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20 Results Found

The Treason of Saruman (x4)
Corruption.  
Poisoned Counsels functions like a player card. Forced: After you draw this card, discard all other cards in your hand.

The Treason of Saruman (x1)
Siege.  
Add 1 to the total Threat in the staging area for each resource token here. Forced: At the end of the quest phase, place 1 resource token here. If there are 8 resource tokens here, add The Defense of Helm's Deep to the victory display and advance to stage 5A.

The Treason of Saruman (x3)
(24) 3 3 2 3
Dunland.  
Forced: After Wild Hillman attacks, place 1 progress on the active location.

Shadow: Place 1 progress on the active location. Attacking enemy gets +1 Attack for each progress on the active location.

The Treason of Saruman (x2/x0)
(44) 4 5 1 5
Dunland.  
Peril.   Archery.  
When Revealed: Warrior of Dunland makes an immediate attack against you. Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.

The Treason of Saruman (x4)
(39) 4 4 1 4
Orc.   Uruk-hai.  
Toughness 1.   Archery 1.  
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.

Shadow: Exhaust a character you control.

The Treason of Saruman (x3)
3 (3)
Helm's Deep.  
While The Hornburg is the active location, reduce the archery total by 1 for each player in the game. Forced: When The Hornburg is explored, assign X damage among characters in play. X is the number of enemies in play.

The Treason of Saruman (x4)
4 (4)
Helm's Deep.  
While Deeping Wall is the active location, each hero gets +1 Defense. Forced: When Deeping Wall is explored, raise each player's threat by 4.

The Treason of Saruman (x2/x1)
X (2)
Helm's Deep.  
X is the 1 more than the number of allies controlled by the first player. Forced: When Deeping Culvert is explored, each player searches the encounter deck and discard pile for an enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.

The Treason of Saruman (x2)
3 (2)
Helm's Deep.  
While Postern Door is the active location, each hero gets +1 Attack. Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.

The Treason of Saruman (x2/x1)
5 (3)
Helm's Deep.  
While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step. Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 Attack until the end of the round.

The Treason of Saruman (x3/x1)

Surge.  
When Revealed: Attach to the active location. (Counts a Siege attachment with the text: "Each enemy gets +1 Threat.")

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 progress on the current quest.

The Treason of Saruman (x3/x2)

When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).

Shadow: Attacking enemy gets +2 Attack and gains Toughness 2 until the end of the round.

The Treason of Saruman (x2)

Peril.  
When Revealed: The enemy in the staging area with the highest Attack makes an immediate attack against you. If no attack is made this way, Reckless Hate gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Treason of Saruman (x2/x1)

Peril.   Doomed 2.  
When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or reveal 2 additional encounter cards.

Shadow: Return attacking enemy to the staging area after this attack.

The Treason of Saruman (x1)
1A-B ()

Setup: Set The Defense of Helm's Deep and 1 copy of Deeping Wall aside, out of play. Each player sets 1 copy of Soldier of Isengard aside, out of play. Then, the players must choose: either each player shuffles 1 copy of Poisoned Counsels into his deck, or advance to stage 2A (bypassing stage 1B).

When Revealed: Each player chooses 1 ally in his hand that matches the sphere of a hero he controls and puts it into play under his control. Skip the quest phase and combat phase. Forced: At the end of the round, advance to stage 2A.

The Treason of Saruman (x1)
2A-B (8)

Defense.  
When Revealed: Add the Defense of Helm's Deep and each set aside copy of Soldier of Isengard to the staging area. Make Deeping Wall the active location. Shuffle the encounter deck. Then, each player reveals 1 encounter card.

Forced: At the end of the combat phase, if the number of enemies in the staging area is less than the number of players in the game, the first player reveals an encounter card. Forced: At the end of the round place 1 progress here for each enemy in the staging area (bypassing the active location).

The Treason of Saruman (x1)
3A-B (8)

Defense.  
When Revealed: Search the encounter deck, discard pile, and victory display for Helm's Gate and add it to the staging area. Shuffle the encounter deck. Make Helm's Gate the active location, returning any previous active location to the staging area.

Forced: After resolving the quest, if the encounter deck did not place at least 1 progress on this stage as the result of questing, the first player reveals 1 encounter card.

The Treason of Saruman (x1)
4A-B (8)

Defense.  
When Revealed: Shuffle the encounter discard pile into the encounter deck. Discard cards from the encounter deck until X enemies are discarded. X is the number of players. Add each enemy discarded this way to the staging area.

Forced: After a character is destroyed, place 1 progress on this stage (bypassing any active location). If this stage is defeated, the players lose the game.

The Treason of Saruman (x1)
5A-B ()

When Revealed: Shuffle the encounter discard pile into the encounter deck. Discard cards from the encounter deck until X enemies are discarded. X is the number of players. Add each enemy discarded this way to the staging area.

Skip the quest phase. Players cannot reduce their threat. If there are no enemies in play, the players win the game.

The Treason of Saruman (x1)

You are playing campaign mode. Setup: Each player may change hero cards without incurring the +1 threat penalty. Remove each burden with the following burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South

Resolution: Each player with a copy of Poisoned Counsels in his hand, deck or discard pile has earned that burden. Add the earned cards to the campaign pool.