Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 501 - 550 of 1396 Cards
Beneath the Sands (x3)
1
1 

Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait.

Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.

Beneath the Sands (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Ranger trait.

Response: After you play Doughty Ranger from your hand, draw a card.

...he went forth clad only in rusty green and brown, as a Ranger of the wilderness.
–The Fellowship of the Ring

The Black Serpent (x3)
2
1 

Action: Ready each hero with a Song attachment.

And then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City.
–The Return of the King

The Black Serpent (x3)
2 1 1 0 2 3 ★ 1 
Harad.

Action: Exhaust Southron Refugee to reduce the cost of the next Harad ally you play this phase by 1.

...to the land of the Haradrim came only a tale from far off...
–The Return of the King

The Dungeons of Cirith Gurat (x3)
4 2 2 1 3 5 ★ 2 
Dale. Warrior.

Action: Spend 1 resource to ready Knight of Dale. (limit once per round).

Valour Action: Ready Knight of Dale (limit once per round.)

The Dungeons of Cirith Gurat (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Noble trait.

Response: After you play Diligent Noble from your hand, draw a card.

The Dungeons of Cirith Gurat (x3)
2 0 2 0 2 3 ★ 3 
Rohan. Warrior.

Response: After Riddermark Knight is declared as an attacker, it gets +2 Attack for this attack. At the end of this attack, discard Riddermark Knight.

The Dungeons of Cirith Gurat (x3)
2 1 1 1 3 3 ★ 2 
Noldor.

As long as you do not have cards in your hand, Eregion Survivor gets +1 Willpower +1 Attack and +1 Defense

The Dungeons of Cirith Gurat (x3)
0
3 
Item. Weapon.

Attach to a hero. Restricted.

Attached hero gets +1 Attack for each side quest in the victory display (Limit +3 Attack.)

...glad would he have been to know its fate who wrought it slowly long ago in the North-kingdom when the Dúnedain were young...
–The Return of the King

The Crossings of Poros (x3)
3 2 1 0 2 4 ★ 2 
Hobbit.

Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display.

Response: After Halfast Gamgee enters play, add 1 resource to a hero's resource pool.

"He works for Mr. Boffin at Overhill and goes up to the Northfarthing for the hunting."
–Sam Gamgee, The Fellowship of the Ring

The Crossings of Poros (x3)
2
1 

Play only if you control a Noldor or Silvan hero.

Planning Action: Shuffle a set aside Wind from the Sea into the encounter deck. Then, remove Flight to the Sea from the game.

"...they may pass to the Sea unhindered and leave the Middle–earth forever."
–Haldir, The Two Towers

The Wilds of Rhovanion (x3)
2 1 1 0 2 3 ★ 2 
Dale.

Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.

"Nowhere are there any men so friendly to us as the Men of Dale."
–Glóin, The Fellowship of the Ring

The Wilds of Rhovanion (x3)
2
3 
Title.

Attach to a Dale or Esgaroth hero.

Planning Action: Exhaust King of Dale to reduce the cost of the next Dale ally you play this phase by 1 for each different player attachment on attached hero. That ally does not require a resource match.

Then Bard II, Brand's son, became King of Dale..
–The Return of the King

The Wilds of Rhovanion (x3)
0
1 

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.

The Withered Heath (x3)
1
1 

Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 Attack and -2 Defense until the end of the phase.

Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit

The Withered Heath (x3)
2 1 1 0 2 3 ★ 2 
Dale.

Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.

Roam Across Rhovanion (x3)
5 2 2 1 3 5 ★ 1 
Dale. Scout. Warrior.

Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.

Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)

Roam Across Rhovanion (x3)
0
3 

Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.

Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind.
–The Return of the King

Fire in the Night (x3)
1
2 
Title.

Attach to a Silvan hero.

Action: Exhaust The Elvenking and return a Silvan ally you control to your hand to ready attached hero.

In a great hall with pillars hewn out of the living stong sat the Elvenking on a chair of carven wood.
–The Hobbit

Fire in the Night (x3)
0
1 

Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.

