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200 Results Found

Core Set (x2)
(20) 2 3 1 3
Creature.   Spider.  
When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)

Core Set (x1/x0)
(40) 1 2 0 3
Creature.   Insect.  
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)

Core Set (x1)
(32) 3 5 2 9
Creature.   Spider.  
When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

Core Set (x1)
(10) 1 2 0 2
Goblin.   Orc.  
Surge.  

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.

Core Set (x2/x1)
(30) 1 6 3 9
Troll.  
Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.

Core Set (x2)
(48) 2 2 0 2
Goblin.   Orc.  
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

Core Set (x1/x0)
(40) 3 4 1 7
Creature.  
Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Core Set (x2)
(20) 2 3 1 3
Creature.  
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets 1 Attack. (2 Attack instead if this attack is undefended.)

Core Set (x3)
(10) 2 2 0 3
Dol Guldur.   Orc.  
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: attacking enemy gets 1 Attack. (3 Attack instead if this attack is undefended.)

Core Set (x1/x0)
(35) 2 3 3 6
Dol Guldur.   Orc.  
Chieftain Ufthak get 2 Attack for each resource token on him. Forced: After Chieftain Ufthak attacks, place 1 resource token on him.

Core Set (x2/x1)
(35) 2 3 1 5
Dol Guldur.   Orc.  
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.

Core Set (x4)
(25) 2 2 1 4
Creature.   Spider.  
Forced: After Forest Spider engages a player, it gets 1 Attack until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.

Core Set (x1)
(5) 3 3 1 2
Goblin.   Orc.  

Shadow: attacking enemy gets 1 Attack. (If this attack is undefended, also raise your threat by 3.)

Core Set (x1)
(15) 1 1 0 2
Creature.  
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

Core Set (x2/x0)
(38) 1 2 3 5
Dol Guldur.   Orc.  
Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.

Core Set (x1)
(40) 5 4 3 9
Nazgûl.  
No attachments. Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area. Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.

Core Set (x2)
(8) 2 2 1 2
Undead.  
Doomed 1.  

Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)

Core Set (x3)
(15) 2 2 1 3
Goblin.   Orc.  
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)

Core Set (x3/x1)
(30) 1 1 0 1
Creature.  
Surge.  
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if defending player's threat is 35 or higher.)

The Hunt for Gollum (x2/x1)
(12) 1 1 0 3
Goblin.   Orc.  
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's Threat by the total printed cost of all cards discarded in this way.

The Hunt for Gollum (x5/x2)
(34) 2 2 2 6
Mordor.  
Hunters from Mordor get +2 Attack and +2 Threat for each Clue card in play.

Shadow: Deal 1 damage to each hero with a Clue card attached. (3 damage instead if this attack is undefended.)

Conflict at the Carrock (x4/x2)
(20) 1 2 0 4
Creature.  
Forced: If Muck Adder damages a character, discard that character from play.

Shadow: Defending character gets -1 Defense for the duration of this attack.

A Journey To Rhosgobel (x5)
(26) 1 1 0 2
Creature.  
Only Eagle characters or characters with ranged can attack or defend against Black Forest Bats.

Shadow: If this attack is undefended, the damage must be placed on Wilyador.

A Journey To Rhosgobel (x4)
(32) 1 2 1 3
Creature.  
Only Eagle characters or characters with ranged can attack or defend against Mirkwood Flock.

Shadow: If this attack is undefended, the damage must be placed on Wilyador.

The Hills of Emyn Muil (x3/x2)
(35) 3 1 2 6
Mordor.   Orc.  
Doomed 2.  
Orc Horse Thieves get +1 Attack for each location in the staging area.

The Dead Marshes (x4/x2)
(36) 1 3 2 6
Creature.  
Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.Escape: 2

Return to Mirkwood (x3/x0)
(44) 2 8 4 6
Creature.   Spider.  
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.

Return to Mirkwood (x4/x2)
(22) 1 1 1 1
Creature.  
Surge.  
Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.

Khazad-dûm (x4)
(32) 2 3 3 2
Uruk.   Orc.  
When Revealed: The first player must choose and discard an attachment from a questing character, if able.

Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.

Khazad-dûm (x2/x1)
(33) 4 6 4 7
Troll.  
For each excess point of combat damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must damage another character you control.

