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Scenario Encounter
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Resource Threat Engagement
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Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 51 - 80 of 80 Cards
The Flame of the West (x2/x1)
46 4 6 2 9
Harad. Creature.

Archery 2.

Cannot have attachments or take more than 3 damage each round.

Forced: When War Mûmak is defeated, reduce each player's threat by 4.

The Flame of the West (x2)
34 2 4 2 4
Harad.

Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.

Shadow: Deal 1 damage to Minas Tirith

The Flame of the West (x2/x1)
35 3 3 1 4
Orc. Mordor.

Peril.

When Revealed: Put the topmost Orc enemy in the discard pile into play engaged with you.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Flame of the West (x3)
40 2 3 1 3
Orc. Mordor.

Peril. Archery 1.

When Revealed: Either deal 2 damage to a hero you control, or deal 2 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).

The Flame of the West (x5/x4)
30 1 2 1 2
Orc. Mordor.

Surge.

While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be dealt to Minas Tirith.

Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.

The Flame of the West (x2/x1)

When Revealed: Each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

Shadow: Either deal 3 damage to Minas Tirith or attacking enemy makes an additional attack after this one.

The Flame of the West (x2/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and -10 engagement cost.Forced: At the end of the round, return attached enemy to the staging area.

...horrible as carrion–fowl yet greater than eagles, cruel as death. –The Return of the King

The Flame of the West (x2/x1)
Morgul.

When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached hero.")

Shadow: If this attack damages a hero, attach Black Dart to that hero.

The Flame of the West (x2)
Sorcery.

When Revealed: Either deal 1 damage to each exhausted character, or deal 5 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, deal 2 damage to Minas Tirith.

The Flame of the West (x2)
Sorcery.

Peril. Doomed 1.

When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the total Threat in the staging area for each ally in your discard pile.

Shadow: Discard a non-objective attachment you control.

The Flame of the West (x2/x1)
Sorcery.

Doomed 1.

When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.

...a great cloud streamed slowly westward from the Black Land, devouring light... –The Return of the King

The Flame of the West (x4)
45 0 6 4 12 1 
Nazgûl.

Setup: Add Wraith on Wings to the staging area.

Cannot have non-Morgul attachments.

Wraith on Wings gets +1 Threat and -1 enagement cost for each resource on it.

Forced: At the beginning of the quest phase, place 1 resource on Wraith on Wings (Limit 5 resources.)

The Flame of the West (x1)
Stage
1 A

"I must take new counsel for myself and my kindred. We must ride our own road, and no longer in secret. For me the time of stealth has passed. I will ride by the swiftest way, and I will take the Paths of the Dead." –Aragorn, The Return of the King

Setup: Set The Stone of Erech and Army of the Dead aside, out of play. Each player attaches a copy of Overcome by Fear to his threat dial. Remove each unattached copy of Overcome by Fear from the game.

1 B
-

"This is an evil door," said Halbarad, "and my death lies beyond it. I will dare to pass nonetheless..." –The Return of the King

When Revealed: Each player may add 1 resource to the resource pool of each hero he controls. Each player who does so must raise his threat by 3.

Forced: At the end of the planning phase, discard all cards in each player's hand and advance to stage 2A.

The Flame of the West (x1)
Stage
2 A

He could see nothing but the dim flame of the torches; but if the company halted, there seemed an endless whisper of voices all about him, a murmur of words in no tongue that he had ever heard before. –The Return of the King

When Revealed: Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.

2 B
X

...there could be no turning back; all the paths behind were thronged by an unseen host that followed in the dark. –The Return of the King

X is the threat of the player with the highest threat.

Each player cannot reduce his threat below his initial threat level.

Forced: At the beginning of the planning phase each player must choose: either raise your threat by 1, or you cannot play cards this phase.

The Flame of the West (x1)
Stage
3 A

"I see shapes of Men and of horses, and pale banners like shreds of cloud, and spears like winter–thickets on a misty night. The Dead are following." –Legolas, The Return of the King

When Revealed: Add The Stone of Erech and Army of the Dead (enemy side faceup) to the staging area. Each player may raise his threat by 3 to detach Overcome by Fear from his threat dial and set it aside, out of play.

