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Player Encounter Quest
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21 Results Found

The Black Riders (x1)
1A-B (1)

Setup: Set Buckleberry Ferry aside, out of play. Add 1 Black Rider to the staging area and make Bag End the active location. Shuffle the encounter deck.

When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.) The player cannot advance unless Bag End is in the victory display.

The Black Riders (x1)
2A-B (14)


When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area. Shuffle the encounter deck. When a player makes a Hide test, add 1 to the total Threat for each ally that player controls. When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.)

The Black Riders (x1)
3A-B (-)

When Revealed: Add Buckleberry Ferry to the staging area.

When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area. Shuffle the encounter deck. When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.) Response: After a player makes a successful Hide test, place X progress on a non-unique location in play. X is twice the number of players in the game.

The Black Riders (x1)

You are playing Campaign Mode. Setup: Attach Mr. Underhill to the Ring-bearer. Add Gandalf's Delay to the staging area. Shuffle Gildor Inglorion and The Ring Draws Them into the encounter deck.

Resolution: Choose Gandalf's Delay or The Ring Draws Them and add it to the Campaign Pool. Then, choose Gildor Inglorion or Mr. Underhill and add it to the Campaign Pool. The chosen cards have been earned by the players.

The Black Riders (x1/x1)
0 (3)
Shire.  
Response: After Bag End leaves play, each player draws 1 card for each Hobbit hero he controls.

The Black Riders (x1/x1)
1 (1)
Forest.  
While Woody End is the active location, reduce each Hide X value by 1.

The Black Riders (x1/x1)
1 (5)
Forest.   Stream.  
When Revealed: Immediately travel to Stock-brook. If another location is currently active, return it to the staging area.

The Black Riders (x1/x1)
2 (2)
Shire.  
Response: After the players travel to Bamfurlong, each player engaged with a Nazgûl enemy may ready a hero he controls.

The Black Riders (x1/x1)
3 (9)
River.  
Immune to player card effects. While there is at least 1 other location in play, players cannot travel here. Travel: The first player must make a Hide 3 test to travel here. After Bucklebury Ferry leaves play as an explored location, the players win the game.

The Black Riders (x3/x3)
2 (3)
Forest.  
While Green Hill Country is the active location, characters get +1 Willpower while committed to Hide tests.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you have failed a Hide test this round)

The Black Riders (x3/x1)
3 (3)
Road.  
While Stock Road is in the staging area, add 2 to the total Threat of the discarded cards when a player resolves a Hide test. Travel: The first player must make a Hide 1 test to travel here.

The Black Riders (x2/x1)
3 (4)
Marshland.  
Forced: After a player fails a Hide test, shuffle a Nazgûl enemy from the discard pile into the encounter deck, if able.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player failed a Hide test this round).

The Black Riders (x5/x3)
(35) 4 5 4 6
Nazgûl.  
Cannot have non-Morgul attachments. Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.

The Black Riders (x3/x3)
(25) 2 0 1 2
Creature.  
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended

The Black Riders (x3/x2)

When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x3)

When Revealed: Starting with the last player, each player must either return a Nazgûl enemy engaged with him to the staging area or make a Hide 2 test.

The Black Riders (x2/x0)

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a player fails a Hide test, discard attached hero.")

The Black Riders (x1)
3 2 3 3
Noldor.  
The first player gains control of Gildor Inglorion. Forced: At the end of the round, discard Gildor Inglorion. The first player may spend 1 Fellowship resource to cancel this effect.

The Black Riders (x1)

Setup: Add Gandalf's Delay to the staging area. Each player draws 1 less card in his starting hand.

The Black Riders (x1)

Surge. When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.

The Black Riders (x1)

Surge. When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text: "Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")