Khazad-dûm (x1/x0)
(27) 2 5 2 4
Goblin.   Orc.  
When Revealed: Chieftain of the Pit gets +3 Attack until the end of the round.

Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.

Khazad-dûm (x2)
(48) 2 1 3 1
Goblin.   Orc.  
Players cannot optionally engaged Goblin Archer. Characters with ranged are eligible to attack Goblin Archer while it is in the staging area.Forced: After an enemy is revealed from the encounter deck, the first player must deal 1 damage to 1 character he controls.

Khazad-dûm (x4)
(33) 1 3 2 4
Goblin.   Orc.  
When Revealed: Goblin Follower engages the last player.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if attacking the last player.)

Khazad-dûm (x3)
(37) 3 1 0 2
Goblin.   Orc.   Scout.  
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.

Khazad-dûm (x5)
(15) 2 2 2 2
Goblin.   Orc.  
Goblin Spearman gets +2 Attack if its attack is undefended.

Shadow: Add Goblin Spearman to the staging area.

Khazad-dûm (x5)
(20) 1 3 1 2
Goblin.   Orc.  
Goblin Swordsman gets +2 Attack if its attack is undefended.

Shadow: Add Goblin Swordsman to the staging area.

Khazad-dûm (x2/x0)
(38) 2 7 3 10
Troll.  
Immune to ranged damage. No attachments can be played on Great Cave-troll.

Khazad-dûm (x3/x2)
(30) 2 4 2 4
Creature.  
If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if a Mountain is the active location.)

Khazad-dûm (x1/x0)
(50) 1 1 3 1
Orc.   Summoner.  
While Orc Drummer is in the staging area, each enemy gets +X Threat. X is the number of players in the game.

Khazad-dûm (x1/x0)
(45) 2 1 1 3
Orc.   Summoner.  
Surge.  
When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.

Khazad-dûm (x2/x1)
(30) 3 4 3 4
Goblin.   Orc.  
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.

Shadow: Cancel all damage dealt to this enemy.

Khazad-dûm (x3)
(29) X 0 2 2
Goblin.   Orc.  
X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

The Redhorn Gate (x3)
(25) 1 2 2 3
Goblin.   Orc.  
Mountain Goblin gets +1 Attack for each Mountain location in the staging area.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if the active location is a Mountain.)

The Redhorn Gate (x2/x0)
(35) 2 5 5 7
Troll.  
Mountain Troll gets +1 Attack for each Mountain location in the staging area.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if the active location is a Mountain.)

The Redhorn Gate (x3)
(28) 3 3 1 4
Creature.   Snow.  
Allies cannot defend while Snow Warg is attacking. Forced: After a character is declared as a defender against Snow Warg, deal 1 damage to the defending character, if able.

Road to Rivendell (x3)
(35) 2 0 0 3
Creature.  
Surge.  
While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x4)
(27) 2 2 2 4
Goblin.   Orc.  
Ambush.  
Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls.

Road to Rivendell (x3)
(21) 1 3 1 3
Orc.  
Ambush.  
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.

Road to Rivendell (x3)
(34) 0 2 3 5
Creature.  
Ambush.  
Forced: After Wild Bear engages a player, it makes an immediate attack.

The Watcher in the Water (x4/x3)
(12) 2 3 0 3
Tentacle.  
Forced: When Grasping Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach this card to an attacking character as a Tentacle attachment with the text: 'Attached character's Attack and Defense are reduced to 0.'

The Watcher in the Water (x4/x3)
(18) 2 4 1 3
Tentacle.  
Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended.

The Watcher in the Water (x4/x3)
(12) 2 3 0 3
Tentacle.  
Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).

The Long Dark (x3)
(31) 3 2 1 4
Spider.   Creature.  
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able. Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.

The Long Dark (x4)
(15) 2 1 1 2
Goblin.   Orc.  
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.

The Long Dark (x1/x0)
(39) 4 3 3 5
Goblin.   Orc.  
Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all 'Lost:' effects in play.

The Long Dark (x3)
(20) 1 3 0 3
Creature.  
Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.

Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.

Foundations of Stone (x3/x1)
(40) 4 X 4 X
Nameless.  
Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it. X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.

Foundations of Stone (x4)
(33) 1 1 2 1
Creature.  
Only characters with ranged can attack or defend against Moria Bats. While Moria Bats is engaged with a player, it gets +1 Attack for each other enemy engaged with that player.

