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6 Results Found

The Blood of Gondor (x1)
2 3 1 4
Gondor.   Noble.   Ranger.  
The first player gains control of Faramir. Combat Action: Exhaust Faramir to turn 1 hidden card faceup. If that card is an enemy, deal 3 damage to it. If Faramir leaves play, the players have lost the game.

The Lost Realm (x1)
X X X 4
Dúnedain.   Ranger.  
X is the number of quest cards in play. The first player gains control of Iârion. Response: After a side quest is revealed from the encounter deck, ready Iârion. If Iârion leaves play, the players lose the game.

The Wastes of Eriador (x1)
1 3 3 3
Dúnedain.   Ranger.   Warrior.  
Response: After an enemy engages a player, give control of Amarthiúl to that player. If Amarthiúl leaves play, the players lose the game.

Across the Ettenmoors (x1)
1 3 3 3
Dúnedain.   Ranger.   Warrior.  
Response: After an enemy engages a player, give control of Amarthiúl to that player. If Amarthiúl leaves play, the players lose the game.

The Treachery of Rhudaur (x1)
1 3 3 3
Dúnedain.   Ranger.   Warrior.  
Response: After an enemy engages a player, give control of Amarthiúl to that player. If Amarthiúl leaves play, the players lose the game.

The Massing at Osgiliath (x2)
2 2 1 2
Gondor.   Ranger.   Ally.  
When Revealed: The first player takes control of Ranger of Ithilien, exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.

Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.