Wrath and Ruin
(x1)

Wrath and Ruin
(x3)

Wrath and Ruin
(x3)

Wrath and Ruin
(x3)

Wrath and Ruin
(x3)

Wrath and Ruin
(x3)

Wrath and Ruin
(x3)

Wrath and Ruin
(x3)

Wrath and Ruin
(x3)

Wrath and Ruin
(x3)
Wrath and Ruin
(x1)

(50)
1
6
4
9




Mordor.
Immune to player card effects. Cannot leave the staging area.
Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.
Wrath and Ruin
(x2)

Wrath and Ruin
(x4/x2)

Wrath and Ruin
(x1)

Wrath and Ruin
(x3/x2)

1
(3)

City.
Surge.
Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area.
While you control Contested Square, it gains: "Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."
Wrath and Ruin
(x3)

2
(4)

City.
Encounter Action: Put the topmost enemy in the encounter discard pile into play engaged with you to take control of Ransacked House.
While you control Ransacked House, it gains: "Forced: After the player who controls Ransacked House loses control of a location, return Ransacked House to the staging area."
Wrath and Ruin
(x3/x2)

Wrath and Ruin
(x2/x1)

4
(4)

City.
While Captured Tower is the active location, encounter card effects cannot be canceled.
Forced: After a player takes control of Captured Tower, he shuffles the encounter discard pile into the encounter deck and discards cards from the top until he discards an enemy and puts that enemy into play engaged with him.
Wrath and Ruin
(x2/x1)

Wrath and Ruin
(x2/x1)

Wrath and Ruin
(x2)

Wrath and Ruin
(x2)

Wrath and Ruin
(x2/x1)

Wrath and Ruin
(x1)
2
[1188]

You cannot include attachments in your deck.
Setup: Choose 14 different Item or Artifact attachments from your collection and shuffle them together. This is your loot deck. Flip this card over and place your loot deck facedown under it.
The active location gets +1 quest point for each attachment attached to it.
Forced: After you travel to a location, attach the top card of your loot deck faceup to that location as a guarded objective. If that attachment has the guarded X keyword, ignore it.
Forced: When the active location is explored, you may put each guarded attachment on that location into play at no cost, or add it to your hand.
Wrath and Ruin
(x1)

1A-B
(4)
Setup: Add Thane Ulchor and Gate of Dorwinion to the staging area. Each player adds a different location to the staging area. Make a copy of Makeshift Fortification the active location. Shuffle the enocounter deck.
The stage gets +4 quest points per player. Progess cannot be placed on locations in the staging area by player card effects.
Forced: When a location is explored, the first player takes control of it.
The stage cannot be defeated unless there are more locations under the players' control than in the staging area at the end of the round.
Wrath and Ruin
(x1)

2A-B
(12)
When Revealed: Each player returns the highest Threat location he controls to the staging area. Shuffle the encounter discard pile into the encounter deck. Starting with the first player, each player discards cards from the top of the encounter deck until he discards an enemy and puts that enemy into play engaged with him.
Progress cannot be placed on locations in the staging area by player card effects.
The players cannot travel to Gate of Dorwinion unless there are more locations under the players control than in the staging area.
Forced: When a location is explored, the first player takes control of it.
At the end of the round, if the players control Gate of Dorwinion, they win the game.