Foundations of Stone (x5/x3)
(27) 3 X 3 X
Nameless.  
Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it. X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.

Shadow and Flame (x3)
(35) 2 1 1 2
Goblin.   Orc.  
When Revealed: Each player must deal 1 damage to a hero he controls. Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.

Heirs of Númenor (x3/x2)
(33) 2 7 3 5
Besieger.  
Doomed 2.  
When Revealed: If the active location is a Battleground, deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x3)
(18) 1 1 1 1
Creature.  
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.

Heirs of Númenor (x2)
(27) 3 4 3 3
Harad.  
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)

Heirs of Númenor (x5)
(25) 2 3 1 3
Thug.  
Forced: When the player whose hero has Alcaron's Scroll attached raises his threat, Harbor Thug engages that player.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.

Heirs of Númenor (x1)
(33) 2 5 2 5
Mordor.  
Allies cannot defend against Lieutenant of Mordor.When Revealed: Resolve the 'when revealed' effect on the topmost treachery card in the encounter discard pile, if able. This effect cannot be canceled.

Heirs of Númenor (x2)
(24) 3 3 3 3
Brigand.  
Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes' resource pools. (2 resources instead if Lossarnach Bandit was not optionally engaged.)

Heirs of Númenor (x3/x1)
(25) 3 4 1 5
Creature.   Spider.  
When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Heirs of Númenor (x1/x0)
(38) 4 7 3 12
Harad.   Creature.  
No attachments can be attached to Mûmak. Mûmak cannot take more than 3 damage each round.

Heirs of Númenor (x3)
(35) 2 1 2 5
Mordor.   Orc.  
Archery X.  
X is the number of different resource icons (Leadership, Tactics, Spirit, or Lore) on heroes in play.

Shadow: attacking enemy gets +2 Attack.

Heirs of Númenor (x3)
(30) 3 3 2 3
Mordor.   Orc.  
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: attacking enemy gets +1 Attack. Deal it another shadow card.

Heirs of Númenor (x3/x0)
(28) 2 1 1 3
Mordor.   Orc.  
Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Heirs of Númenor (x3/x2)
(15) 1 2 1 2
Orc.   Besieger.  
Surge.  
When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x0)
(40) 2 8 3 5
Mordor.   Orc.  
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a Leadership, Spirit, or Lore resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.

Heirs of Númenor (x3)
(28) 3 1 0 2
Brigand.  
Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.

Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)

Heirs of Númenor (x2/x1)
(30) 3 4 1 6
Besieger.  
When Revealed: Deal 2 damage to the lowest Threat Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x4)
(34) 1 3 1 5
Harad.  
Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if the current quest card has a keyword.)

Heirs of Númenor (x3)
(35) 2 3 2 4
Harad.  
Archery X.  
X is the number of players in the game.

Shadow: attacking enemy gets +1 Attack. (+3 Attack instead if it has the Harad trait.)

Heirs of Númenor (x1/x0)
(40) 4 5 1 5
Brigand.  
Archery 2.  
Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)

Heirs of Númenor (x3)
(17) 2 3 2 2
Brigand.  
Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)

The Steward's Fear (x5)
(25) 3 2 2 2
Brigand.  
Underworld Dissident gets +1 Attack for each Underworld location in play.

Shadow: If this attack is undefended, remove 1 token from the current quest.

The Drúadan Forest (x3/x1)
(40) 0 1 2 2
Wose.  
Each Wose enemy in the staging area gets +2 Threat.

Shadow: Each Wose enemy engaged with the defending player gets +1 Attack.

The Drúadan Forest (x3)
(35) 2 3 2 4
Wose.  
Archery 2.   Prowl X.  
X is the number of players in the game.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

The Drúadan Forest (x4/x2)
(25) 2 4 3 3
Wose.  
Prowl 1.   Archery X.  
X is the number of heroes in play with no resources in their resource pool.

Shadow: Attacking enemy gets +2 Attack.

The Drúadan Forest (x3)
(5) 2 2 1 2
Wose.  
Surge.   Prowl 1.  
Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

Encounter at Amon Dîn (x4)
(25) 2 4 1 4
Orc.  
Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.

