Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 51 - 62 of 62 Cards
The Road Darkens (x3)
3
3
Forest. Hills.

Travel: A player at this staging area must engage an enemy in any staging area to travel here.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).

The Road Darkens (x2)

Peril.

When Revealed: Either move 1 enemy engaged with you to the first player's staging area, or Growing Threat gains doomed 2 and surge.

Shadow: After this attack, move attacking enemy to the first player's staging area.

The Road Darkens (x2)

When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 Threat +1 Attack and +1 Defense until the end of the round.

Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.

The Road Darkens (x3)

When Revealed: Until the end of the round, add 1 to the archery total at this stage for each ally currently at this stage.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).

The Road Darkens (x1/x0)
Corruption.

When Revealed: Attach to a non- hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type withThreat equal to itsWillpower and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")

The Road Darkens (x1)
1 
Corruption.

Peril. Surge.

When Revealed: Attach to a non- hero in play. Counts as a Condition attachment with the text:"Forced: After The One Ring exhausts, raise each player's threat by 1 and reduce attached hero'sWillpower to 0 until the end of the round."

The Road Darkens (x1)
1 

Doomed 1. Surge.

When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.

Shadow: Defending character does not count itsDefense

The Road Darkens (x1/x0)
1 

Doomed 1. Surge.

When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Road Darkens (x1)
1 
Despair.

Setup: Add Overcome by Grief to the staging area.

Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")

The Road Darkens (x1)
1 
Wound.

Setup: Add Grievous Wound to the staging area.

"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text:"Forced: After attached hero exhausts, deal 1 damage to it.")

The Road Darkens (x1)
1 

Peril. Surge.

When Revealed: Put the topmost enemy of the encounter deck discard pile into play engaged with you.

"Quite apart from murder by night on his own account, he may put any enemy that is about on our track." –Aragorn, The Fellowship of the Ring

The Road Darkens (x1)
1 
Despair.

Peril. Surge.

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, raise your threat by 2.")

"Alas! An ill fate is on me this day, and all that I do goes amiss." –Aragorn, The Fellowship of the Ring