


When Revealed: Each player discards all event cards in his hand.
...he would see gleams in the darkness around them, and sometimes pairs of yellow or red or green eyes would stare at him from a little distance, and then slowly fade and disappear and slowly shine out again in another place.
–The Hobbit




When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring








When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)











When Revealed: Each player discards all event cards in his hand.
...he would see gleams in the darkness around them, and sometimes pairs of yellow or red or green eyes would stare at him from a little distance, and then slowly fade and disappear and slowly shine out again in another place.
–The Hobbit




When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring








When Revealed: Each player must choose: either exhaust each damaged character you control, or deal 2 damage to the hero you control with the most damage on it.

Shadow: Exhaust each damaged character you control.





When Revealed: Each player raises his threat by the total of all cards in the staging area. Any player may choose to discard from play 1 Creature card he controls to cancel this effect.
Then, one of the ponies took fright at nothing and bolted. –The Hobbit

When Revealed: Attach to a hero with no “Sacked!” cards attached controlled by the first player. (Cannot be canceled.) Counts as a condition attachment with the text:
Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.

Shadow: If attacking enemy is a Troll resolve this card's 'when revealed' effect.



When Revealed: Deal 1 damage to each character without any attachments.

Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.

When Revealed: Deal 2 damage to each wounded character.

Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)


When Revealed: Deal 2 damage to each character committed to this quest.

Shadow: Remove defending character from combat. This attack is considered undefended.

When Revealed: Remove 1 progress token from each location in play. Then, discard the top card of each player's deck for each progress token removed by this effect.

When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a hero to reduce this effect to 1 resource token.
Escape: 4
Presently it grew altogether dark; the air itself seemed black and heavy to breathe. When lights appeared Sam rubbed his eyes: he thought his head was going queer. He first saw one with the corner of his left eye, a wisp of pale sheen that faded away...
–The Two Towers

When Revealed: The first player makes an escape test, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 2.
Escape: 2



Escape: 3

When Revealed: Each player must make an escape test, dealing 2 cards from the encounter deck for each test. Each player that fails this test places 1 resource token on Gollum, and raises his threat by 1.
Escape: 5


When Revealed: Raise the threat of the player guarding Gollum by 8. That player must choose a new player to guard Gollum, if able.

Shadow: Raise the threat of the player guarding Gollum by 4.







When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.

When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Then, the last player discards an attachment he controls.

When Revealed: If the players are not on stage 1, shuffle the current quest card into the quest deck, then reveal a new quest card. Otherwise, New Devilry gains Surge.

Shadow: If this attack is undefended, raise your threat by The Nameless Fear's

When Revealed: The first player attaches Shadow of Fear to one of his heroes. Counts as a Condition attachment with the text:
Limit 1 per hero. Attached hero cannot exhaust or ready and its text box is treated as if it were blank.
Action: Pay 3 resources from attached hero's pool to discard this card.

When Revealed: The last player deals damage equal to The Nameless Fear's to a hero he controls. This effect cannot be canceled.

Shadow: Deal damage equal to The Nameless Fear's to the defending character.


When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.

Shadow: If the defending character is an ally, discard it from play.



When Revealed: Each enemy and location currently in the staging area gets +1 until the end of the phase. (+3
instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.

Shadow: attacking enemy gets +2


When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.

Shadow: attacking enemy gets +X . X is the number of players in the game.

When Revealed: Remove all progress tokens from the current quest card and active location. If Cave In removed no progress tokens, it gains Surge.

When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.


When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.

Shadow: Discard the defending character from play.


When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.
X is the number of characters in play.


When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.





When Revealed: The first player must choose and discard an attachment from a questing character, if able.

Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.

When Revealed: The first player must discard 3 resources from each hero he controls.

Shadow: Defending player must discard 2 resources from each hero he controls.


When Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area, if able. Shuffle the encounter deck.
Response: After Warg Lair leaves play as an explored location, each player draws 1 card.

When Revealed: The first player attaches Watchful Eyes to one of his heroes. Counts as a Condition attachment with the text:
Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.


When Revealed: The first player (choose 1):
- removes all progress tokens from play
- reveals 2 cards from the encounter deck and adds them to the staging area

Shadow: attacking enemy gets +1 for each progress token on the active location.

When Revealed: Each questing character gets -1 until the end of the phase.

Shadow: Until the end of the phase, characters defending this attack get -1 and are discarded if their
is 0.

When Revealed: The first player attaches this card to a hero he controls. Counts as a Condition attachment with the text:
Attached hero gets -2and cannot commit to a quest. If attached hero has more than 1 copy of Freezing Cold attached, discard attached hero from play.

When Revealed: Exhaust each ready character and if it is the quest phase commit them to the quest.
Every now and again they heard a dull rumble, as a great boulder rolled down from hidden heights.
–The Fellowship of the Ring





When Revealed: Discard the top card of the encounter deck. If the discarded card is a Tentacle enemy, add that card to the staging area and raise each player's threat by 5.
When they came to the northernmost corner of the lake they found a narrow creek that barreed their way. It was green and stagnant, thrust out like a slimy arm towards the enclosing hills.
–The Fellowship of the Ring



When Revealed: The first player attaches Wrapped! to a hero he controls. Counts as a Tentacle attachment with the text:
Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play.
Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.

