

3
1
4
Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.


4
3
5
Forced: After Captain of Harad engages you, each Harad enemy gets +1
and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.


6
2
9
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3![]()


4
3
4
Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.


3
1
5
Archery X. X is the number of players in the game.
Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.


5
2
5
Cannot have attachments or be attacked by more than 1 character at a time.
When Revealed: The Black Serpent makes an immediate attack agai
...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... -The Return of the King


6
2
9
Cannot have attachments or take more than 3 damage each round.
Forced: When War Mûmak is defeated, reduce each


4
2
4
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional a
Shadow: Deal 1 damage to Minas Tirith


3
1
5


3
2
4
X is the number of players in the game.

Shadow: Attacking enemy gets +1
(+3
instead if it has the Harad trait.)


4
3
3
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)


7
3
12
No attachments can be attached to Mûmak.
Mûmak cannot take more than 3 damage each round.
"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers


1
2
3
While engaged with a player, Southron Phalanx gets +1
for each location that player controls.

Shadow: Attacking enemy gets +1
for each location the defending player controls.


5
3
6
When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.
"...the Southrons were bold men and grim..."
–The Return of the King


2
1
3
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2
for this attack.
Umbar remained at war with Gondor for many lives of men...
–The Return of the King


2
2
3
Response: At the beginning of the planning phase, add 1 resource to a hero's pool.
If Kahliel leaves play, you are eliminated from the game.


1
2
3
Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card.
If Firyal leaves play, you are eliminated from the game.


5
3
6
While Southron Captain is in the staging area, each other Harad enemy gets +1 ![]()
While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 ![]()


3
2
5
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.

Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.


4
3
4
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.

2
2
4
6 ★
1 You may use resources from Kahliel's resource pool to pay for Harad ally cards of any sphere.
Action: Discard a Harad ally from your hand to ready a Harad character in play. (Limit once per phase.)
...the Southrons were bold men and grim...
–The Return of the King

1
2
3
6 ★
8 Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.

1
1
2
3 ★
1 Action: Exhaust Kahliel's Tribesman to choose another Harad character. That character gets +1
+1
and +1
until the end of the phase.
But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair...
–The Return of the King

1
0
2
3 ★
1 Action: Exhaust Southron Refugee to reduce the cost of the next Harad ally you play this phase by 1.
...to the land of the Haradrim came only a tale from far off...
–The Return of the King


While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1 ![]()
Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1
until the end of the phase.


Attached encounter card gets +2
and is immune to player card effects.
Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2
until the end of the phase.


While Summons from Mordor is attached to an encounter card, each player's threat cannot be reduced.
Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.


2
1
8
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X
+X
and +X![]()
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.


3
1
4
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.

Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.


1
1
3
While Abaan is free of encounters, the first player gains control of Abaan.
Response: After Abaan exhausts, choose a Harad character to get +1
+1
and +1
until the end of the round.
If Abaan leaves play, the players lose the game.


2
1
8
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X
+X
and +X![]()
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.


3
1
4
Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3
this round.

Shadow: Exhaust a character you control.


3
1
4
Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.


4
3
5
Forced: After Captain of Harad engages you, each Harad enemy gets +1
and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.


6
2
9
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3![]()


4
3
4
Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.


3
1
5
Archery X. X is the number of players in the game.
Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.


5
2
5
Cannot have attachments or be attacked by more than 1 character at a time.
When Revealed: The Black Serpent makes an immediate attack against the first player.
...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... –The Return of the King


6
2
9
Cannot have attachments or take more than 3 damage each round.
Forced: When War Mûmak is defeated, reduce each player's threat by 4.


4
2
4
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.

Shadow: Deal 1 damage to Minas Tirith


7
5
12
5 Cannot have attachments. Archery X.
X is the number of players in the game.
Mûmak Elite cannot take more than 3 damage each round.


2
2
5
5 While the current quest has battle, Haradrim Marksman gets +2
and gains archery 2.
While the current quest has siege, Haradrim Marksman gets +2
and allies cannot be declared as defenders against its attacks.


4
3
6
6 Each Harad enemy in the staging area gains archery 1.
Each engaged Harad enemy gets +1 ![]()

Shadow: Attacking enemy gets +1
(+3
instead if it has the Harad trait).


4
2
4
5 Damage from each round's achery total may be assigned to Battleground locations, as well as characters.


3
3
4
5 X is the number of locations controlled by the first player.
Forced: After Haradrim Warrior engages a player, it gets +X
and +X
until the end of the round.

Shadow: Deal 1 damage to defending character.






