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Scenario Encounter
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Card Type Subtype Deck Type
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Cost
Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 8 Cards

Heirs of Númenor (x2/x0)

Doomed 3.

When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.

... wild Southron men with red banners, shouting with harsh tongues, surging up, overtaking the retreat. –The Return of the King


Heirs of Númenor (x1)

Doomed 3.

When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.


The Voice of Isengard (x3)
[3] 3 5 4 4 9★ 2 
Istari.   Isengard.  

Doomed 3.

At the end of the round, discard Saruman from play.

Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.


The Voice of Isengard (x3)
[0] 2 
Spell.  

Doomed 3.

Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

...it was a delight to hear the voice speaking, all that it said seemed wise and reasonable... –The Two Towers


The Antlered Crown (x3)
[3] 1 

Doomed 3.

Action: Heal all damage on each character in play.

For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the strain of travel and all weariness was washed from his limbs. –The Fellowship of the Ring


The Antlered Crown (x2/x1)

Doomed 3.

When Revealed: Each player draws 3 cards. Until the end of the round, players cannot play events.

Shadow: Attacking enemy gets +1 . If this attack destroys a character, remove 1 time counter from the active location.


Escape from Mount Gram (x2/x1)

Doomed 3.

When Revealed: Until the end of the round, each enemy gets -10 engagement cost and +1 . If there are no enemies in play, search the encounter deck and discard pile for an enemy and add it to the staging area.


Temple of the Deceived Nightmare (x2)

Doomed 3.

When Revealed: Switch the placement of the active location with the location above or below it, or to its left (the active location does not change). Then, flip each adjacement location to its "Lost Island" or "Edge of the Temple" side.