/Encounters/Shelob's-Lair-Nightmare/Shelob's-Lair-Nightmare.png)
![](/Images/Cards/Shelob's-Lair-Nightmare/Impenetrable-Dark.jpg)
When Revealed: Each player removes a character he controls from the quest and exhausts that character. Until the end of the round, characters cannot be readied by player card effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control. Until the end of the round, that character cannot ready.
![](/Images/Encounters/Shelob's-Lair-Nightmare/Shelob's-Lair-Nightmare.png)
![](/Images/Cards/Shelob's-Lair-Nightmare/Growing-Stench.jpg)
When Revealed: Deal Growing Stench to Shelob as a facedown shadow card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending character cannot ready. If the attacking enemy is Shelob and this attack destroys a character, place 1 progress on Shelob.