Each player must choose: either deal 1 damage to each questing character you control, or each questing character you control gets -1 until the end of the phase.
Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area after this attack.
When Revealed: Each player deals 1 damage to a hero he controls. If that hero is questing, remove it from the quest. Until the end of the round, treat each damaged character's text box as if it were blank (except for Traits).
Shadow: Attacking enemy gets +1 (+2 instead if the defender is damaged).
Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.
Shadow: Exhaust a character you control.
When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1
Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1 for each damage on it.
When Revealed: Each player deals X damage to a character he controls, where X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has an attachment).
Cannot be optionally engaged.
Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.
Shadow: Defending character does not count it's
Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.
Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.
Shadow: Deal 1 damage to the defending character.
When Revealed: Each player deals 1 damage to a character he controls.
Shadow: Defending character gets -1 for each damage on it.
While The Shadow Road is in the staging area, it gains:"Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."
Travel: Each player deals 1 damage to a character he controls.
When Revealed: Deal 1 damage to each exhausted character.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).
X is 1 more than the stage number of the main quest.
Travel: Each player deals X damage to a character he controls.
Beast of Taur-nu-Fuin gets +1 for each damage on it.
Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.
Shadow: Deal 1 damage to the defending character.
While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.
Travel: Each player deals 1 damage to a hero he controls.
When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.
Shadow: Deal 1 damage to a character you control.
Immune to player card effects. No more than 1 character can attack Ophidian each round.
Engaged player cannot attack the Dreadnaught.
Forced: When a character defends against Ophidian, deal 2 damage to that character.
Archery 3. Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.
Ship objectives may attack and defend against Sea Monster.
When Revealed: Deal 4 damage to the Ship enemy or Ship objective with the fewest remaining hit points.
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text:"Forced: When attached objective exhausts, deal 2 damage to it.Action: Exhaust 3 characters to discard Taking on Water.")
Shadow: If defending character is a Ship attach Taking on Water to it.
When Revealed: Deal 1 damage to each enemy. Each player assigns X among characters they control. X is the number of exhausted characters they control.
Shadow: Deal 1 damage to the defending character.
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.
Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.
Immune to player card effects.
Forced: After Abandoned Camp leaves play, each player must deal 2 damage to each exhausted character he controls.
Shadow: If this attack is undefended, discard all attachment cards players control.
Action: Deal 1 damage to a hero you control to reduce Gladden Marshlands by 1 until the end of the phase. Any player may trigger this effect.
Shadow: Each enemy engaged with the defender player gets +1 until the end of the phase. (+2 instead if this attack is undefended.)
Forced: After any amount of progress is placed on Hives and Hives, deal 1 damage to each character in play.
Shadow: Attacking enemy gets +2
There was a buzzing and a whirring and a droning in the air. Bees were busy everywhere. And such bees! Bilbo had never seen anything like them. –The Hobbit
Goblin Eagle-hunter gets +1 hit point per player.
Forced: At the end of the combat phase, deal 1 damage to Wilyador
Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.
Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.
..and on both shores there were steep slopes buried in deep brakes of thorn and sloe, tangled with brambles and creepers. –The Fellowship of the Ring
Forced: After a character commit to an escape test, deal 1 damage to that character.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy is Undead.)
When Revealed: The first player makes an escape test counting intead of dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and deal 1 damage to each character in play.
Escape: 3
Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.
Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.
Shadow: Attacking enemy gets +2
While The Watcher is in the staging area, it cannot be damaged by player card effects.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.
Shadow: If the defending character has a Tentacle attachment, discard that character.
When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.
Shadow: Discard an attachment you control.
Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.
Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.
Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).
While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost.
Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.
Dusty Labyrinth gets +1 for each damage on it.
Scour: Deal 2 damage to Dusty Labyrinth.
Travel: The first player must place a card from his hand facedown underneath The Orcs' Search to travel here.
When Revealed: Deal 1 damage to each location in the staging area. Until the end of the phase, each damaged location gets +1 If there are no locations in the staging area, Hateful Search gains surge.
Shadow: Defending player discards a non-objective attachment he controls.
When Revealed: Bellach makes an immediate attack against each player in turn order. Then, deal 1 damage to the active location for each character destroyed by this effect.
Shadow: Deal 1 damage to the defending character.
When Revealed: Each player returns each enemy engaged with him to the staging area. Either search the encunter deck, discard pile and victory display for Orc Rearguard and reveal it, or each player must deal 4 damage to a character he controls. Shuffle the encounter deck.
While Ruined Watch-tower is in the staging area, it gains:"Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls.
While Ruined Watch-tower is the active location, each enemy gets +3
While Snowy Badlands is in the staging area, each enemy in the staging area cannot take damage.
Travel: Each player deals 1 damage to an exhausted character he controls to travel here (2 damage instead if it is Night).
When Revealed: Deal 1 damage to each questing character. If it is Night discard an attachment from each character damaged by this effect.
Shadow: Discard 1 attachment you control (2 attachments instead if it is Night).
X is twice the number of cards captured underneath Torture Chamber.
Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.
As an additional cost to travel to a safe location, one player must engaged Hoarwell River Serpent.
Forced: When you engage Hoarwell River Serpent, deal 1 damage to each damaged character you control.
While Charred Ruins is the active location, it gains:"Forced: After a player's threat is increased by an encounter card effect, that player must deal 2 damage to a character he controls."
While Stronghold Tower is in the staging area, shadow effects cannot be canceled.
Travel: Each player must deal 2 damage to a character he controls to travel here.