Encounter at Amon Dîn (x3)
(35) 2 3 1 3
Orc.  
When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains surge.

Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if undefended.)

Encounter at Amon Dîn (x2/x0)
(40) 3 5 2 3
Creature.   Eagle.  
When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.

Assault on Osgiliath (x2/x0)
(40) 2 6 2 3
Orc.   Uruk.   Mordor.  
When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.

Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)

Assault on Osgiliath (x4)
(30) 1 4 1 2
Orc.   Uruk.   Mordor.  
Forced: After Uruk Soldier attacks and destroys a character, that character's controller returns a location he controls to the staging area, if able.

Shadow: Defending player raises his threat by 1 for each location he controls.

Assault on Osgiliath (x3)
(25) 1 1 2 3
Harad.  
While engaged with a player, Southron Phalanx gets +1 Attack for each location that player controls.

Shadow: Attacking enemy gets +1 Attack for each location the defending player controls.

Assault on Osgiliath (x2/x0)
(37) 3 5 3 6
Harad.  
When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.

The Blood of Gondor (x4/x2)
(10) 2 3 1 3
Orc.   Mordor.  
Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attack enemy gets +1 Attack. (+3 Attack instead if undefended.)

The Blood of Gondor (x3/x1)
(20) 3 4 1 5
Orc.   Uruk.   Mordor.  
Forced: After Brutual Uruk attacks and destroys a character, that character's controller turns all hidden cards in his play area faceup. Deal a shadow card to each enemy turned faceup by this effect and resolve their attacks as normal.

The Blood of Gondor (x2)
(5) 1 1 0 2
Creature.  
Forced: When Evil Crow engages a player, that player takes 1 hidden card.

Shadow: Take 1 hidden card.

The Blood of Gondor (x1)
(35) X 5 3 5
Mordor.  
X is the total number of hidden cards in the game. Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.

The Morgul Vale (x4)
(35) 1 2 2 6
Mordor.  
Any damage that would be dealt to a Captain enemy is dealt to 1 Morgul Bodyguard instead.

Shadow: Attacking enemy engages the next player and makes an immediate attack, if able.

The Morgul Vale (x2)
(5) 1 3 1 3
Mordor.  
Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.

Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.

The Morgul Vale (x3)
(40) 4 1 0 3
Orc.   Mordor.  
Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1 Attack. If undefended, place 1 progress token on To the Tower as well.

The Voice of Isengard (x3/x3)
(40) 3 6 3 6
Orc.   Uruk.  
While a player controls a hero with Mugash attached, Mugash's Guard engages that player. Forced: After Mugash's Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.

The Voice of Isengard (x3/x3)
(30) 3 5 3 5
Orc.  
Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.

Shadow: If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x4/x3)
(1) 2 4 4 5
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.

The Voice of Isengard (x3/x2)
(38) 3 5 4 8
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.

The Voice of Isengard (x3/x2)
(34) 2 3 4 6
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.

The Voice of Isengard (x3/x3)
(33) 3 4 2 4
Orc.  
Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x3/x1)
(35) 2 3 1 3
Orc.  
When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x2/x1)
(20) 1 2 1 2
Creature.  
Surge.  
Forced: After Orc Hound engages a player, that player must exhaust a character he controls.

The Voice of Isengard (x3/x3)
(30) 1 2 3 3
Dunland.  
While any player has 3 or more cards in hand, Dunland Prowler gains surge. While any player has 5 or more cards in hand, Dunland Powler gets +1 Threat.

The Voice of Isengard (x2/x2)
(33) 2 1 2 4
Dunland.  
While engaged with a player, Dunlending Bandit gets +1 Attack for each card in that player's hand.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has at least 3 cards in his hand).

The Voice of Isengard (x2/x0)
(35) 3 5 3 5
Dunland.  
Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.

Shadow: Discard an attachment you control.

The Voice of Isengard (x2/x2)
(37) 0 4 2 3
Dunland.  
When Revealed: Each player draws a card. Forced: After a player draws any number of cards, Dunland Tribesman gets +1 Threat until the end of the round.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x2/x0)
(35) 3 5 3 6
Dunland.  
Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.

The Voice of Isengard (x3/x3)
(25) 2 2 1 4
Dunland.  
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x3/x3)
(28) 3 1 1 3
Creature.  
While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.

Shadow: Defending player exhausts a character he controls.

