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Card Set Scenario Encounter
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Resource Threat Engagement
Hit Points
Quest Points
Trait Keyword Victory
Player Encounter Quest
Region Archetype Age
Artist Popularity Errata
Results: 9 Cards

Heirs of Númenor (x1)
Gondor.   Ranger.  

While Celador is in the staging area, he is committed to the current quest.

Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.

If Celador leaves play, remove him from the game.

Heirs of Númenor (x2)
Gondor.   Ranger.  

While Ithilien Guardian is in the staging area, he is committed to the current quest.

When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains Surge.

Shadow: Deal 2 damage to the attacking enemy.

Heirs of Númenor (x4)
(34) 1 3 1 5

Southron Company gets +2 and +2 while the current quest card has the battle or siege keyword.

Shadow: attacking enemy gets +1 (+2 instead if the current quest card has a keyword.)

Heirs of Númenor (x2)
4 (4)
Forest.   Road.  

While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x4/x2)


When Revealed: Deal 1 damage to each character committed to the quest.

Shadow: Deal 1 damage to the defending character.

Heirs of Númenor (x1)
1A-B (15)

You've arrived in Ithilien with a sealed message for Faramir, only to learn that he has gone north to defend Cair Andros from massing enemy forces.

Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.

Battle. (Characters quest using instead of .)

If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).

Faramir has left a company of rangers in Ithilien, tasked on ambushing Southrons as the march toward Cair Andros. Their captain, Celador, offers to lead you to Cair Andros after the approaching enemy is destroyed...

Heirs of Númenor (x1)
2A-B (9)

The Southron army was larger and better prepared than the rangers anticipated, and now your dwindling company is painfully overmatched. Your only option is a disciplined withdrawl to Cair Andros, before being overwhelmed by the enemy reinforcements hurrying up the road to join the fight.

Siege. (Characters quest using instead of .)

Archery X.

X is the number of players in the game.

After this stage is completed advance to stage 4A (bypassing stage 3).

Heirs of Númenor (x1)
3A-B (12)

Having helped his rangers scatter the first wave of Haradrim invaders, Celador leads you north along a hidden trail that runs through Ithilien. But more Southrons are marching up the forest road. Now it is a foot race to reach Cair Andros before the enemy...

When Revealed: The first player takes contorl of all Ranger objectives in the staging area.

Enemies do not make engagement checks and cannot be optionally engaged.

Heirs of Númenor (x1)
4A-B (15)

The island fortress of Cair Andros rises from the middle of the Anduin. From a distance all is quiet, but as you near the island and night approaches a raucous cry is heard on the wind. The horns of Mordor sound in response. The enemy is moving on Cair Andros, and the assault will soon begin. You must reach it before all hope is lost.

If any players threat is 37 or higher, Approaching Cair Andros gains Siege.

Forced: At the end of each round, raise each player's threat by 2.

If the players defeat this stage, they have won the game.