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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 17 Cards

Core Set (x1)
(40) 5 4 3 9
Nazgûl.  

No attachments can be played on Nazgรปl of Dol Guldur.

Forced: When the prisoner is 'rescued', move Nazgรปl of Dol Guldur into the staging area.

Forced: After a shadow effect dealt to Nazgรปl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.


Revised Core Set (x1)
(40) 5 4 3 9
Nazgûl.  

No attachments can be played on Nazgรปl of Dol Guldur.

Forced: When the prisoner is 'rescued', move Nazgรปl of Dol Guldur into the staging area.

Forced: After a shadow effect dealt to Nazgรปl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.


Conflict at the Carrock (x4/x2)
(20) 1 2 0 4
Creature.  

Forced: If Muck Adder damages a character, discard that character from play.

Shadow: Defending character gets -1 for the duration of this attack.


The Long Dark (x1/x0)
(39) 4 3 3 5
Goblin.   Orc.  

Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all "Lost:" effects in play.


Foundations of Stone (x3)
2 (3)
Underground.   Underwater.  

If Drowned Treasury is the active location at the end of the quest phase, each player must discard 1 character he controls.

Response: After Drowned Treasury leaves play as an explored location, each player may draw 2 cards or claim 1 objective in play.


Shadow and Flame (x2/x0)

When Revealed: Each player must discard 1 ally he controls, if able. If Fires in the Deep discarded no allies, it gains Surge.

Shadow: The defending player discards 1 ally he controls, if able.


The Lost Realm (x3)
(25) 2 2 3 3
Orc.  

When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 . If this attack destroys an ally, return attacking enemy to the staging area.


The Drowned Ruins (x3)
4 (14)
Underground.   Underwater.  

While Twisting Hollow is the active location, characters cannot ready from card effects.

Forced: If Twisting Hollow is the active location at the end of the quest phase, each player must discard 1 character. Then, you may flip Twisting Hollow to its Grotto side.


The Sands of Harad (x3/x2)

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.


The Wilds of Rhovanion (x2/x1)

When Revealed: Each player removes a character he controls from the quest and discards the top card of the encounter deck. If the discarded card's printed is greater than the removed character's discard that character.

Shadow: Attacking enemy gets +2 and +2 if it is guarding a card.


The Road Darkens (x1)
5 (5)
Underground.   Bridge.  

Immune to player card effects.

Response: When The Great Bridge is explored, discard a hero from play to deal X damage to The Balrog. X is that hero's threat cost. Then, The Balrog loses all keywords for the remainder of the game. Any player may trigger this response.


The Road Darkens (x3)
Hazard.  

When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed is less than the discarded card's discard that character.

...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring


The Battle of Lake-town (x3)

When Revealed: Each player must choose and discard 1 ally he controls if able. Deal 2 damage to Lake-town for each player that cannot.

Shadow: If this attack destroys a character, Smaug engages the next player and makes an immediate attack against that player.


Escape from Khazad-dûm (x3)
18

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.


The Dead Marshes Nightmare (x1)
Escape.  

When Revealed: Each player makes an escape test, dealing 1 card from the encounter deck. Each player who fails this test must either discard a hero from play or raise his threat by 5.

Escape: 5

"You should not look in when the candles are lit." –Gollum, The Two Towers


The Long Dark Nightmare (x3)
(42) 4 5 3 6
Creature.   Spider.  

Forced: If Trapdoor Spider damages a character, discard that character from play.

Lost: Trapdoor Spider engages the last player and makes an immediate attack.


Over the Misty Mountains Grim Nightmare (x4)
(45) 4 4 3 3
Goblin.   Orc.  

Goblin Prowler gets -30 engagement cost if The Great Goblin is in the victory display.

Forced: When Goblin Prowler engages you, discard a character you control.

...neither Bilbo, nor the dwarves, nor even Gandalf heard them coming. –The Hobbit