The Dunland Trap (x3/x2)
(28) 3 0 0 5
Dunland.   Boar Clan.  
Boar Clan Stalker gets +1 Attack and +1 Defense for each resource token on it (limit + 4). Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker

The Dunland Trap (x4)
(20) 2 3 1 4
Dunland.   Boar Clan.  
Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.

Shadow: Attacking enemy gets +1 Attack for each shadow card on it.

The Three Trials (x5/x4)
(28) 1 1 2 4
Undead.   Spirit.  
Cannot have attachments. Spirit of the Wild gets +1 Threat and +1 Attack for each Key objectives the players control.

Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.

Trouble in Tharbad (x4)
(40) 2 3 2 4
Mordor.   Orc.   Spy.  
Forced: When Spy from Modor attacks, remove 1 time counter from the current quest.

Trouble in Tharbad (x2/x1)
(30) 3 5 4 5
Orc.  
While Bellach's Marauder is engaged with a player, it gains: "Forced: After a time counter is removed from the current quest, deal Bellach's Marauder 2 shadow cards."

Shadow: Remove 1 time counter from the current quest.

The Nîn-in-Eilph (x4/x3)
(35) 3 3 3 6
Creature.  
Cannot have attachments. Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

The Nîn-in-Eilph (x3)
(20) 2 1 1 6
Creature.   Insect.  
Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.

Celebrimbor's Secret (x4/x3)
(40) 2 3 2 4
Mordor.   Orc.  
When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card. Scour: Place 1 damage on the active location.

Shadow: Place 1 damage on the active location.

Celebrimbor's Secret (x2/x1)
(45) 3 5 3 5
Mordor.   Orc.  
Forced: After Prowling Orc attacks, place 1 damage on the active location. Scour: Prowling Orc engages the player with the highest threat and makes an immediate attack.

The Antlered Crown (x4/x3)
(36) 3 4 2 5
Dunland.   Raven Clan.  
Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.

Shadow: Defending player discards an attachment he controls.

The Antlered Crown (x3/x2)
(26) 2 3 2 2
Dunland.   Raven Clan.  
When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.

Shadow: Attacking enemy gets +X Attack, where X is the Time X value on the active location.

The Lost Realm (x3/x1)
(40) 3 6 3 6
Orc.  
Cannot have attachments. While Orc War Party is in the staging area, enemies in the staging area cannot take damage. The players cannot win the game while Orc War Party is in play.

The Lost Realm (x5/x4)
(20) 2 2 1 2
Orc.  
Forced: After Corned Orc engages a player, it makes an immediate attack.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Lost Realm (x3/x1)
(35) 3 5 2 6
Undead.   Wraith.  
Forced: After Thaurdir's Damned engages you, discard the top 2 cards of your deck and assign X damage among characters you control. X is the combined printed cost of the discarded cards.

The Lost Realm (x4)
(30) 2 2 1 5
Undead.   Wraith.  
Forced: When Baleful Shade attacks, the defending player discards the top card of his deck. If the discarded card is an ally, Baleful Shade gets +2 Attack for this attack.

Shadow: Exhaust a character you control.

The Lost Realm (x3)
(25) 2 2 3 3
Orc.  
When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, return attacking enemy to the staging area.

The Lost Realm (x3/x2)
(30) 3 3 2 4
Orc.  
Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy gets +1 Attack for each ally the defending player controls.

The Lost Realm (x2/x1)
(35) 3 5 2 5
Orc.  
Forced: After Angmar Captain attacks and destroys an ally, discard the top card of the defending player's deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player.

The Lost Realm (x2/x1)
(33) 3 4 2 3
Undead.  
Forced: After Dead Lord engages you, put the topmost Undead enemy in the discard pile into play engaged with you.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, reveal 1 encounter card.

The Lost Realm (x5/x4)
(27) 1 3 1 2
Undead.  
When Revealed: Put each copy of Cursed Dead in the discard pile into play in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if there is a copy of the defending character in its owner's discard pile).

The Wastes of Eriador (x4/x3)
(30) 2 3 1 4
Creature.   Warg.  
When Revealed: Each Warg enemy gets +1 Threat until the end of the phase.

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).

The Wastes of Eriador (x2/x1)
(35) 2 4 2 5
Creature.   Warg.  
While Blood-thirsty Warg is in the staging area, it gains: "Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack."