When Revealed: The first player attaches Durin's Greaves to a hero of his choice as an attachment.
Attached hero gets +1 .


When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all "Lost:" effects in play.
"...I do not like the smell of the left–hand way: there is a foul air down there, or I am not guide."
–Gandalf, The Fellowship of the Ring


When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all "Lost:" effects in play.
The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glรณin's son, dwarf of the mountain-race though he was.
–The Fellowship of the Ring





When Revealed: Attach Counter-Spell to Durin's Bane. Counts as a Condition attachment with the text:
Forced: When a player plays an event, discard the top card of the encounter deck. If that card is a treachery card, cancel the effects of the event, discard the event player's hand, and discard Counter-spell from play.

When Revealed: Durin's Bane gets +3 until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel the effect.

Shadow: If attacking enemy is Durin's Bane, it gets +3 .

When Revealed: Heal 5 damage from Durin's Bane, if able. The first player may remove 1 questing hero he controls from the quest to cancel this effect.
The fire in it seemed to die, but the darkness grew.
–The Fellowship of the Ring

When Revealed: Each player must discard 1 attachment he controls, if able.

Shadow: If attacking enemy is Durin's Bane, the defending player discards all attachments he controls.

When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).




When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text:
Attached enemy gets +3.
In its right hand was a blade like a stabbing tongue of fire...
–The Fellowship of the Ring

When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text:
Forced: When Durin's Bane attacks, the defending player must discard 1 card at random from his hand.
...in its left it held a whip of many thongs.
–The Fellowship of the Ring

When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron%27s Scroll attached, if able.







When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 .





When Revealed: If the active location is a Battleground deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 .





When Revealed: Deal 2 damage to the lowest Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 .

When Revealed: Each character gets -2 and -2
until the end of the round.

Shadow: Deal 2 damage to all Battleground locations in play.

When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able. Shuffle the encounter deck. This effect cannot be canceled.

Shadow: Defending player discards his hand.

When Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. Counts as a Condition attachment with the text:
When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1.
...they all got an uncomfortable feeling that they were being watched with disapproval, deepening to dislike and even enmity. –The Fellowship of the Ring


When Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.
"Seven companions we had: one we lost at Moria, the others we left at Parth Galen above Rauros..." –Frodo Baggins, The Two Towers





When Revealed: Until the end of the round, Morgul Spider gets +1 for each character not currently committed to a quest.
Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers





When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's .

When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains Surge.)

Shadow: Each player raises his threat by the number of enemies engaged with him.



When Revealed: Each player chooses 1 sphere of influence ,
,
or
. Each character a player controls that does not belong to his chosen sphere takes 3 damage.
"I doubt not that the days of Gondor are numbered, and the walls of Minas Tirith are doomed, so great is His strength and malice." –Damrod, The Two Towers

When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.



When Revealed: Place the top card of the underworld deck facedown underneath the active location, if able.






When Revealed: Each player must pay 1 resource for each attachment he controls or discard all attachments he controls.

Shadow: Discard an attachment from the defending character.





When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.

Shadow: Attacking enemy gets +1 (+2
instead if undefended.)





When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.
Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit

When Revealed: Raise each player's threat by the number of damage tokens on Dead Villagers.

Shadow: Defending player raises his threat by 1 for each damage token on Dead Villagers.

When Revealed: Discard 1 villager token from the active location for each player in the game. If no villager tokens were removed by this effect, Trapped Inside gains Surge.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.

When Revealed: Each player must take a villager token from Rescued Villagers and place it on a location in the staging area, if able. If no villager tokens were placed on a location by this effect, Panicked! gains Surge.

Shadow: Attacking enemy gets +1 for each damage token on Dead Villagers.





When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.

Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)





When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.
"...the Southrons were bold men and grim..."
–The Return of the King

When Revealed: Add X to the archery total this round. X is the number of locations the players control. If the players control less than 4 locations, Pinned Down gains Surge.

Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.

When Revealed: Discard cards from the top of the encounter deck until an Osgiliath location is discarded. The first player may exhaust a hero to take control of that location. Otherwise, add that location to the staging area. This effect cannot be canceled.
And now the fighting waxed furious...
–The Return of the King


When Revealed: The first player turns each hidden card in his play area faceup. Resolve the "When Revealed" effects of each encounter cards turned faceup by this effect. If a location is turned faceup, add it to the staging area.
Up came the Orcs, yelling, with their long arms stretched out to seize him. –The Two Towers



When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.
The air above was heavy with fog, and a reek lay on the land about them.
–The Two Towers

When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.

When Revealed: Place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1 for each progress token on To the Tower.

When Revealed: Raise each players' threat by the number of progress tokens on To the Tower. If there are no progress tokens on To the Tower, The Dead City Looms gains Surge.

Shadow: Attacking enemy gets +1 for each progress token on To the Tower.

When Revealed: Each player draws a card. Each player raises his threat by 1 for each card in his hand.

Shadow: Defending player discards an attachment he controls (each attachment he controls instead if this attack is undefended).

