Core Set
(x2)

Core Set
(x1)

Core Set
(x2)

Core Set
(x3)

Core Set
(x1)

Core Set
(x2)

Core Set
(x1)

(40)
5
4
3
9




Nazgûl.
No attachments can be played on Nazgûl of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
Core Set
(x3/x2)

Core Set
(x2)

Two-Player Limited Edition Starter
(x2)

Two-Player Limited Edition Starter
(x2)

Two-Player Limited Edition Starter
(x2)

Conflict at the Carrock
(x4/x2)

A Journey To Rhosgobel
(x4/x1)

The Hills of Emyn Muil
(x3/x1)

Return to Mirkwood
(x4/x2)

Khazad-dûm
(x2)

Khazad-dûm
(x2)

Khazad-dûm
(x2)

Khazad-dûm
(x2/x0)

The Redhorn Gate
(x3/x1)

The Redhorn Gate
(x3)

Road to Rivendell
(x4)

The Watcher in the Water
(x1)

The Watcher in the Water
(x4/x3)

The Long Dark
(x2)

Foundations of Stone
(x3)

Foundations of Stone
(x1)

Shadow and Flame
(x1)

Shadow and Flame
(x3)

Heirs of Númenor
(x1)

Heirs of Númenor
(x4/x2)

Heirs of Númenor
(x2)

Heirs of Númenor
(x2/x0)

Heirs of Númenor
(x3/x1)

Heirs of Númenor
(x2/x0)

Encounter at Amon Dîn
(x4)

Assault on Osgiliath
(x4)

Assault on Osgiliath
(x3)

Assault on Osgiliath
(x3)

The Blood of Gondor
(x3/x1)

The Voice of Isengard
(x3)

The Voice of Isengard
(x3/x2)

The Voice of Isengard
(x3)

The Voice of Isengard
(x2/x1)

The Voice of Isengard
(x2/x1)

The Three Trials
(x1)

The Nîn-in-Eilph
(x3/x2)

The Nîn-in-Eilph
(x2)

The Nîn-in-Eilph
(x3)

1
(5)

Marsh.
While Sinking Bog is in the staging area, each character gets -1 Willpower, -1 Attack, and -1 Defense for each Item attached to it. This ability does not stack with other copies of Sinking Bog.
Shadow: Defending character gets -1 Defense for this attack for each attachment attached to it.
The Lost Realm
(x3/x2)

The Lost Realm
(x2)

The Lost Realm
(x2/x1)

The Lost Realm
(x1)

The Wastes of Eriador
(x1)

The Wastes of Eriador
(x3)

Across the Ettenmoors
(x1)

The Treachery of Rhudaur
(x3)

The Battle of Carn Dûm
(x1)

The Dread Realm
(x3/x1)

The Dread Realm
(x2)

(18)
2
4
0
5




Undead.
Wraith.
Forced: When Wraith of Carn Dûm leaves play, attach it to a character in play. (Counts as a Sorcery attachment with the text: "Attached character has -1 Willpower, -1 Attack, and -1 Defense. If the attached character leaves play, return Wraith of Carn Dûm to the staging area as an enemy.")
The Grey Havens
(x2)

The Grey Havens
(x2/x1)

The Grey Havens
(x2)

The Grey Havens
(x2/x1)

The Grey Havens
(x1)

The Thing in the Depths
(x2)

The Thing in the Depths
(x2/x1)

The Thing in the Depths
(x2)

The Thing in the Depths
(x3)

Temple of the Deceived
(x2)

5
(5)

Ruins.
While Temple Halls is the active location, each character gets -1 Attack and -1 Defense.
Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.
Uncharted. Immune to player card effects.
Travel: Exhaust the Gate Key to travel here.
Forced: After Temple of the Deceived becomes the active location, flip it over.
Temple of the Deceived
(x2)

4
(4)

Underground.
While Jungle Path is the active location, the locations immediately above and below it are not considered to be in the staging area.
Forced: When Jungle Path is flipped over while active, each player must exhaust a character with at least 2 Attack.
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
The Drowned Ruins
(x3)

The Drowned Ruins
(x3)

The Drowned Ruins
(x4)

The Sands of Harad
(x1)

The Sands of Harad
(x3/x2)

The Sands of Harad
(x2/x1)

The Sands of Harad
(x2)

The Sands of Harad
(x2)

The Sands of Harad
(x1)

The Sands of Harad
(x3)

The Sands of Harad
(x2/x1)

The Mûmakil
(x1)

The Mûmakil
(x1/x0)

The Mûmakil
(x2/x1)

The Mûmakil
(x2)

The Dungeons of Cirith Gurat
(x1)

While a character is attached to an encounter card, it is considered to be a guarded objective with a blank text box.
Forced: When a character is attached to an encounter card, discard each token and attachment on that character.
Forced: When an objective is free of encounters, it is 'rescued' and that character's owner takes control of it, exhausted.
The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x2/x1)

When Revealed: Each player removes a character he controls from the quest and discards the top card of the encounter deck. If the discarded card's printed Threat is greater than the removed character's Willpower, discard that character.
Shadow: Attacking enemy gets +2 Attack and +2 Defense if it is guarding a card.
The Wilds of Rhovanion
(x2/x1)

The Wilds of Rhovanion
(x3)

The Wilds of Rhovanion
(x2/x1)

The Withered Heath
(x2/x1)

The Withered Heath
(x2/x1)

Roam Across Rhovanion
(x3)

