While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.
Travel: Each player deals 1 damage to a hero he controls.
When Revealed: The opposing team attaches Watchful Eyes to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck.")
While Mitril Lode is the active location, it gains:"Response: When Mithril Lode is explored, each player adds 1 resource to the resource pool of a hero he controls.
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Fierce Marauder's Pillage keyword, discard 1 resource from the resource pool of a hero you control.
Isle of Fortune enters play with 1 resource per player on it.
Forced: After a Ship enemy enters play, discard 1 resource from Isle of Fortune.
Response: When Isle of Fortune is explored as the active location, move each resource on it to a hero's resource pool.
Action: Deal 1 damage to a hero you control to reduce Gladden Marshlands by 1 until the end of the phase. Any player may trigger this effect.
Shadow: Each enemy engaged with the defender player gets +1 until the end of the phase. (+2 instead if this attack is undefended.)
When Revealed: The first player chooses a Clue card attached to a hero and attaches it to a Mordor enemy in play, if able.
Shadow: Damage from this attack must be applied to a hero you control with a Clue card attached, if able.
When Revealed: The first player chooses a hero in any player's discard pile and removes that hero from the game. Then, heal all damage from each Troll enemy in play. If no damage is removed from any Troll enemy as a result of this effect, Time for Supper gains surge.
In the end they decided to mince them fine and boil them. So they got a black pot, and they took out their knives. –The Hobbit
Forced: After Lost Soul of Lâ€rien is destroyed, attach it to a hero with 1 or more Willpower, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero's Willpower is reduced to 0.")
"Many faces proud and fair, and weeds in their silver hair."
-Frodo, The Two Towers
When Revealed: Each player makes an escape test, dealing 1 card from the encounter deck. Each player who fails this test must either discard a hero from play or raise his threat by 5.
Escape: 5
"You should not look in when the candles are lit." –Gollum, The Two Towers
When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.
Shadow: The player guarding Gollum must exhaust a character he controls.
Progress cannot be placed on Fiery Depths while it is in the staging area.
Travel: Each player must move 1 damage from Durin's Bane to a hero to travel here.
Out of it a fierce red light came, and now and again flames licked at the brink and curled about the bases of the columns. –The Fellowship of the Ring
While Alcaron's Scroll is attached to a hero, Cunning Informant gets +3
During the encounter phase, if Alcaron's Scroll is attached to a hero, that hero's controller is considered to have +10 threat for the purpose of engagement checks.
While Alcaron's Scroll is not attached to a hero, Pelargir Alley gets +3
Shadow: If the defending player controls a hero with Alcaron's Scroll attached, attach Alcaron's Scroll to the attacking enemy.
When Revealed: Each player must either remove a hero he controls from the quest or engage an enemy in the staging area. Each enemy engaged by this effect makes an immediate attack.
Shadow: Attacking enemy gets +2
When Revealed: If Alcaron's Scroll is attached to a hero, choose an enemy engaged with that hero's controller, if able. Attached Alcaron's Scroll to that enemy, then add 1 progress to that enemy.
Each hero with no resources in its resource pool cannot be declared as an attacker or defender against DrĂșadan Warrior.
Players cannot travel to Eilenach unless there is at least 1 resource in each hero's resource pool.
Shadow: If the defending character has no resources, deal it 1 damage.
...standing up from the long ridges of the DrĂșadan Forest... –The Return of the King
Forced: At the end of the round, each player must either exhaust a hero he controls or place 1 progress token on To the Tower.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: If Mugash is attached to a hero, the player who controls that hero unattaches Mugash and engages it. Then, Mugash makes an immediate attack.
Shadow: Attacking enemy cannot take damage until the end of the round.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.
Shadow: Attacking enemy cannot take damage until the end of the round.
Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.
Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).
When Revealed: Attach to a hero with a Key objective attached, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to the quest, and cannot attack or defend against enemies with a Trait shared by any of that hero's attached Key objectives.")
While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost.
Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.
Forced: After Jailor Gorn kh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gorn kh.
Forced: After a player rescues any number of cards, Jailor Gorn kh attacks that player.
When Revealed: Remove 1 resource from each hero in play. Distribute those resources as evenly as possible among Raider enemies in play or set aside.
Shadow: Damage from this attack is dealt to an Aflame location in play instead of the defending character.
Forced: When Desecrated Ruins is flipped over while active, remove all resources from each hero and objective-ally.
Tar–Palantir attempted to ammend the evil: but it was too late, and there was rebellion and strife in NĂșmenor
–The Return of the King
Uncharted. Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
If Aearlang is free of encounters, add it to the staging area, controlled by the players.
Action: Exhaust Aearlang to ready a hero. Any player may trigger this action.
"Then you would have us retreat... and there sit like children on sand–castles when the tide is flowing?"
–Prince Imrahil, The Return of the King
While Dark Colony is the active location, poisoned characters cannot ready.
Travel: A player at this stage must give 1 poison to a hero he controls to travel here.
Suddenly he saw, too, that there were spiders huge and horrible sitting in the branches above him, and ring or no ring he trembled with fear lest they should discover him.
–The Hobbit
X is the number of poison in play.
Forced: When this location is explored, make 1 hero unconscious.
Shadow: Attacking enemy gets +1 for each poisoned character you control.
When Revealed: Each player must either give 1 poison to each hero he controls, or reveal an encounter card.
Shadow: Attacking enemy makes an additional attack against the defending player after this one.