The Wastes of Eriador (x2/x1)
(40) 3 6 3 6
Creature.   Warg.  
Cannot have attachments. While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.

The Wastes of Eriador (x3)
(20) 2 2 3 3
Creature.   Warg.  
Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).

Shadow: If it is Night, attacking enemy makes an additional attack after this one.

The Wastes of Eriador (x3/x2)
(25) 1 2 1 3
Creature.   Warg.  
Surge.  
While it is Night, Wolf of Angmar gets +2 Attack.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is Night).

Escape from Mount Gram (x2)
(36) 2 3 2 3
Goblin.   Orc.  
Capture 1.  
Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.

Escape from Mount Gram (x3)
(16) 1 2 1 2
Goblin.   Orc.  
Capture 1.  
Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.

Escape from Mount Gram (x2/x0)
(28) 2 X 1 3
Goblin.   Orc.  
Capture 1.  
X is the number of cards in play with 1 or more captured cards underneath them.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has no captured cards underneath it).

Across the Ettenmoors (x4)
(36) 1 2 3 6
Troll.  
Savage Trollspawn gets +1 Attack for each damaged character the engaged player controls.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

Across the Ettenmoors (x2/x0)
(41) 3 5 4 7
Giant.  
Forced: After Coldfell Giant engages you, deal 1 damage to 3 different characters you control.

Shadow: If the defending character has at least 1 damage token on it, attacking enemy makes an additional attack after this one.

Across the Ettenmoors (x2/x0)
(46) 3 6 2 9
Troll.  
For each excess point of combat damage dealt by Cruel Mountain-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must remove 1 progress from each quest card in play.

Across the Ettenmoors (x2)
(31) 2 4 1 12
Troll.  
Ruthless Hill-troll gets +2 Attack and +2 Defense while it has 3 or more damage on it.

Shadow: Shuffle 1 location with the safe keyword (but not its attached encounter) back into the encounter deck.

Across the Ettenmoors (x2)
(16) 2 2 2 3
Goblin.   Orc.  
Damaged characters cannot be declared as attackers or defenders against Goblin Pursuer.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended).

The Treachery of Rhudaur (x2)
(23) 2 3 3 5
Undead.   Wight.  
While the current quest has 1 or more progress on it, Wight of Rhudaur gains surge. While the current quest has 0 progress on it, Wight of Rhudaur gains doomed 2.

The Treachery of Rhudaur (x3/x2)
(32) 2 4 2 4
Undead.   Wraith.  
Forced: When Traitorous Wight engages a player, remove 2 progress from each quest card in play.

Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.

The Battle of Carn Dûm (x4/x3)
(40) 1 4 3 5
Orc.  
Carn Dûm gets +1 Threat for each shadow card currently dealt to it.

Shadow: Attacking enemy gets +1 Attack for each shadow card currently dealt to it.

The Battle of Carn Dûm (x4/x2)
(8) 1 2 1 3
Orc.  
Doomed 1.   Surge.  
Any time progress is placed on the current quest, reduce the amount of progress placed by 1.

Shadow: Add Orc Grunts to the staging area.

The Battle of Carn Dûm (x2/x0)
(35) 2 5 4 6
Creature.   Werewolf.  
Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar. Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).

The Dread Realm (x3/x1)
(34) 4 5 0 9
Undead.   Wraith.  
Forced: After Dwimmerlaik attacks and destroys a character, the defending player reanimates that character and deals it 1 shadow card.

Shadow: If this attacks destroys a character, reanimate that character and deal it 1 shadow card.

The Dread Realm (x3/x2)
(26) 3 2 2 4
Undead.   Sorcerer.  
Forced: When you resolve shadow cards dealt to Witch of Angmar, if they have the Sorcery trait, resolve their "when revealed" effects. (Resolve any shadow effects first.)

The Dread Realm (x2)
(18) 2 4 0 5
Undead.   Wraith.  
Forced: When Wraith of Carn Dûm leaves play, attach it to a character in play. (Counts as a Sorcery attachment with the text: "Attached character has -1 Willpower, -1 Attack, and -1 Defense. If the attached character leaves play, return Wraith of Carn Dûm to the staging area as an enemy.")