3 B
5

"Yes, the Dead ride behind. They have been summoned." –Elladan, The Return of the King

While Stone of Erech is the active location, each Oathbreaker enemy loses the Phantom keyword and gets -20 engagement cost.

When The Stone of Erech leaves play as an explored location, the players win the game.

The Flame of the West (x1)

Setup: Each player may trade heroes without incurring a threat penalty. The first player may raise each player's threat by 1 to search his deck for Anduril and add it to his hand. Remove each burden with these burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South, The Passage of the Marshes, Shelob's Lair

"...there is only one way through the mountains that will bring me to the coastlands before all is lost. That is the Paths of the Dead." –Aragorn, The Return of the King

Resolution: Add each copy of Overcome by Fear attached to a player's threat dial to the campaign pool and record the name of each player it was attached to. If Army of the Dead is in the victory display, add the Army of the Dead boon to the campaign pool. The players have earned each card added to the campaign pool

Then Aragorn said: "The hour is come at last. Now I go to Pelargir upon Anduin, and ye shall come after me. And when all this land is clean of the servants of Sauron, I will hold the oath fulfilled, and ye shall have peace and depart for ever. For I am Elessar, Isildur's heir of Gondor." –The Return of the King

The Flame of the West (x1)
50 X 6 2 8
Undead. Oathbreaker.

Phantom. Immune to player card effects.

X is twice the number of players in the game.

Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control.

The Flame of the West (x1)
4 6 2 8 1 
Undead.

Immune to player card effects. The first player gains control of Army of the Dead.

Setup: The first player takes control of Army of the Dead.

If Army of the Dead leaves play, remove it from the game.

"Now come! By the Black Stone I call you!"
–Aragorn, The Return of the King

The Flame of the West (x1)
Stage
1 A

"There at Pelargir lay the main fleet of Umbar, fifty great ships and smaller vessels beyond count. Many of those that we pursued had reached the havens before us..."
–Gimli, The Return of the King

Setup: Add The Corsair Fleet (Corsair side faceup) and Great Corsair Ship to the staging area. Each player searches the encounter deck for a Ship location and adds it to the staging area. Shuffle the encounter deck.

1 B
20

"But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair; and they laughed when the looked on us, for they were a great army still." –Gimli, The Return of the King

Each Ship location in the staging area is immune to player card effects.

The players cannot defeat this stage while Great Corsair Ship is in play. When this stage is defeated, the players win the game.

The Flame of the West (x1)

Setup: The first player may raise each player's threat by 1 to search his deck for Andúril and add it to his hand. Remove each burden with the following burden set icons from the encounter deck:

"There is a great fleet drawing near to the mouths of Anduin, manned by the Corsairs of Umbar in the South. They have long ceased to fear the might of Gondor, and they have allied with the Enemy, and now make a heavy stroke in his cause."
–Beregond, The Return of the King

Resolution: Count the number of resources on The Corsair Fleet and record that number in the notes section of the quest log. Remove Army of the Dead from the Campaign pool.

"But mighty indeed was Aragorn that day. Lo! all the black fleet was in his hands; and he chose the greatest ship to be his own, and he went up into it."
–Gimli, The Return of the King

The Flame of the West (x1)
Corsair.

Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.

...ships of great draught with many oars, and with black sails bellying in the breeze. –The Return of the King

The Flame of the West (x1)
Gondor.

Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.

"The oars were now wielded by free men, and manfully they laboured..."
–Legolas, The Return of the King

The Flame of the West (x1)
Stage
1 A

"Here will the hammer–stroke fall hardest. And for that reason Mithrandir came hither in such haste. For if we fall, who shall stand?
–Beregond, The Return of the King

Setup: Set Minas Tirith, Grond, The Witch-king, and each copy of Wraith of Wings aside, out of play. Search the encounter deck for a copy of Pelennor Field and make it the active location. Shuffle the encounter deck. The players may attach Esquire of Rohan and Esquire of Gondor to different heroes.

1 B
2

...companies came and were hailed and cheered and passed through the Gate, men of the Outlands marching to defend the City of Gondor in a dark hour.
–The Return of the King

Skip the quest phase and combat phase.

Forced: At the end of the planning phase, place 1 progress here.

