





While Ent of Fangorn is in the staging area, it gains: "QuestAction: Exhaust a hero you control to discard the top card of the encounter deck. If that hero's is greater than the discarded card's
place 1 resource here. Then, if there are 3 resources here, discard them to take control of Ent of Fangorn. Any player may trigger this effect."


Attached hero gains the Ring-bearer trait and the sphere. You cannot lose control of the first player token.
Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X where X is the attached hero's


Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text: "If detached discard The Old Thrush.
Response: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's by X.")


Midnight. Action: Claim this objective and attach it to a hero you control. Counts as an Artifact attachment with the text: "When attached hero attacks and Oathbreaker that enemy loses the Spectral keyword until the end of the phase."


If unattached, the fist player claims Map of Ered Luin and attaches it to a hero he controls.
Action: Exhaust Map of Ered Luin to choose a non-unique location. That location gets -2 until the end of the phase.


If unattached, the fist player claims Keys of Belegost and attaches it to a hero he controls.
Action: Exhaust Keys of Belegost to choose a hero. Add 1 resource to that hero's resource pool.




If unattached, the fist player claims Dwarven Torch and attaches it to a hero he controls.
Action: Exhaust Dwarven Torch to choose a non-unique enemy. That enemy gets -1 and -1
until the end of the phase.


If unattached, the fist player claims Blue Mountain Gem and attaches it to a hero he controls.
Action: Exhaust Blue Mountain Gem to choose a player. Reduce that player's threat by 1.






Immune to player card effects. Sentinel.
Your starting hand size is 8 cards.
Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.
An exquisite work of elven craftsmanship, the number Silent Mist bear the symbol of the Star of Eärendil on its foresail.






Immune to player card effects. Sentinel.
Response: After Silent Mist flips, choose up to 2 events from your discard pile and/or your collection and add them to your hand (following deckbuilding rules).
Action: Play an event from your hand with cost 3 or more, reducing its cost by 2.






Immune to player card effects. Sentinel.
Setup: Add 1 resource to each of your heroes' resource pools.
Action: Spend 2 resources to ready a character. (Limit once per round.)
The wealth of Gondor financed the construction of impressive ships which inspired all who sailed them.






Immune to player card effects. Sentinel.
Response: After Swan Ship of Dol Amroth flips, add 2 resources to a hero's resource pool. Ready a card.
Action: Spend 1 resource to ready a card. (Limit once per round.)






Immune to player card effects. Sentinel.
The first card you play each round does not require a resource match.
Action: Play an ally or attachment from your hand. (Limit once per round.)
Exceptionally agile for its size. Twilight's Call is adept at launching surprise attacks as daylight fades.






Immune to player card effects. Sentinel.
Each card you play does not require a resource match.
Response: After Twilight's Call flips, draw 3 cards.
Action: Play an ally or attachment from your hand.



If Aearlang is free of encounters, add it to the staging area, controlled by the players.
Action: Exhaust Aearlang to ready a hero. Any player may trigger this action.
"Then you would have us retreat... and there sit like children on sand–castles when the tide is flowing?"
–Prince Imrahil, The Return of the King



If Docks of Dol Amroth is free of encounters, add it to the staging area, controlled by the players.
Action: Exhaust Docks of Dol Amroth to heal 2 damage from a Ship objective. Any player may trigger this action.