The Grey Havens (x3/x2)
(35) 3 3 4 3
Undead.  
Forced: When Servant of the Deceiver engages you, look at the top card of your deck. If its printed cost is 2 or less, place it on the bottom of your deck and Servant of the Deceiver gets +2 Attack until the end of the round.

The Grey Havens (x3)
(28) 2 2 1 3
Corsair.  
When Revealed: Either deal 2 damage to an Aflame location in play, or search the encounter deck and discard pile for an Aflame location with the highest Aflame X value, and add it to the staging area.

The Grey Havens (x3/x1)
(36) 3 4 3 5
Corsair.   Raider.  
Forced: After Sahír’s Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahír's Ravager.

The Grey Havens (x2)
(28) 0 2 1 4
Corsair.  
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its Threat to the total Threat in the staging area.

The Grey Havens (x3)
(36) 1 2 2 4
Corsair.   Raider.  
Cunning Pirate gets +1 Attack and +1 Defense for each resource on it. Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.

The Grey Havens (x2)
(12) 2 3 3 3
Corsair.   Raider.  
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card’s printed cost. Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.

The Grey Havens (x2/x0)
(40) 4 5 3 5
Corsair.  
While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.

The Grey Havens (x3)
(24) 2 3 2 4
Corsair.   Raider.  
Umbar Raider gets +1 Attack for each resource on it. Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.

The Grey Havens (x2)
(16) 2 3 3 2
Corsair.   Raider.  
Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it. Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes' pools to Corsair Infiltrator.

The Grey Havens (x2/x0)
(40) 3 5 1 5
Corsair.   Raider.  
Raid Leader gets +1 Defense for each resource on it. Forced: When Raid Leader engages you, move 1 resource from each of your heroes' resource pools to Raid Leader.

The Grey Havens (x3)
(32) 2 4 3 3
Undead.  
Forced: When Drowned Dead attacks and destroys an ally by an attack, place that ally on the bottom of your deck.

Shadow: If this attack destroys an ally, place that ally on the bottom of your deck.

The Grey Havens (x2/x1)
(38) 3 3 2 4
Undead.  
While you are engaged with Soulless Cadaver, your deck cannot be searched. Forced: When Soulless Cadaver engages you, place each card in your hand with printed cost 2 or less on the bottom of your deck.

The Grey Havens (x2/x1)
(26) 1 2 0 4
Undead.  
Surge.  
Forced: When Throngs of Unfaithful is defeated, discard the bottom card of the engaged player's deck. If that card’s printed cost is 2 or less, return Throngs of the Unfaithful to the top of the encounter deck.

Flight of the Stormcaller (x2)
(26) 2 2 2 3
Corsair.   Raider.  
Corsair Seafarer gets +1 Attack for each resource on it. Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.

Flight of the Stormcaller (x2/x1)
(10) 3 3 3 4
Corsair.  
Forced: When the Stormcaller advances to the next quest stage, Serpent's Blade makes an immediate attack against the engaged player.

The Thing in the Depths (x2)
(0) 2 - 5 5
Creature.   Tentacle.  
Surge.  
Eye of the Beast cannot attack. While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).

The Thing in the Depths (x2)
(23) 3 5 1 7
Creature.   Tentacle.  
Grapple ( lowest printed Threat ).  
Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.

The Thing in the Depths (x3)
(17) 1 3 1 5
Creature.   Tentacle.  
Surge.   Grapple ( highest printed quest points ).  
Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.

The Thing in the Depths (x3)
(20) 2 4 1 4
Creature.   Tentacle.  
Grapple ( highest printed Threat ).  
Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.

The Thing in the Depths (x3)
(13) 1 4 1 6
Creature.   Tentacle.  
Grapple ( lowest printed quest points ).  
Giant Arm gets +2 Attack when attacking allies.

Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.

Temple of the Deceived (x3)
(25) 2 2 2 4
Undead.  
While engaged with a player, Faithless Desecrator contributes its Threat to the total Threat in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ruins location).

Temple of the Deceived (x2/x0)
(46) 3 4 1 5
Undead.  
Island Watcher cannot be optionally engaged. While Island Watcher is in the staging area, it gains: "Forced: At the beginning of the encounter phase, if the active location has the Ruins trait, Island Watcher engages the player with the highest treat. Then, deal it 2 shadow cards."