Fire in the Night
(x1)

The Ghost of Framsburg
(x2/x0)

The Ghost of Framsburg
(x3)

The Fate of Wilderland
(x3/x2)

The Fate of Wilderland
(x3/x2)

A Shadow in the East
(x2)

A Shadow in the East
(x1)

A Shadow in the East
(x1)

A Shadow in the East
(x3/x2)

A Shadow in the East
(x2/x1)

Wrath and Ruin
(x4/x2)

Wrath and Ruin
(x3/x2)

1
(3)

City.
Surge.
Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area.
While you control Contested Square, it gains: "Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."
Challenge of the Wainriders
(x4/x3)

Challenge of the Wainriders
(x2/x1)

Under the Ash Mountains
(x2/x1)

Under the Ash Mountains
(x3)

Under the Ash Mountains
(x2/x1)

Under the Ash Mountains
(x2/x1)

The Land of Sorrow
(x1)

The Land of Sorrow
(x1)

The Land of Sorrow
(x3)

The Land of Sorrow
(x3/x2)

The Fortress of Nurn
(x2/x1)

The Fortress of Nurn
(x3/x1)

The Fortress of Nurn
(x3)

The Fortress of Nurn
(x2/x1)

The Hobbit: Over Hill and Under Hill
(x3)

The Hobbit: Over Hill and Under Hill
(x3)

2
(3)

Cave.
While Great Cavern Room is the active location, it gains: 'Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.'Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.
The Hobbit: Over Hill and Under Hill
(x3)

The Hobbit: Over Hill and Under Hill
(x3/x1)

3
(3)

Forest.
Trollshaws.
While Troll Camp is in the staging area, Troll enemies get +1 Threat for each player in the game.
While Troll Camp is in play, Bilbo Baggins gains: "Action: Exhaust Bilbo Baggins and spend 1 Baggins resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."
The Hobbit: On the Doorstep
(x3)

The Hobbit: On the Doorstep
(x4/x3)

The Hobbit: On the Doorstep
(x3/x1)

The Hobbit: On the Doorstep
(x3/x2)

The Hobbit: On the Doorstep
(x2/x0)

The Hobbit: On the Doorstep
(x5)

The Hobbit: On the Doorstep
(x2)

The Black Riders
(x3/x2)

The Black Riders
(x2/x1)

The Road Darkens
(x3)

The Road Darkens
(x1)

The Road Darkens
(x1)

Despair.
Setup: Add Overcome by Grief to the staging area.
Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")
The Road Darkens
(x1)

The Treason of Saruman
(x2)

The Treason of Saruman
(x2/x1)

The Treason of Saruman
(x2/x0)

The Treason of Saruman
(x4)

The Treason of Saruman
(x3/x2)

The Treason of Saruman
(x2)

The Treason of Saruman
(x3)

The Treason of Saruman
(x2/x1)

The Treason of Saruman
(x3)

The Land of Shadow
(x3)

The Land of Shadow
(x3)

The Land of Shadow
(x3/x1)

The Land of Shadow
(x3/x2)

The Land of Shadow
(x3/x2)

The Land of Shadow
(x2)

The Land of Shadow
(x1)

The Land of Shadow
(x2/x1)

The Flame of the West
(x3)

The Flame of the West
(x3)

The Flame of the West
(x2/x1)

The Flame of the West
(x3)

The Flame of the West
(x1/x0)

The Mountain of Fire
(x3)

The Mountain of Fire
(x2/x1)

The Mountain of Fire
(x3)

The Mountain of Fire
(x3)

The Mountain of Fire
(x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).
(|) (|)
Shadow: If you failed a Fortitude test this round, this attack is considered undefended.
The Mountain of Fire
(x3/x2)

The Mountain of Fire
(x3)

The Mountain of Fire
(x2)

When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player card effects this round.
Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 Attack and returns to the staging area after this attack.
The Massing at Osgiliath
(x1)

The Massing at Osgiliath
(x4)

The Massing at Osgiliath
(x2)

1
(3)

East Bank.
Polluted.
While Morgulduin is the active Location, it gains: 'Forced: When a character commits to a Quest, deal 1 damage to that character.'
Shadow: If the players have not yet crossed the Anduin, return any current active location to the staging area. Morgulduin becomes the active location.
The Battle of Lake-town
(x3)

The Stone of Erech
(x2)

The Stone of Erech
(x1)

The Old Forest
(x3/x1)

The Ruins of Belegost
(x3)

Fog on the Barrow-downs
(x5/x3)

Fog on the Barrow-downs
(x4/x3)

Fog on the Barrow-downs
(x3)

Fog on the Barrow-downs
(x3)

The Siege of Annúminas
(x3)

The Siege of Annúminas
(x3)

The Siege of Annúminas
(x2)

Attack on Dol Guldur
(x2)

Attack on Dol Guldur
(x2)

Attack on Dol Guldur
(x2)

The Wizard's Quest
(x1)
16
The Wizard's Quest
(x1)
17
The Wizard's Quest
(x1)
17
The Wizard's Quest
(x1)
19
The Wizard's Quest
(x1)
24
The Wizard's Quest
(x1)
24
The Wizard's Quest
(x1)
25
The Wizard's Quest
(x1)
26
The Wizard's Quest
(x1)
27
The Wizard's Quest
(x1)
28
The Woodland Realm
(x2)
1
The Woodland Realm
(x2)
1
The Woodland Realm
(x2)
3