"You would die before your stroke fell."
–Legolas, The Two Towers

The Ghost of Framsburg (x3)
4 2 2 2 2 4 ★ 1 
Dale.

Reduce the cost to play Item attachments on Descendant of Girion by 1.

–Glóin, The Fellowship of the Ring

Mount Gundabad (x3)
0
6 
Song.

Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.

Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring

The Fate of Wilderland (x1)
11 2 2 3 4 7 ★ 2 
Istari.

You may use resources from Radagast's pool to pay for Creature allies of any sphere.

Response: After you play a Creature card, Radagast does not exhaust to quest this round.

"..he has much lore of herbs and beasts, and birds are especially his friends."
–Gandalf, The Fellowship of the Ring

The Fate of Wilderland (x3)
1 1 0 0 1 1 ★ 1 
Creature.

Cannot attack, defend, or have attachments.

Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.

The Fate of Wilderland (x3)
3
1 

You must use resources from 3 different heroes' pools to pay for this card.

Combat Action: Choose and discard a non-unique enemy in the staging area.

...it seemed they could hear the noise of a great hunt going by to the north of the path...
–The Hobbit

The Fate of Wilderland (x3)
X
3 

Action: Choose an attachment with a printed cost of X in any player's discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)

The Sword of Elendil was forged anew by Elvish smiths... –The Fellowship of the Ring

The Fate of Wilderland (x3)
2
3 
Artifact. Item. Staff.

Attach to Radagast.

Action: Exhaust Radagast's Staff to choose one: Reduce the cost of the next Creature ally you play this phase by 2, ready a Creature ally, or return a non-unique Creature enemy engaged with you to the staging area.

A Shadow in the East (x1)
7 2 1 2 2 4 ★ 2 
Hobbit.

Response: After Frodo Baggins commits to the quest, spend 1 resource from his resource pool to ready another unique character committed to the quest. If you quest successfully this phase, reduce your threat by 1.

"Keep your tempers and hold your hands to the last possible moment!"
–The Return of the King

A Shadow in the East (x3)
0
1 

Planning Action: Search the top 5 cards of the encounter deck for an enemy. Add that enemy to the staging area to reduce the cost of the first ally you play this phase by X, where X is that enemy'sThreat Shuffle the encounter deck.

A Shadow in the East (x3)
0
2 
Master.

Response: Exhaust The One Ring and raise your threat by 1 to cancel the effects of an encounter card just revealed from the encounter deck and discard that card. Then, reveal an encounter card.

“If I, wearing it, were to command you, you would obey, even if it were to leap from a precipice or to cast yourself into the fire.”
–Frodo, The Two Towers

A Shadow in the East (x3)
0
1 
Master.

Combat Action: Exhaust The One Ring and raise your threat by 1 to choose a non-Nazgul enemy engaged with you. Until the end of the phase, that enemy cannot attack you.

“He vanished. I have never seen such a thing happen before...”
–Boromir, The Fellowship of the Ring

A Shadow in the East (x3)
0
1 
Master.

Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.

“And behold! in our need chance brings to light the Ring of Power.”
–Boromir, The Fellowship of the Ring

A Shadow in the East (x1)
3 2 2 2 3 5 ★ 1 
Gollum.

Cannot have attachments.

Setup: Shuffle 2 copies of Stinker into the encounter deck.

Response: After you travel to a location, raise your threat by 1 to draw 1 card.

Wrath and Ruin (x3)
4
1 

While your threat is less than 40, reduce the cost to play Pillars of the Kings by 4.

Action: Set your threat to 40. If this effect raised your threat, draw a card (draw 4 cards instead if it raised your threat by 10 or more).

"Behold the Argonath, the Pillars of the Kings!"
–Aragorn, The Fellowship of the Ring

Wrath and Ruin (x3)
2 1 0 1 2 3 ★ 1 
Hobbit.

Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.

"I thought I had been both careful and clever."
–Frodo, The Fellowship of the Ring

Wrath and Ruin (x3)
5
1 

Play only after staging step.

