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26 Results Found

Wrath and Ruin (x1)
(9) 1 3 1 4 ★★★ [6.2]
Dwarf.   Noble.   Warrior.  
Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

Wrath and Ruin (x3)
[2] 1 1 1 2 ★★★★ [2.8]
Gondor.  
Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

Wrath and Ruin (x3)
[4]

While your threat is less than 40, reduce the cost to play Pillars of the Kings by 4. Action: Set your threat to 40. If this effect raised your threat, draw a card (draw 4 cards instead if it raised your threat by 10 or more).

Wrath and Ruin (x3)
[2] 1 0 1 2 ★★★★ [2.6]
Hobbit.  
Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.

Wrath and Ruin (x3)
[2]
Song.  
Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display. Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.

Wrath and Ruin (x3)
[1]
Artifact.   Item.   Weapon.  
Guarded (enemy). Restricted. Attach to a hero. Attached hero gets +2 Attack. Response: After attach hero attacks and destroys an enemy, deal 1 damage to an enemy engaged with you.

Wrath and Ruin (x3)
[5]

Play only after staging step. Quest Action: You may declare and resolve an attack against each non-unique enemy in the staging area as if it were engaged with you.

Wrath and Ruin (x3)
[2]
Item.  
Attach to a Spirit hero. Limit 1 per hero. Restricted. Attached hero gets +2 Willpower.

Wrath and Ruin (x3)
[1]
Master.  
Attach to the hero with The One Ring. Limit 1 per hero. Attached hero gets +1 Defense. Response: Exhaust The One Ring and raise your threat by 1 to cancel a shadow effect just triggered during an attack that attached hero is defending.

Wrath and Ruin (x3)
[-] 3 3 3 6 ★★★★ [7.9]
Legend.  
Encounter. When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, remove Tom Bombadil and a copy of Tom Bombadillo! in the victory display from the game. This effect cannot be cancelled.

Wrath and Ruin (x1)
(50) 1 6 4 9
Mordor.  
Immune to player card effects. Cannot leave the staging area. Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.

Wrath and Ruin (x2)
(36) 2 5 2 5
Easterling.  
Forced: After Champion of Rhûn engages you, either return a location you control to the staging area, or Champion of Rhûn makes an attack.

Shadow: Deal 1 damage to defending character.

Wrath and Ruin (x4/x2)
(30) 1 4 1 3
Easterling.  
Surge. Archery 1. Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highest Threat to the staging area.

Wrath and Ruin (x1)
X (5)
City.  
Immune to player card effects. X is 1 more than the number of locations controlled by the players. The players cannot travel here unless stage 2B has at least 12 progress on it. Travel: Thane Ulchor attacks each player in turn order.

Wrath and Ruin (x3/x2)
1 (3)
City.  
Surge. Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area. While you control Contested Square, it gains: "Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."

Wrath and Ruin (x3)
2 (4)
City.  
Encounter Action: Put the topmost enemy in the encounter discard pile into play engaged with you to take control of Ransacked House. While you control Ransacked House, it gains: "Forced: After the player who controls Ransacked House loses control of a location, return Ransacked House to the staging area."

Wrath and Ruin (x3/x2)
3 (3)
City.  
While Makeshift Fortification is the active location, it gains archery 3. Forced: After a player takes control of Makeshift Fortification, return the topmost enemy in the encounter discard pile to the staging area.

Wrath and Ruin (x2/x1)
4 (4)
City.  
While Captured Tower is the active location, encounter card effects cannot be canceled. Forced: After a player takes control of Captured Tower, he shuffles the encounter discard pile into the encounter deck and discards cards from the top until he discards an enemy and puts that enemy into play engaged with him.

Wrath and Ruin (x2/x1)
Easterling.  
Surge. While attached to an enemy, counts as a Condition attachment with the text: "Forced: When attached enemy would be destroyed, heal all damage from it and discard Fury instead." When Revealed: Attach to the lowest engagement cost Easterling enemy without Fury.

Wrath and Ruin (x2/x1)

When Revealed: Each player must choose: either return a location you control to the staging area, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.

Shadow: Attacking enemy makes an additional attack against you after this one.

Wrath and Ruin (x2)

When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of locations he controls.

Shadow: Assign X damage among characters you control, where X is 1 more than the number of locations you control.

Wrath and Ruin (x2)

When Revealed: Until the end of the phase, add X Threat to the staging area, where X is 1 more than the number of locations the players control.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return the highest Threat location you control to the staging area.

Wrath and Ruin (x2/x1)

Doomed 1. When Revealed: Thane Ulchor makes an immediate attack against each player that controls a location (in turn order).

Shadow: Attacking enemy gets +1 Attack for each location you control.

Wrath and Ruin (x1)

You cannot include attachments in your deck. Setup: Choose 14 different Item or Artifact attachments from your collection and shuffle them together. This is your loot deck. Flip this card over and place your loot deck facedown under it.

The active location gets +1 quest point for each attachment attached to it. Forced: After you travel to a location, attach the top card of your loot deck faceup to that location as a guarded objective. If that attachment has the guarded X keyword, ignore it. Forced: When the active location is explored, you may put each guarded attachment on that location into play at no cost, or add it to your hand.

Wrath and Ruin (x1)
1A-B (4)

Setup: Add Thane Ulchor and Gate of Dorwinion to the staging area. Each player adds a different location to the staging area. Make a copy of Makeshift Fortification the active location. Shuffle the enocounter deck.

The stage gets +4 quest points per player. Progess cannot be placed on locations in the staging area by player card effects. Forced: When a location is explored, the first player takes control of it. The stage cannot be defeated unless there are more locations under the players' control than in the staging area at the end of the round.

Wrath and Ruin (x1)
2A-B (12)

When Revealed: Each player returns the highest Threat location he controls to the staging area. Shuffle the encounter discard pile into the encounter deck. Starting with the first player, each player discards cards from the top of the encounter deck until he discards an enemy and puts that enemy into play engaged with him.

Progress cannot be placed on locations in the staging area by player card effects. The players cannot travel to Gate of Dorwinion unless there are more locations under the players control than in the staging area. Forced: When a location is explored, the first player takes control of it. At the end of the round, if the players control Gate of Dorwinion, they win the game.