While Bloodied Courtyard is the active location, it gains:"Forced: After an enemy enters the staging area, deal 1 damage to it."
Travel: Raise each player's threat by 1 to travel here.
At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.
–The Return of the King
When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.
Shadow: If you are engaged with another enemy, resolve this attack against that enemy.
When Revealed: Deal 1 damage to a questing character you control.
Shadow: After this attack, attacking enemy engages the next player then makes an attack.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.
Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.
When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).
(|) (|)
Shadow: If you failed a Fortitude test this round, this attack is considered undefended.
Forced: After Snaga Archer engages you, deal 2 damage to a character you control.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).
While Morgulduin is the active Location, it gains:
Forced: When a character commits to a quest, deal 1 damage to that character.
Shadow: If the players have not yet crossed the Anduin, return any current active location to the staging area. Morgulduin becomes the active location.
When Revealed: Deal 1 damage to each character in play
Shadow: Deal 1 damage to each character in play. Any player may discard a hero to cancel this effect
When Revealed: Each player must choose and discard 1 ally he controls if able. Deal 2 damage to Lake-Town for each player that cannot.
Shadow: If this attack destroys a character, Smaug engages the next player and makes an immediate attack against that player.
When Revealed: Deal 1 damage to each character with less than 2 (Dusk. less than 3 insread. Midnight. less than 4 instead).
When Revealed: Each player removes a character he controls from the quest and deals 2 damage to that character (3 damage instead if that character is an ally).
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is an ally.)
Forced: At the end of the round, deal 1 damage to Annúminas for each enemy at each stage.
If the city strength of Annúminas reaches 0, the city is overrun by the forces of Angmar and all teams lose the game.
X is 1 more than the number of resources on Battering Ram. Immune to player card effects.
Forced: At the end of the round, place 1 resource on Battering Ram. Then, deal X damage to Annúminas.
Travel: Reveal 1 encounter card per player to travel here.
Immune to player card effects.
Forced: At the end of the round, place 1 resource on City Wall. Then, if there are 3 resources here, discard City Wall to deal 4 damage to Annúminas and reveal an encounter card.
Travel: Reveal the top card of the encounter deck to travel here.
While Arnor Battlefield is in the staging area, each non-unique enemy gets -5 engagement cost.
Travel: Each player deals 1 damage to a hero he controls to travel here.
A smoke as of fire and battle arose, and again the sun went down in a burning red that faded into a grey mist...
–The Fellowship of the Ring
Each player must choose: either deal 1 damage to each questing character you control, or each questing character you control gets -1 until the end of the phase.
Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area after this attack.
When Revealed: Each player deals 1 damage to a hero he controls. If that hero is questing, remove it from the quest. Until the end of the round, treat each damaged character's text box as if it were blank (except for Traits).
Shadow: Attacking enemy gets +1 (+2 instead if the defender is damaged).
Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.
Shadow: Exhaust a character you control.
When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1
Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1 for each damage on it.
When Revealed: Each player deals X damage to a character he controls, where X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has an attachment).
Cannot be optionally engaged.
Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.
Shadow: Defending character does not count it's
Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.
Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.
Shadow: Deal 1 damage to the defending character.
When Revealed: Each player deals 1 damage to a character he controls.
Shadow: Defending character gets -1 for each damage on it.
While The Shadow Road is in the staging area, it gains:"Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."
Travel: Each player deals 1 damage to a character he controls.
When Revealed: Deal 1 damage to each exhausted character.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).
X is 1 more than the stage number of the main quest.
Travel: Each player deals X damage to a character he controls.
Beast of Taur-nu-Fuin gets +1 for each damage on it.
Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.
Shadow: Deal 1 damage to the defending character.
While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.
Travel: Each player deals 1 damage to a hero he controls.
When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.
Shadow: Deal 1 damage to a character you control.
Immune to player card effects. No more than 1 character can attack Ophidian each round.
Engaged player cannot attack the Dreadnaught.
Forced: When a character defends against Ophidian, deal 2 damage to that character.
Archery 3. Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.
Ship objectives may attack and defend against Sea Monster.
When Revealed: Deal 4 damage to the Ship enemy or Ship objective with the fewest remaining hit points.
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text:"Forced: When attached objective exhausts, deal 2 damage to it.Action: Exhaust 3 characters to discard Taking on Water.")
Shadow: If defending character is a Ship attach Taking on Water to it.
When Revealed: Deal 1 damage to each enemy. Each player assigns X among characters they control. X is the number of exhausted characters they control.
Shadow: Deal 1 damage to the defending character.
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.
Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.
Immune to player card effects.
Forced: After Abandoned Camp leaves play, each player must deal 2 damage to each exhausted character he controls.
Shadow: If this attack is undefended, discard all attachment cards players control.
Action: Deal 1 damage to a hero you control to reduce Gladden Marshlands by 1 until the end of the phase. Any player may trigger this effect.
Shadow: Each enemy engaged with the defender player gets +1 until the end of the phase. (+2 instead if this attack is undefended.)
Forced: After any amount of progress is placed on Hives and Hives, deal 1 damage to each character in play.
Shadow: Attacking enemy gets +2
There was a buzzing and a whirring and a droning in the air. Bees were busy everywhere. And such bees! Bilbo had never seen anything like them. –The Hobbit
Goblin Eagle-hunter gets +1 hit point per player.
Forced: At the end of the combat phase, deal 1 damage to Wilyador
Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.
Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.
..and on both shores there were steep slopes buried in deep brakes of thorn and sloe, tangled with brambles and creepers. –The Fellowship of the Ring
Forced: After a character commit to an escape test, deal 1 damage to that character.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy is Undead.)
When Revealed: The first player makes an escape test counting intead of dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and deal 1 damage to each character in play.
Escape: 3
Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.
Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.
Shadow: Attacking enemy gets +2
While The Watcher is in the staging area, it cannot be damaged by player card effects.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.
Shadow: If the defending character has a Tentacle attachment, discard that character.