Quest Action: You may declare and resolve an attack against each non-unique enemy in the staging area as if it were engaged with you.

Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.
–The Hobbit

Wrath and Ruin (x3)
1
2 
Master.

Attach to the hero with The One Ring.

Limit 1 per hero. Attached hero gets +1 Defense

Response: Exhaust The One Ring and raise your threat by 1 to cancel a shadow effect just triggered during an attack that attached hero is defending.

The City of Ulfast (x3)
2
1 
Item. Weapon.

Attach to a hero. Limit 1 per hero.

Restricted.

Attached hero gains ranged.

Response: After attached hero is declared an as attacker against an enemy, discard up to 3 cards from your hand to deal 1 damage to that enemy for each card discarded this way.

The City of Ulfast (x3)
1
1 
Master.

Attach to the hero with The One Ring.

Limit 1 per hero. Attached hero gets +1 Attack

Response: After attached hero is declared as an attacker, exhaust The One Ring and raise your threat by 1 to double attached hero's printedAttack for this attack.

The City of Ulfast (x3)
4
1 

Planning Action: Return each Silvan ally you control to your hand. Then, play each of those allies from your hand one at a time at no cost.

Celeborn came forth and led the host of Lórien...
–The Return of the King

Under the Ash Mountains (x3)
3 2 2 0 2 4 ★ 1 
Noldor.

Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.

"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring

The Land of Sorrow (x3)
2 1 1 1 2 3 ★ 1 
Dale.

Response: After Dale Messenger enters play, choose a player. That player heals 1 damage from each character he controls with a player card attachment.

"We discover that messengers have come also to King Brand in Dale..."
–Glóin, The Fellowship of the Ring

The Fortress of Nurn (x3)
1
1 
Armor. Item.

Attach to a Noble hero. Limit 1 per hero.

Restricted.

Attached hero gets +1 Defense (+2 Defense instead if your threat is 40 or higher).

...his shinning shield was scored with runs...
–The Fellowship of the Ring

The Fortress of Nurn (x3)
0
1 

Planning Action: Choose a hero you control. Add 1 resource to its resource pool for each enemy engaged with you. You can only play 1 Knowledge of the Enemy each round.

"If a man must needs walk in sight of the Black Gate, or tread the deadly flowers of Morgul Vale, then perils he will have."
–Aragorm, The Fellowship of the Ring

The Fortress of Nurn (x3)
2
1 
Mount.

Attach to a Warrior character.

Restricted.

Attached character gains ranged and sentinel.

Then he leapt forward, spurring the earth, and was gone like the north wine from the mountains.
–The Two Towers.

The Fortress of Nurn (x3)
3
3 
Title.

Attach to a non-, non- hero you control.

Response: After you attach Thorongil to a hero, search your collection for a different non-, non- version of that hero and attach it to Thorongil. While Thorongil is in play, attached hero gains the game text and resource icon of the attached hero card. If Thorongil leaves play, remove the hero card attached to it from the game.

The City of Ulfast Preorder Promotion (x1)
4
1 

Planning Action: Return each Silvan ally you control to your hand. Then, play each of those allies from your hand one at a time at no cost.

Celeborn came forth and led the host of Lórien...
–The Return of the King

Under the Ash Mountains Preorder Promotion (x1)
3 2 2 0 2 4 ★ 1 
Noldor.

Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.

"The Elves have their own labours and their own sorrows...
–Gildor, The Fellowship of the Ring

The Fortress of Nurn Preorder Promotion (x1)
3
3 
Title.

Attach to a non-, non- hero you control.

Response: After you attach Thorongil to a hero, search your collection for a different non-, non- version of that hero and attach it to Thorongil. While Thorongil is in play, attached hero gains the game text and resource icon of the attached hero card. If Thorongil leaves play, remove the hero card attached to it from the game.

The Hobbit: Over Hill and Under Hill (x1)
0 1 1 1 3 4 ★ 1 
Hobbit.

The first player gains control of Bilbo Baggins.

Bilbo Baggins cannot gain resources from player card effects.

If Bilbo Baggins leaves play, the players lose the game.