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Trait Keyword Victory
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Player Encounter Quest
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16 Results Found

The Land of Shadow (x4)

The Searching Eye functions like a player card. Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.

The Land of Shadow (x3)
(24) 2 3 1 4
Undead.  
The engaged player cannot reduce his threat. Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.

Shadow: If this attack destroys a character, place 1 mire token on the active location.

The Land of Shadow (x3)
(32) 3 4 2 5
Undead.  
The engaged player cannot reduce his threat. Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.

Shadow: Raise your threat by 1 for each Undead enemy engaged with you.

The Land of Shadow (x3/x1)
(36) 3 5 2 6
Undead.  
The engaged player cannot reduce his threat. Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.

Shadow: Until the end of the round, attacking enemy cannot take damage.

The Land of Shadow (x3/x2)
3 (4)
Marsh.  
Forced: When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character. Travel: Raise each player’s threat by 1 to travel here.

Shadow: Deal 1 damage to defending character.

The Land of Shadow (x2)
1 (3)
Marsh.  
Forced: When Shifting Quagmire is discarded by the Mire keyword, either return a random location from the victory display to the staging area, or raise each player's threat by 1 for each location in the victory display. Travel: Spend 1 Fellowship resource to travel here.

The Land of Shadow (x3)
4 (5)
Marsh.  
Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. Travel: Exhaust Smeagol to travel here.

The Land of Shadow (x2)
3 (7)
Marsh.  
Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5. Stagnant Pools gets +1 Threat for each mire token on it. Travel: Exhaust Smeagol to travel here.

The Land of Shadow (x4/x3)
2 (4)
Marsh.  
Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card. Travel: Raise each player's threat by 1 to travel here.

The Land of Shadow (x2/x1)

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.")

The Land of Shadow (x3/x2)

When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy’s Threat.

The Land of Shadow (x2/x1)

When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.

Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.

The Land of Shadow (x1)
1A-B (6)

Setup: Put Gollum into play engaged with the first player. Each player searches the encounter deck for 1 location, reveals it, and adds it to the staging area. Shuffle the encounter deck.

The players cannot advance unless the first player controls Sméagol. Forced: After a player declares any number of attackers against Gollum, discard the top card of the encounter deck. Gollum gets +X Defense for this attack, where X is the discarded card’s Threat.

The Land of Shadow (x1)
2A-B (12)

When Revealed: If the number of locations in the staging area is less than the number of players in the game, discard cards from the encounter deck until a location is discarded. Add the discarded location to the staging area.

Progress cannot be placed on locations in the staging area. The players cannot advance unless the first player controls Sméagol and there are at least 4 locations in the victory display. Forced: At the end of the staging step, if the number of locations in the staging area is less than the number of players in the game, reveal the top card of the encounter deck.

The Land of Shadow (x1)
3A-B (24)

When Revealed: Each player searches the encounter deck and discard pile for an Undeadenemy and puts it into play engaged with him. Shuffle all locations in the victory display into the encounter deck.

While any player is engaged with an Undead enemy, progress cannot be placed on this stage. The players cannot defeat this stage unless the first player controls Sméagol. If the players defeat this stage, they win the game.

The Land of Shadow (x1)

You are playing campaign mode. Setup: Each player may change hero cards he controls without incurring the +1 threat penalty. Each player shuffles 1 copy of The Searching Eye into his deck. Remove each burden with the following burden set icons from the encounter deck and each player's deck: Helm's Deep, The Road to Isengard

Resolution: Each player must choose: either take a permanent +2 starting threat penalty, or earn 1 copy of The Searching Eye. Record each player's choice in the campaign log.