When Revealed: Each player must choose: Either remove 1 time counter from the current quest, or search the encounter deck and discard pile for a Dunland enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. If any player has 5 or more cards in hand, this effect cannot be canceled.

When Revealed: The first player draws this card into his hand. Ill Tidings cannot leave that player's hand. Then, if the first player has 5 or more cards in his hand, Ill Tidings gains Surge.
"Troubles follow you like crows, and ever the oftener the wrose." –Grรญma, The Two Towers







When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.


When Revealed: Attach to the current quest. Counts as a Condition attachment with the text:
Forced: After a player draws an number of cards, raise his threat by 1.
"They hate us, and they are glad; for our doom seems certain to them." –Gamling, The Two Towers



When Revealed: Either remove 1 time counter from a card in play, or return the active location to the staging area.

Shadow: If this attack is undefended, return the active location to the staging area.


When Revealed: Each player must assign X damage among characters he controls, where X is the number of characters he controls.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character is undamaged.)


When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. Counts as a Condition attachment with the text:
Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.
I have just about enough strength left to find some hole away up there. And then I must rest a little.
–Frodo, The Return of the King

When Revealed: Each player draws a card. Each player discard each ally from his hand. If no allies were discarded this way, Frenzied Attack gains Surge.

Shadow: Until the end of the round, attacking enemy cannot take damage.

When Revealed: Attach to the active location. Counts as a Condition attachment with the text:
Limit 1 per location. Forced: After attached location is explored, each player searches the encounter deck and discard pile for a Dunland enemy and puts it into play engaged with him. Shuffle the encounter deck.

When Revealed: Deal 1 damage to each non-unique character in play. If the players control 3 Key objectives, Curse of the Wild Men gains Surge.

Shadow: Attacking enemy gets +1 for each Key objective the players control.



When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 until the end of the phase.
Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. –The Fellowship of the Ring


When Revealed: The first player either removes 1 time counter from the current quest or each enemies gets -20 engagement cost and +1 until the end of the round.

Shadow: Attacking enemy gets +1 (+2
instead if the defending player's threat is 20 or less).


When Revealed: Remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

When Revealed: Each player must search the encounter deck or discard pile for a Creature enemy and put it into play engaged with him. Shuffle the encounter deck. This effect cannot be canceled.
"An evil of the Ancient World it seemed, such as I have never seen before..."
–Aragorn, The Fellowship of the Ring


When Revealed: Either trigger each Scour effect currently in play, or each player places a random card from his hand facedown underneath The Orcs%27 Search.

Shadow: If this attack destroy's a character, place that character facedown underneath The Orcs' Search.


When Revealed: Each player must exhaust X characters he controls. X is the number of cards underneath The Orcs%27 Search. If no characters are exhausted this way, Spies from Mordor gains Surge.

Shadow: Defending player discards a non-objective attachment he controls.





When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.

Shadow: Attacking enemy gets +X where X is the Time X value on the active location.

When Revealed: Remove 1 time counter from each location in play. Place X time counters on each location in play with no time counters on it. X is the "Time X" value on that location. If there are not locations in the staging area, Raising the Cry gains Surge.
...a cry went up into the shuddering air...
–The Return of the King



When Revealed: If the total of characters committed to the quest is greater than the total
in the staging area, each enemy in the staging area makes an immediate attack against the first player. If no attach is made this way, search the encounter deck and discard pile for an Orc War Party and add it to the staging area. Shuffle the encounter deck. This effect cannot be canceled.


When Revealed: The first player loses control of Iรขrion and places him facedown underneath this stage. When this stage is defeated, the first player takes control of Iรขrion and exhausts him.
Forced: After the last time counter is removed from this stage, discard Iรขrion.
While scouting ahead, Iรขrion is ambushed by several Orcs. The Ranger is knoced unconscious and dragged away by the Orcs. You must rescue him!


When Revealed: Each player must either discard 1 card from the top of his deck for each questing character he controls, or remove each character he controls from the quest.
The mist was flowing past him now in shreds and tatters. –The Fellowship of the Ring





When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 . If this attack destroys an ally, return attacking enemy to the staging area.

Each Orc enemy gets +1 +1
and +1
.
When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.
Several Orcs spring upon you from their hiding place! Their surprise attack puts you on the defensive. You must fight to gain the upper hand.

When Revealed: Either search the encounter deck and discard pile for an encounter side quest and reveal it, or choose a different quest card in play to be the current quest until the end of the phase. Shuffle the encounter deck.
"But often I must put mirth aside." –Aragorn, The Fellowship of the Ring

When Revealed: Reveal 1 encounter card for each quest card in play.

Shadow: Defending player discards 1 attachment for each quest card in play.

You've lost your way in the vastness of Arnor. You must search around until you find your trail again.
When Revealed: Each player places all cards in his hand facedown underneath Lost in the Wilderness.
Forced: When Lost in the Wilderness is defeated, return each card underneath it to its owner's hand.

When Revealed: Assign X damage among characters commited to the quest. X is the number of characters committed to the quest.

Shadow: Deal 1 damage to the defending character.