Temple of the Deceived (x2)
(35) 1 2 3 3
Undead.  
Forced: When you travel to the riight, Profane Dead makes an immediate attack against the engaged player.

Shadow: Attacking enemy gets +3 Attack if the players control the Gate Key.

The Drowned Ruins (x3)
(30) 2 2 2 4
Creature.  
Sea-scorpion gets +2 Attack if the active location is underwater.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is Underwater).

The Drowned Ruins (x3/x2)
(20) 3 3 4 2
Creature.  
Cave Eel cannot be engaged unless the active location is underwater. Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.

The City of Corsairs (x3/x1)
(28) 2 2 3 5
Corsair.   Raider.  
Corsair Slaver gets +1 Attack and +1 Threat for each resource on it. Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.

The Sands of Harad (x5/x4)
(28) 1 2 1 3
Harad.  
Surge.   Archery 1.  
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 Attack for this attack.

The Sands of Harad (x2/x1)
(40) 2 2 1 3
Creature.  
Carrior Birds gets -1 engagement cost for each damaged character in play. Forced: After Carrion Bird engages you, discard a damaged character you control.

The Sands of Harad (x4)
(22) X X X 5
Creature.  
X is the tens digit of the temperature. Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the temperature is 40 or higher).

The Sands of Harad (x4)
(30) X X X 3
Orc.   Uruk.  
X is the stage number on the main quest. Forced: At the end of the round, assign X damage among characters in play.

The Sands of Harad (x3/x2)
(32) 3 3 2 5
Harad.  
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.

Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.

The Sands of Harad (x4/x3)
(36) 2 4 3 4
Harad.  
Archery 2.  
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.

The Sands of Harad (x2/x1)
(44) 4 1 1 3
Creature.  
Players cannot declare defenders against Sand Viper. Forced: After the players travel to a location, Sand Viper engages the first player.

The Sands of Harad (x3)
(33) 3 3 2 4
Creature.  
Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.

Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.

The Sands of Harad (x3)
(35) 2 4 2 4
Orc.   Uruk.  
Each ally with less Willpower than Uruk of Mordor's Threat cannot defend against Uruk of Mordor.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if its Threat is greater than the defending character's Willpower.

The Sands of Harad (x2/x1)
(40) 3 3 1 5
Orc.   Uruk.  
Uruk Warg-Rider gets +X Attack while attacking a character with less Willpower than Uruk Warg-rider's Threat. X is the difference.

Shadow: Return attacking enemy to the staging area after this attack.

The Sands of Harad (x2/x1)
(20) 2 2 2 2
Creature.  
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 Threat, +2 Attack, +2 Defense and +2 hit points. Forced: When attached enemy leaves play, add Mordor Warg to the staging area."

The Mûmakil (x4)
(40) 3 6 3 9
Creature.  
Indestructible.  
Immune to player card effects. Cannot take more tha 3 damage each round. Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.

The Mûmakil (x1/x0)
(0) 4 4 3 5
Creature.  
Cannot be optionally engaged. Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mûmakil (x4)
(35) 2 2 2 4
Creature.  
Territorial Ape gets +X Threat and + X Attack, where X is the Threat of the active location.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if a location was explored this round).

The Mûmakil (x2/x1)
(25) 1 3 1 3
Creature.  
Surge.  
Forced: After Strangling Python damages a character, attach it to that character. (Counts as a Condition attachment with the text: "Attached character cannot ready.")

The Mûmakil (x2)
(30) 3 3 1 2
Creature.  
Forced: After Giant Centipede damages a character, treat that character’s text box as if it were blank until the end of the round (except for Traits).

Shadow: Treat the defending character’s text box as blank until the end of the round.

Race Across Harad (x4)
(20) 2 3 2 3
Orc.   Uruk.  
When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.

Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.

Race Across Harad (x3/x2)
(10) 1 1 1 1
Creature.  
Surge.  
When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and +1 hit point. Forced: When attached enemy leaves play, return Racing Warg to the staging area.")

Beneath the Sands (x3/x2)
(40) 3 3 2 5
Creature.   Spider.  
While On Track is in play, Hive Guardian gets +2 Attack and -5 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if On Track is in play).

Beneath the Sands (x5)
(20) 1 2 1 2
Creature.   Spider.  
While On Track is in play, Spider Broodling gains surge.

Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.