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Player Encounter Quest
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9 Results Found

Heirs of Númenor (x4/x2)

Surge.  
When Revealed: Deal 1 damage to each character committed to the quest.

Shadow: Deal 1 damage to the defending character.

Heirs of Númenor (x1)
2 2 2 3
Gondor.   Ranger.  
While Celador is in the staging area, he is committed to the current quest. Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador. If Celador leaves play, remove him from the game.

Heirs of Númenor (x1)
1A-B (15)

Battle.  
Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.

If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).

Heirs of Númenor (x1)
2A-B (9)

Siege.   Archery X.  
X is the number of players in the game. After this stage is completed advance to stage 4A (bypassing stage 3).

Heirs of Númenor (x1)
3A-B (12)


When Revealed: The first player takes contorl of all Ranger objectives in the staging area. Enemies do not make engagement checks and cannot be optionally engaged.

Heirs of Númenor (x1)
4A-B (15)


If any players threat is 37 or higher, Approaching Cair Andros gains Siege. Forced: At the end of each round, raise each player's threat by 2. If the players defeat this stage, they have won the game.

Heirs of Númenor (x2)
2 2 1 2
Gondor.   Ranger.  
While Ithilien Guardian is in the staging area, he is committed to the current quest. When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.

Shadow: Deal 2 damage to the attacking enemy.

Heirs of Númenor (x2)
4 (4)
Forest.   Road.  
While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x4)
(34) 1 3 1 5
Harad.  
Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if the current quest card has a keyword.)