The Flame of the West (x1)
Stage
2 A

"The enemy," men murmured. "The dike is down. Here they come pouring through the breaches!" –The Return of the King

When Revealed: Each player adds 1 set aside Wraith on Wings to the staging area and reveals an encounter card. Starting with the first player, each player discards cards from the top of his deck until he discards an ally that is not in play. Put the discarded ally into play in the staging area and treat its text box as if it were blank until the end of the phase.

2 B
X

"Where are our own folk?" –Men of Gondor, The Return of the King

X is the total cost of all allies in the staging area.

Allies in the staging area are treated as if their text box is blank, are immune to player card effects, and are under no player's control.

Forced: At the end of the round, assign damage among the allies in the staging area equal to the number of enemies in the staging area.

The Flame of the West (x1)
Stage
3 A

...at east the city was besieged, enclosed in a ring of foes. The Rammas was broken, and all the Pelennor was abandoned to the Enemy. –The Return of the King

When Revealed: Each player takes control of each ally he owns in the staging area and exhausts it. The first player adds Minas Tirith, Grond, and The Witch-king (Captain side faceup) to the staging area. Each other player searches the encounter deck and discard pile for a different enemy and adds it to the staging area. Shuffle the encounter deck.

3 B
4

...since the middle night the great assault had gone on. –The Return of the King

Assault.

The White City Besieged gets +4 quest points for each player in the game.

The players cannot travel to Pelennor locations.

Forced: When an enemy is destroyed, place progress on this stage equal to that enemy's total Threat (progress must be placed on the active location first).

The Flame of the West (x1)
Stage
4 A

Horns, horns, horns. In dark Mindolluin's sides they dimly echoed. Great horns of the North wildly blowling. Rohan had come at last.
–The Return of the King

When Revealed: Set the Witch-king aside, out of play. Each player searches the top 10 cards of his deck for an ally that matches the sphere of a hero he controls and put it into play under his control. Each player shuffles his deck.

4 B
-

...the hosts of Mordor wailed, and terror took them, and they fled, and died, and the hoofs of wrath rode over them. –The Return of the King

Progress cannot be placed on this stage by questing successfully is instead assigned as damage among enemies in play. (Progress must be placed on the active location first.)

Forced: At the end of the quest phase, advance to stage 5A.

The Flame of the West (x1)
Stage
5 A

And now the fighting waxed furious on the fields of the Pelennor; and the din of arms rose upon high, with the crying of men and the neighing of horses.
–The Return of the King

When Revealed: The first player adds The Witch-king to the staging area (Sorcerer side faceup). Then, he searches the encounter deck and discard pile for a Fell Beast and attaches it to The Witch-king, if able. Shuffle the encounter deck. Each other player reveals an encounter card.

5 B
20

The Witch-king and shadow cards deal to The Witch-king are immune to player card effects.

Forced: When an enemy attacks and destroys a character, deal 1 damage to Minas Tirith.

This stage cannot be defeated unless Aragorn is in play and The Witch-king is in the victory display. If the players defeat this stage, they win the game.

The Flame of the West (x1)

Setup: Set each Harad enemy recorded in the campaign log aside, out of play. The first player attaches Andúril and Banner of Elendil to Aragorn and set him aside, out of play. Add The Corsair Fleet to the staging area (Gondor side faceup) and place X resources on it, where X is the number recorded in the campaign log. Remove each burden with the following burden set icons from the encounter deck, then flip this card over.

Forced: When the players advance to stage 5B, add each set aside Harad enemy to the staging area.

Resolution: Add 1 copy, per player, of Wraith on Wings to the campaign pool. The players have earned those burdens. If Esquire of Gondor or Esquire of Rohan is attached to a hero, that hero's controller has earned that boon.

Thus came Aragorn son of Arathorn, Elessar, Isildur's heir, out of the Paths of the Dead, borne upon a wind from the Sea to the kingdom of Gondor.
–The Return of the King

The Flame of the West (x1)
50 6 6 6 14
Nazgûl. Captain.

Immune to player card effects.

Cannot be optionally engaged or take damage.

Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy to the staging area.

The Flame of the West (x1)
50 6 6 6 14
Nazgûl. Sorcerer.

Only the engaged player can declare attackers against the Witch-king.

Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.

"No living man may hinder me!" –The Return of the King