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Player Encounter Quest
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20 Results Found

The Flame of the West (x4)
Fear.  
Setup: Attach to your threat dial. Limit 1 per threat dial. Your threat cannot be reduced. Forced: At the end of the round, raise your threat by 1. Then you may spend 1 Fellowship resource to detach Overcome by Fear and set it aside, out of play.

The Flame of the West (x1)
5 (5)
Hill.  
Immune to player card effects. Forced: After The Stone of Erech becomes the active location, each player searches the encounter deck and discard pile for an Oathbreaker enemy and adds it to the staging area. Shuffle the encounter deck. Travel: Remove 5 progress from stage 3B to travel here.

The Flame of the West (x2/x1)
4 (4)
Underground.  
While Dark Door is in the staging area, progress cannot be placed on locations in the staging area. Travel: The first player reveals an encounter card to travel here.

The Flame of the West (x3/x2)
3 (3)
Underground.  
While Trysting Place is in the staging area, each enemy in the staging area cannot take damage. Travel: The first player searches the encounter deck and discard pile for an Oathbreaker enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Flame of the West (x3)
2 (3)
Underground.  
While Deadly Road is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, raise each player's threat by 1." Travel: Spend 1 Fellowship resource to travel here.

The Flame of the West (x3)
1 (4)
Underground.  
Haunted Path gets +1 Threat for each player with a threat of 35 or higher. Travel: Raise each player's threat by 1 to travel here.

Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.

The Flame of the West (x4)
(30) 2 2 1 3
Undead.   Oathbreaker.  
Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack.

The Flame of the West (x3/x2)
(35) 2 3 1 4
Undead.   Oathbreaker.  
When Revealed: Either raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 Attack and loses the Phantom keyword for this attack.

The Flame of the West (x2)
(40) 3 3 1 5
Undead.   Oathbreaker.  
When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or Ghosts of Men makes an immediate attack against you.

The Flame of the West (x2/x1)
(45) 4 4 2 6
Undead.   Oathbreaker.  
Forced: When Shadow Host engages you, either attach a set aside Overcome by Fear to your threat dial, or it makes an immediate attack.

The Flame of the West (x3/x1)

When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.

Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.

The Flame of the West (x2)

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or progress cannot be placed on the current quest until the end of the round.

The Flame of the West (x3)

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or each character you control gets -1 Willpower, -1 Attack, and -1 Defense until the end of the round.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if undefended).

The Flame of the West (x2/x1)

When Revealed: Each player must choose: either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control

Shadow: Either attach a set aside Overcome by Fear to your threat dial, or attacking enemy makes an additional attack after this one.

The Flame of the West (x1)
1A-B (-)

Setup: Set The Stone of Erech and Army of the Dead aside, out of play. Each player attaches a copy of Overcome by Fear to his threat dial. Remove each unattached copy of Overcome by Fear from the game.

When Revealed: Each player may add 1 resource to the resource pool of each hero he controls. Each player who does so must raise his threat by 3. Forced: At the end of the planning phase, discard all cards in each player’s hand and advance to stage 2A.

The Flame of the West (x1)
2A-B (X)

When Revealed: Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.

X is the threat of the player with the highest threat. Each player cannot reduce his threat below his initial threat level. Forced: At the beginning of the planning phase each player must choose: either raise your threat by 1, or you cannot play cards this phase.

The Flame of the West (x1)
3A-B (5)

When Revealed: Add The Stone of Erech and Army of the Dead (enemy side faceup) to the staging area. Each player may raise his threat by 3 to detach Overcome by Fear from his threat dial and set it aside, out of play.

While Stone of Erech is the active location, each Oathbreaker enemy loses the Phantom keyword and gets -20 engagement cost. When The Stone of Erech leaves play as an explored location, the players win the game.

The Flame of the West (x1)

Setup: Each player may trade heroes without incurring a threat penalty. The first player may raise each player’s threat by 1 to search his deck for Anduril and add it to his hand. Remove each burden with these burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South, The Passage of the Marshes, Shelob’s Lair

Resolution: Add each copy of Overcome by Fear attached to a player's threat dial to the campaign pool and record the name of each player it was attached to. If Army of the Dead is in the victory display, add the Army of the Dead boon to the campaign pool. The players have earned each card added to the campaign pool

The Flame of the West (x1)
(50) X 6 2 8
Undead.   Oathbreaker.  
Immune to player card effects. X is twice the number of players in the game. Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control.

The Flame of the West (x1)
4 6 2 8
Undead.  
Immune to player card effects. The first player gains control of Army of the Dead. Setup: The first player takes control of Army of the Dead. If Army of the Dead leaves play, remove it from the game.