Immune to player card effects.
The Witch-king gets -30 engagement cost while The One Ring is exhausted.
Characters with 1 or less cannot defend attacks made by The Witch-king.
Cannot have non-Morgul attachments.
Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.
Shadow: Shuffle this card into the encounter deck.
When Revealed: Each ally gets -1 until the end of the round. Deal 2 damage to each ally with 0 willpower.
Shadow: Discard a non-objective attachment you control.
Pathless Country gets +4 quest points while in the staging area.
Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.
When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: The first player must either exhaust The One Ring or raise his threat 3.
Shadow: Attacking enemy gets +1 (+2 instead if The One Ring is exhausted).
Peril. Toughness 1. Archery 1.
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.
Uglúk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers
While the Wold is the active location, it gains:"Response: After The Wold is explored, each player draws 1 card."
Travel: Increase the pursuit value by 1.
Ahead and eastward they saw the windy uplands of the Wold of Rohan that they had already glimpsed many days ago from the Great River. –The Two Towers
While Eastemnet is the active location, it gains:"Response: After Eastemnet is explored, add 1 resource to each hero's resource pool."
Travel: Increase the pursuit value by 1.
...the Horse–lords had formerly kept many herds and studs in the Eastemnet, this easterly region of their realm... –The Two Towers
X is the number of locations in the staging area.
Shadow: Attacking enemy gets +1 If this attack destroys a character, increase the pursuit value by 1.
...the green plains of the Rohirrim stretched away before them to the edge of sight. –The Two Towers
Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.
Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.
"...north–west to the issuing of the Entwash there lies still a wide land." –Aragorn, The Two Towers
When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.
"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers
When Revealed: Each character commited to the quest gets -1 until the end of the round.
Shadow: Attacking enemy makes an additional attack against you after this one.
"I am weary as I have seldom been before, weary as no Ranger should be with a clear trail to follow." –Aragorn, The Two Towers
When Revealed: The players cannot place more than 3 progress on the current quest this round. (This does not count progress placed on the active location.)
Shadow: Attacking enemy gets +1 If this attack destroys a character, increase the pursuit value by 1.
Forced: After Wild Hillman attacks, place 1 progress on the active location.
Shadow: Place 1 progress on the active location. Attacking enemy gets +1 for each progress on the active location.
When Revealed: Warrior of Dunland makes an immediate attack against you.
Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.
Shadow: Exhaust a character you control.
While The Hornburg is the active location, reduce the archery total by 1 for each player in the game.
Forced: When The Hornburg is explored, assign X damage among characters in play. X is the number of enemies in play.
But the Hornburg still held fast, like an island in the sea. –The Two Towers
While Deeping Wall is the active location, each hero gets +1
Forced: When Deeping Wall is explored, raise each player's threat by 4.
The Deeping Wall was twenty feet high, and so thick that four men could walk abreast along the top, sheltered by a parapet over which only a tall man could look. –The Two Towers
X is the 1 more than the number of allies controlled by the first player.
Forced: When Deeping Culvert is explored, each player searches the encounter deck and discard pile for an enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.
Orcs had crept like rats through the culvert through which the stream flowed out. –The Two Towers
While Postern Door is the active location, each hero gets +1
Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.
There was a small postern–door that opened in an angle of the burg–wall on the west, where the cliff stretched out to meet it. –The Two Towers
While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step.
Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 until the end of the round.
When Revealed: Attach to the active location. (Counts a Siege attachment with the text: "Each enemy gets +1
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on the current quest.
When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).
Shadow: Attacking enemy gets +2 and gains Toughness 2 until the end of the round.
When Revealed: The enemy in the staging area with the highest makes an immediate attack against you. If no attack is made this way, Reckless Hate gains surge.
Shadow: Attacking enemy makes an additional attack against you after this one.
Poisoned Counsels functions like a player card.
Forced: After you draw this card, discard all other cards in your hand.
"And ever Wormtongue's whispering was in your ears, poisoning your thought, chilling your heart, weakening your limbs..." –Gandalf, The Two Towers
Indestructible.Immune to player card effects. Cannot leave the staging area.
Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.
Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.
"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.
Shadow: Until the end of the round, attacking enemy gets +2
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.
Shadow: Deal 1 damage to the defending character.
Immune to player card effects.
While Orthanc is in the staging area, it gains:"Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."
Still dark and tall, unbroken by the storm, the tower of Orthanc stood. –The Two Towers
While Ring-wall of Isengard is in the staging area, it gains:"Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand."
Wizardry: Each player discards 1 random card from his hand.
While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."
Wizardry: Each player exhausts a character he controls.
The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers
While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."
Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.
X is the number of players in the game.
While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able.
Wizardry: Each player discards 1 ally he controls.
While Open Pit is in the staging area, it gains:"Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2."
Wizardry: Each player raises his threat by 2.
When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.
Shadow: Attacking enemy gets +1 (+2 instead if the defending player has 1 or fewer cards in his hand).
When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).
Shadow: Discard a non-objective attachment you control.
When Revealed: Trigger the Wizardry effect on the active location. If no Wizardry effect is triggered this way, Machines of Isengard gains surge.
Shadow: Attacking enemy gets +1 If this attack destroys a character, discard 1 random card from your hand.
When Revealed: Remove a hero from the quest and attach Saruman’s Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")
The engaged player cannot reduce his threat.
Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
Shadow: If this attack destroys a character, place 1 mire token on the active location.
The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.
The engaged player cannot reduce his threat.
Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.
Shadow: Until the end of the round, attacking enemy cannot take damage.