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Trait Keyword Victory
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Player Encounter Quest
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Results: 40 Cards
The Fellowship of the Ring (x3/x2)
33 2 2 2 3
Spy.

When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.

Presently he slipped out of the door, followed by the squint–eyed southerner: the two had been whispering together a good deal during the evening.
–The Fellowship of the Ring

The Fellowship of the Ring (x3)
2
3
Forest.

Pathless Country gets +4 quest points while in the staging area.

Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.

The Two Towers (x3)
3 0 4 2 3 6 ★
Ent.

Cannot have restricted attachments. Enters play exhausted.

While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers

The Two Towers (x3)
3
6
Forest. Hills.

While Foothills of Ephel Dúath is the active location, each Harad enemy gets -1Threat

Travel: The first player engages an enemy in the staging area to travel here.

"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." -Mablung, The Two Towers

The Two Towers (x1)
Stage
2 A

Presently they were under the shadow, and there in the midst of it they saw the opening of a cave. "This is the way in," said Gollum softly. "This is the entrance to the tunnel." He did not speak its name: Torech Ungol, Shelob's Lair. -The Two Towers

When Revealed: Add Shelob to the staging area and shuffle all cards from The Great Spider encounter set and the encounter discard pile into the encounter deck.

2 B
16

Shelob cannot leave the staging area and Sméagol cannot attack or defend.

Each player cannot play, or put into play, more than 1 ally each round.

No more than 4 progress can be placed on this stage each round.

They had not gone more than a few yards when from behind them came a sound, startling and horrible in the heavy padded silence: a gurgling, bubbling noise, and a long venomous hiss. —The Two Towers

The Two Towers (x1)
50 4 4 4 8
Creature. Spider.

Indestructible.Cannot have attachments.

Shelob gets +1 Threat for each resource on her.

Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Two Towers (x2)
3
4
Underground.

Forced: When The Spider's Lair is explored, remove 1 resource from Shelob.

Forced: After The Spider's Lair becomes the active location, Shelob makes an attack against the first player.

There agelong she had dwelt, an evil thing in spider–form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea... -The Two Towers

The Two Towers (x2)

When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.

Shadow: Discard a non-objective attachment you control.

"Ugh! That smell!" he said. "It's getting stronger and stronger." -The Two Towers

The Two Towers (x2/x1)

When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero's text box as blank, except for Traits. Attached hero cannot ready.")

Shadow: If attacking enemy is Shelob, resolve the 'When Revealed' effect on Shelob's Poison.

The Lost Realm (x1)
4
6
Arnor. Ruins.

Immune to player card effects.

While Amon Forn is the active location, it gains:

Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player.

The players cannot win while Amon Forn is in play.

The Lost Realm (x3/x2)
3
3
Fornost. Ruins.

While Haunted Keep is the active location, the first Undead enemy revealed each round gains Surge.

Shadow: Defending player discards the top card of his deck. Attacking enemy gets +X Attack where X is the discarded card's printed cost.

The Lost Realm (x3/x2)
2
3
Arnor. Ruins.

Forced: After the "when revealed" effect of a treachery card is canceled, raise each player's threat by 2.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, the defending player raises his threat by 2.

The Lost Realm (x2)

When Revealed: Raise each player's threat by the Threat of the active location.

Shadow: Defending player either raise his threat 3, or this attack is considered undefended.

The Sands of Harad (x2/x1)
40 2 2 1 3
Creature.

Carrior Birds gets -1 engagement cost for each damaged character in play.

Forced: After Carrion Bird engages you, discard a damaged character you control.

The Sands of Harad (x2/x1)
Weather.

Surge.

When Revealed: Increase the temperature by 4.

Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.

The Sands of Harad (x2/x1)

When Revealed: Each player must choose: either discard the highest cost ally you control, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, reveal the top card of the encounter deck.

The Sands of Harad (x3)
33 3 3 2 4
Creature.

Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.

Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.

The Sands of Harad (x1)
Stage
3 A

You have wandered through the trackless desert and discovered the legendary nesting grounds of the wild Were–worms. The beasts rear up and circle to attack. You must drive them off or meet your end upon the desert sands.

When Revealed: Increase the temperature by 2. Each player searches the encounter deck, discard pile, and victory display for a Were-worm and adds it to the staging area, if able. Shuffle the encounter deck.

3 B
16

During the quest phase, add X Threat to the total Threat in the staging area, where X is the tens digit of the temperature.

Forced: At the end of the round, increase the temperature by 4.

While at least 1 Were-worm is in play, the players cannot defeat this stage. If the players defeat this stage, they win the game. If the temperature is 60 or higher, the players lose the game.

The Mûmakil (x2)

When Revealed: Each player discards the top 5 cards of his deck. Each player discards each card he controls that shares a title with any of the 5 cards he just discarded.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

Beneath the Sands (x1)
50 4 6 4 12
Creature. Spider.

Cannot have attachments. Cannot take damage.

Brood Mother engages the first player.

Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.

The Black Serpent (x2/x1)

When Revealed: Either reveal 2 encounter cards, or detach a Harad objective from a hero, reveal it, and add it to the staging area.

Shadow: If this attack destroys a character, attach a Harad objective you control to a non-unique encounter card in the staging area.

