The Voice of Isengard
(x2)

The Voice of Isengard
(x2/x0)

(35)
3
5
3
6




Dunland.
Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.
The Voice of Isengard
(x3)

(25)
2
2
1
4




Dunland.
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.
The Dunland Trap
(x1)

(50)
3
5
3
5




Dunland.
Boar Clan.
Cannot have attachments. Cannot leave play.
Chief Turch engages the first player.
Forced: After an enemy engages a player, remove 1 time counter from the current quest.
The Dunland Trap
(x3/x2)

The Dunland Trap
(x4)

The Dunland Trap Nightmare
(x3)

The Dunland Trap Nightmare
(x4)
