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Player Encounter Quest
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21 Results Found

The Mountain of Fire (x1)
Mordor.  
Players do not raise their threat at the end of the refresh phase. Forced: Forced: At the end of the round, each player raises his threat by 1 for each non-Fellowship character he controls.

The Mountain of Fire (x1)
X (9)
Mordor.  
Immune to player card effects. X is the tens digit of the first player's threat dial. The players cannot travel here unless there is at least 20 progress on stage 3B. Travel: Each player makes a Fortitude test. If a player fails this test, raise his threat by 9.

The Mountain of Fire (x3/x2)
3 (4)
Mordor.  
While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area. Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player. (|)

The Mountain of Fire (x2/x1)
1 (5)
Mordor.  
Mordor Road gets +1 Threat for each controlled by the player who controls the most allies. Forced: After Mordor Road becomes the active location, each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area. (|)

The Mountain of Fire (x4)
2 (4)
Mordor.  
If a player has failed a Fortitude test this round, Plain of Gorgoroth gets +2 Threat. Travel: The first player makes a Fortitude test to travel here. If he fails this test, raise each player's threat by 4.

The Mountain of Fire (x3/x2)
3 (3)
Mordor.  
While Brake of Thorns is in the staging area, add (|) to each Fortitude test. Forced: After Brake of Thorns becomes the active location, each player assigns X damage among characters he controls, where X is the tens digit of his threat dial. (|)

The Mountain of Fire (x1)
2 (5)
Mordor.  
While Old Water-course is the active location, it gains: "Response: When Old Water-course is explored, reduce each player's threat by 5." Travel: Each player must exhaust a hero he controls to travel here.

The Mountain of Fire (x1)
(99) 2 2 2 5
Gollum.  
Immune to non-Fellowship player card effects. Gollum engages the first player. *Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and ignore its (|) icons.

The Mountain of Fire (x2/x1)
(88) 3 6 3 10
Nazgûl.  
Cannot have non-Morgul attachments. While Ringwraith of Sauron is in the staging area it gains: "Forced: After a player fails a Fortitude test, Ringwraith of Sauron engages that player and makes an immediate attack." (|) (|)

The Mountain of Fire (x2/x1)
(55) 3 5 4 6
Orc.   Uruk.  
Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck. (|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x3)
(44) 2 4 3 5
Orc.   Uruk.  
Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you. (|)

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Mountain of Fire (x4/x2)
(33) 1 3 2 3
Orc.   Snaga.  
When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control. (|)

Shadow: Exhaust a character you control.

The Mountain of Fire (x1/x0)
Gollum.  
When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player. (|) (|) (|)

Shadow: If attacking enemy is Gollum, he makes an additional attack after this one.

The Mountain of Fire (x4/x3)

When Revealed: Make a Fortitude test. If The One Ring is exhausted, add (|) (|) to the test. If you fail this test, raise your threat by 10. (|) (|)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you failed a Fortitude test this round).

The Mountain of Fire (x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits). (|) (|)

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.

The Mountain of Fire (x2/x1)

When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests. Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.") (|)

The Mountain of Fire (x1)
1A-B (4)

Setup: Add Mount Doom and The Tower of Barad-dûr to the staging area. Make Brake of Thorns the active location. Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.

Dire. This stage gets +4 quest points for each player. The first treachery revealed each quest phase is immune to player card effects and gains surge.

The Mountain of Fire (x1)
2A-B (-)

When Revealed: Search the encounter deck and discard pile and victory display for Mordor Road and add it to the staging area. Shuffle the encounter discard pile into the encounter deck and travel to Mordor Road.

Dire. Forced: After placing progress here from questing successfully, each player makes a Fortitude test. If a player passes this test, he places a resource here. If a player fails this test, he discards cards from the top of the encounter deck until an enemy is discarded and puts that enemy into play engaged with him. At the end of the quest phase, if the number of resources here is equal to or greater than the number of players, advance to stage 3A.

The Mountain of Fire (x1)
3A-B (20)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players in the game. Add each location discarded this way to the staging area.

Dire. The first treachery revealed each quest phase is immune to player card effects and gains surge. Forced: At the beginning of the quest phase, the first player makes a Fortitude test. If the first player fails this test, no more than 5 progress can be placed here this round. This stage cannot be defeated unless Mount Doom is the active location.

The Mountain of Fire (x1)
4A-B (-)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

Dire. Allies cannot enter play and 'when revealed' effects cannot be canceled. Forced: When Mount Doom is explored, the first player makes a Fortitude test. Discard 1 extra encounter card for each player. If the first player fails this test, the Ring-bearer claims The One Ring and the players lose the game. If the test is successful, the Ring-bearer completes the quest and the players win the game.

The Mountain of Fire (x1)

Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Place X resource tokens on this card, where X is the number of resource tokens on The Black Gate, as recorded in the campaign log. Remove each burden with the following burden set icons from the encounter deck: Helm's Deep, The Road to Isengard, The Passing of the Grey Company Forced: At the end of the round, remove 1 resource token from this card. Then, if there are no resource tokens here, the players lose the game.

Resolution: The first player must choose: - Keep The One Ring card and succumb to the power of Sauron. Then, the players lose the campaign. - Destroy The One Ring card and defeat the power of Sauron. Then, the players win the campaign.