The Flame of the West
(x4)

The Flame of the West
(x1)

5
(5)

Hill.
Immune to player card effects.
Forced: After The Stone of Erech becomes the active location, each player searches the encounter deck and discard pile for an Oathbreaker enemy and adds it to the staging area. Shuffle the encounter deck.
Travel: Remove 5 progress from stage 3B to travel here.
The Flame of the West
(x2/x1)

The Flame of the West
(x3/x2)

The Flame of the West
(x3)

The Flame of the West
(x3)

The Flame of the West
(x4)

The Flame of the West
(x3/x2)

The Flame of the West
(x2)

The Flame of the West
(x2/x1)

The Flame of the West
(x3/x1)

The Flame of the West
(x2)

The Flame of the West
(x3)

The Flame of the West
(x2/x1)

The Flame of the West
(x1)

1A-B
(-)
Setup: Set The Stone of Erech and Army of the Dead aside, out of play. Each player attaches a copy of Overcome by Fear to his threat dial. Remove each unattached copy of Overcome by Fear from the game.
When Revealed: Each player may add 1 resource to the resource pool of each hero he controls. Each player who does so must raise his threat by 3.
Forced: At the end of the planning phase, discard all cards in each player’s hand and advance to stage 2A.
The Flame of the West
(x1)

2A-B
(X)
When Revealed: Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.
X is the threat of the player with the highest threat.
Each player cannot reduce his threat below his initial threat level.
Forced: At the beginning of the planning phase each player must choose: either raise your threat by 1, or you cannot play cards this phase.
The Flame of the West
(x1)

3A-B
(5)
When Revealed: Add The Stone of Erech and Army of the Dead (enemy side faceup) to the staging area. Each player may raise his threat by 3 to detach Overcome by Fear from his threat dial and set it aside, out of play.
While Stone of Erech is the active location, each Oathbreaker enemy loses the Phantom keyword and gets -20 engagement cost.
When The Stone of Erech leaves play as an explored location, the players win the game.
The Flame of the West
(x1)

Setup: Each player may trade heroes without incurring a threat penalty. The first player may raise each player’s threat by 1 to search his deck for Anduril and add it to his hand. Remove each burden with these burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South, The Passage of the Marshes, Shelob’s Lair
Resolution: Add each copy of Overcome by Fear attached to a player's threat dial to the campaign pool and record the name of each player it was attached to. If Army of the Dead is in the victory display, add the Army of the Dead boon to the campaign pool. The players have earned each card added to the campaign pool
The Flame of the West
(x1)

The Flame of the West
(x1)