The Crossings of Poros (x3)
1
2 
Condition. Trap.

Play into your play area unattached.

While unattached, attach to the next eligible enemy that engages you.

While attached enemy is engaged with you, reduce the total Threat in the staging area by X, where X is attached enemy's printedThreat

The Crossings of Poros (x1)
Stage
3 A

Orcs and Southrons are not the only things to fear in the wild; the wastes of Harondor are home to many deadly creatures.

When Revealed: Set each other stage 3A aside, out of play. Shuffle the encounter discard pile and the Desert Creatures encounter set into the encounter deck. Then, each player reveals an encounter card.

3 B
15

Venomous animals strike at you when you stumble too close. Weary as you are from your long journey, it is difficult to see them before it's too late.

Enemies in the staging area cannot take damage.

Forced: After an enemy engages a player, deal 1 damage to a hero that player controls.

A Shadow in the East (x2/x1)
4
4
City.

While Catacombs is in the staging area, enemies in the staging area cannot take damage.

Travel: Each player discards the top card of the encounter deck. If a player discards an enemy this way, he puts it into play engaged with him.

A Shadow in the East (x2)
3
3
Underground.

While Narrow Opening is the active location, each player cannot play more than 1 card each round.

Forced: When Narrow Opening leaves play, each player discards 1 random card from his hand.

"I got stuck in the door, which was only open a crack, and I lost lots of buttons..."
–Bilbo, The Hobbit

A Shadow in the East (x1)
Mordor.

Doomed 5.

Each player's threat cannot be reduced by more than 1 each round by player card effects.

Darkness lay there under the Sun. Fire glowed amid the smoke. Mount Doom was burning, and a great reek rising.
–The Fellowship of the Ring

The Black Riders (x3/x2)
33 2 2 2 3
Spy.

When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.

Presently he slipped out of the door, followed by the squint–eyed southerner: the two had been whispering together a good deal during the evening.
–The Fellowship of the Ring

The Black Riders (x3)
2
3
Forest.

Pathless Country gets +4 quest points while in the staging area.

Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.

The Land of Shadow (x3)
3 0 4 2 3 6 ★ 5 
Ent.

Cannot have restricted attachments. Enters play exhausted.

While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers

The Land of Shadow (x3)
3
6
Forest. Hills.

While Foothills of Ephel Dúath is the active location, each Harad enemy gets -1Threat

Travel: The first player engages an enemy in the staging area to travel here.

"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." -Mablung, The Two Towers

The Land of Shadow (x1)
50 4 4 4 8
Creature. Spider.

Indestructible.Cannot have attachments.

Shelob gets +1 Threat for each resource on her.

Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Land of Shadow (x2)
3
4
Underground.

Forced: When The Spider's Lair is explored, remove 1 resource from Shelob.

Forced: After The Spider's Lair becomes the active location, Shelob makes an attack against the first player.

There agelong she had dwelt, an evil thing in spider–form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea... -The Two Towers

The Land of Shadow (x2)

When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.

Shadow: Discard a non-objective attachment you control.

"Ugh! That smell!" he said. "It's getting stronger and stronger." -The Two Towers

The Land of Shadow (x2/x1)

When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero's text box as blank, except for Traits. Attached hero cannot ready.")

Shadow: If attacking enemy is Shelob, resolve the 'When Revealed' effect on Shelob's Poison.

The Land of Shadow (x1)
Stage
2 A

Presently they were under the shadow, and there in the midst of it they saw the opening of a cave. "This is the way in," said Gollum softly. "This is the entrance to the tunnel." He did not speak its name: Torech Ungol, Shelob's Lair. -The Two Towers

When Revealed: Add Shelob to the staging area and shuffle all cards from The Great Spider encounter set and the encounter discard pile into the encounter deck.

2 B
16

Shelob cannot leave the staging area and Sméagol cannot attack or defend.

Each player cannot play, or put into play, more than 1 ally each round.

No more than 4 progress can be placed on this stage each round.

They had not gone more than a few yards when from behind them came a sound, startling and horrible in the heavy padded silence: a gurgling, bubbling noise, and a long venomous hiss. —The Two Towers

The Ruins of Belegost (x4)
35 X X X 5
Nameless. Hazard.

Cannot have player card attachments.

X is 1 more than the Discover value on the active location.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control a Loot objective).

The Ruins of Belegost (x2)
Hazard.

When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.

Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.

The Ruins of Belegost (x2)
Hazard.

When Revealed: Each player discards an ally he controls.

Shadow: If attacking enemy is non-unique, attach a Loot objective you control to it as a guarded objective. If this attack destroys a character, return attacking enemy to the staging area.

The Mines of Moria (x1) 8
38 3 6 4 8
Spider.

Cannot have non-objective player card attachments or take non-combat damage.

While Brood Mother is in the staging area, no more than 5 progress can be placed on the main quest each round.

A Shadow of the Past Nightmare (x3)
4
5
Forest.

While Stock Woods is in the staging area, players cannot commit more than 2 characters to a Hide test.

Travel: The first player makes a Hide 1 test.

Shadow: Attacking enemy gets +2 Attack (+3Attack instead if you have failed a Hide test this round).