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Trait Keyword Victory
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Player Encounter Quest
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37 Results Found

The Watcher in the Water (x1)
(48) 4 5 7 9
Creature.   Tentacle.  
Regenerate 2.  
While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged. If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Steward's Fear (x1)
(10) 3 5 3 5
Gondor.   Villain.  
Daughter of Berúthiel cannot be optionally engaged. Forced: After Daughter of Berúthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.

The Wastes of Eriador (x1)
(1) 4 5 4 8
Creature.   Warg.  
Cannot have attachments. Cannot be optionally engaged. Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.

The Thing in the Depths (x1)
(50) 2 5 - 8
Creature.  
Immune to player card effects. Cannot be engaged. The Thing in the Depths gets +3 hit points per player. Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy’s Threat.

Temple of the Deceived (x1)
(50) X 6 4 10
Undead.  
X is the number of players in the game. Immune to player card effects. Cannot be optionally engaged. Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

Temple of the Deceived (x2/x0)
(46) 3 4 1 5
Undead.  
Island Watcher cannot be optionally engaged. While Island Watcher is in the staging area, it gains: "Forced: At the beginning of the encounter phase, if the active location has the Ruins trait, Island Watcher engages the player with the highest treat. Then, deal it 2 shadow cards."

The Drowned Ruins (x3/x2)
(20) 3 3 4 2
Creature.  
Cave Eel cannot be engaged unless the active location is underwater. Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.

The Drowned Ruins (x2)
3 (4)
Underground.   Underwater.  
While Drowned Cave is the active location, Undead enemies cannot be engaged (return any engaged enemies to the staging area). Forced: If Drowned Cave is the active location at the end of the quest phase, each player must discard the top 10 cards of his deck. Then, you may return Drowned Cave to the staging area.

The City of Corsairs (x2)

When Revealed: Each player returns an enemy engaged with him to the staging area. Until the end of the round, enemies cannot be optionally engaged. If there are no enemies in the staging area, search the encounter deck and discard pile for an enemy and add it to the staging area.

The Mûmakil (x1/x0)
(0) 4 4 3 5
Creature.  
Cannot be optionally engaged. Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wilds of Rhovanion (x3/x2)
(50) 1 2 0 3
Orc.   Goblin.  
Surge.  
Cannot be optionally engaged. While Stray Goblin is in the staging area, it gains: "Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.

Roam Across Rhovanion (x3/x2)
(50) 1 3 1 3
Creature.   Eagle.  
Surge.  
Cannot be optionally engaged. Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy has the Creature trait).

A Shadow in the East (x2)
2 (5)
Riverland.  
While River Running is in the staging area, enemies cannot be optionally engaged. Travel: The first player engages the highest engagement cost enemy in the staging area.

A Shadow in the East (x1)
(38) 3 6 2 8
Cultist.  
Immune to player card effects. Cannot be optionally engaged. Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.

A Shadow in the East (x1)
(50) X 6 4 9
Mordor.  
Indestructible.  
Immune to player card effects. X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5. Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.

The Hobbit: On the Doorstep (x1)
(50) X 6 9 20
Dragon.  
Indestructible.  
Immune to player card effects. Cannot be engaged. X is the number of non-Burglar characters committed to the quest. Forced: After the 6th progress token is placed here, the players advance to stage 4A.

The Black Riders (x4/x4)
(28) 2 3 1 4
Bree.   Spy.  
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."

Shadow: Defending character get -1 Defense (-2 Defense instead if The One Ring is exhausted).

The Road Darkens (x1)
(50) 5 8 9 25
Balrog.   Shadow.   Flame.  
Indestructible.  
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects. While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Flame of the West (x2/x1)
(49) 3 5 3 6
Corsair.  
Cannot be optionally engaged. If the active location is a Ship, Corsair Captain gets -30 engagement cost and gains: "Forced: When Corsair Captain engages you, it makes an immediate attack."

The Flame of the West (x1)
(50) 6 6 6 14
Nazgûl.   Captain.  
Immune to player card effects. Cannot be optionally engaged or take damage. Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy to the staging area.

The Mountain of Fire (x1)
(50) 2 5 2 4
Mordor.  
Immune to player card effects. Cannot be optionally engaged. Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.

The Ruins of Belegost (x1)
(50) 4 5 2 12
Creature.  
Cannot have attachments. Lurker of the Depths cannot be engaged or take more than 4 damage each round. While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.

Murder at the Prancing Pony (x1)
(42) 3 2 3 5
Bree.  
Cannot be optionally engaged. The first treachery revealed each round gains doomed 1 and its effects cannot be canceled.

Shadow: Either raise your threat by 4, or this attack is considered undefended.

The Wizard's Quest (x1)
18
(38) 2 4 2 5
Orc.   Goblin.  
Cannot be optionally engaged. Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it's Defense.

The Woodland Realm (x2)
8
(34) 3 4 3 5
Orc.  
While Mirkwood Patrol is in the staging area, enemies cannot be optionally engaged.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it was engaged this round).

Return to Mirkwood Nightmare (x2)
(48) 3 4 2 4
Goblin.   Orc.  
Cannot be optionally engaged. Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.

Into the Pit Nightmare (x3)
(50) 3 2 2 4
Goblin.   Orc.  
Cannot be optionally engaged. If the active location is a Dark location, Goblin Lurker gets +3 Attack and -40 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the active location is a Dark location.)

Peril in Pelargir Nightmare (x3)
2 (6)
City.  
While Dockside Street is in the staging area, enemies in the staging area cannot be damaged or optionally engaged. Travel: Exhaust the hero with Alcaron's Scroll attached to travel here.

The Fords of Isen Nightmare (x2)
(45) 3 3 3 5
Dunland.  
Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand. While Dunland Assassin is in the staging area, it gains: "Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."

The Dunland Trap Nightmare (x2)
4 (5)
Enedwaith.   Plains.  
Whiles Plains of Dunland is in the staging area, each Dunland enemy gets -20 engagement cost and cannot be optionally engaged. Travel: The first player engages the highest Attack enemy in the staging area to travel here.

Intruders in Chetwood Nightmare (x1)
(8)

Each copy of Orc War Party cannot be engaged, cannot be dealt damage and gets +2 Threat. When Revealed: Return each engaged Orc War Party to the staging area.

The Weather Hills Nightmare (x2)
(17) 1 4 2 4
Orc.  
Cannot be optionally engaged. Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.

The Weather Hills Nightmare (x1)
(8)

Each enemy gets +10 enagement cost and cannot be optionally engaged. When Revealed: Reveal the top of card of the Orc deck (reveal the top 2 card instead if there are 3 or more players in the game).

The Wastes of Eriador Nightmare (x3)

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +3 quest points. Each Warg enemy cannot be optionally engaged.")

Shadow: If it is Night, deal attacking enemy 2 additional shadow cards

The Battle of Five Armies Nightmare (x4)
(40) 2 5 3 5
Goblin.   Orc.  
Cannot be optionally engaged. Forced: At the end of the round, if Gundabad Elite is in the staging area, either remove 2 progress from the current quest, or Gundabad Elite makes an attack against the first player.

The Road to Isengard Nightmare (x2)

When Revealed: Until the end of the round, characters cannot be declared as attackers. If there are no engaged enemies, raise each player's threat by 4.

Shadow: Until the end of the round, defending character cannot ready.

Journey to the Cross-roads Nightmare (x3)

When Revealed: Until the end of the round, each Harad enemy in the staging area gets +2 Threat, -30 engagement cost, and cannot be optionally engaged.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.