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22 Results Found

The Treason of Saruman (x4)
2 4 3 4
Ent.  
While Ent of Fangorn is in the staging area, it gains: "Quest Action: Exhaust a hero you control to discard the top card of the encounter deck. If that hero's Willpower is greater than the discarded card's Threat, place 1 resource here. Then, if there are 3 resources here, discard them to take control of Ent of Fangorn. Any player may trigger this effect."

The Treason of Saruman (x1)
(50) 4 6 4 6
Istari.   Traitor.  
Indestructible.  
Immune to player card effects. Cannot leave the staging area. Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.

The Treason of Saruman (x1)
Artifact.   Item.   Staff.  
Forced: After a player draws any number of cards, Saruman attacks that player. Deal and resolve 2 shadow cards for this attack. Then, remove 1 damage from Saruman. While Saruman has any hit points remaining, the players cannot win the game.

The Treason of Saruman (x1/x0)
(1) 3 2 3 3

Doomed 2.  
Forced: After Gríma attacks a player, that player shuffles Gríma back into the encounter deck and reveals an encounter card.

Shadow: This attack is considered undefended.

The Treason of Saruman (x2)
(36) 3 4 3 5
Isengard.  
Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.

The Treason of Saruman (x2)
(29) 1 2 1 3
Orc.  
Peril.   Archery 1.  
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2 Defense.

The Treason of Saruman (x2/x1)
(25) 2 3 1 4
Creature.  
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.

The Treason of Saruman (x1)
2 (1)
Isengard.  
Immune to player card effects. While Orthanc is in the staging area, it gains: "Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."

The Treason of Saruman (x1)
3 (1)
Isengard.  
Immune to player card effects. Forced: When the Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Treason of Saruman (x3)
2 (2)
Isengard.  
While Ring-wall of Isengard is in the staging area, it gains: "Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand." Wizardry: Each player discards 1 random card from his hand.

The Treason of Saruman (x2/x1)
4 (3)
Isengard.  
While Underground Armoury is in the staging area, it gains: "Forced: After an enemy engages a player, deal it a shadow card." Wizardry: Each player exhausts a character he controls.

The Treason of Saruman (x3/x1)
3 (4)
Isengard.  
While Steaming Vent is in the staging area, it gains: "Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls." Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Treason of Saruman (x2/x1)
X (3)
Isengard.  
X is the number of players in the game. While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able. Wizardry: Each player discards 1 ally he controls.

The Treason of Saruman (x2)
2 (3)
Isengard.  
While Open Pit is in the staging area, it gains: "Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2." Wizardry: Each player raises his threat by 2.

The Treason of Saruman (x3)

When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has 1 or fewer cards in his hand).

The Treason of Saruman (x2/x0)

Surge.  
When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).

Shadow: Discard a non-objective attachment you control.

The Treason of Saruman (x3)

When Revealed: Trigger the Wizardry effect on the active location. If no Wizardry effect is triggered this way, Machines of Isengard gains surge.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, discard 1 random card from your hand.

The Treason of Saruman (x1)
Enchantment.  
Peril.   Doomed 2.  
When Revealed: Remove a hero from the quest and attach Saruman's Voice to that hero. (Counts as a Condition attachment with the text: "Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")

The Treason of Saruman (x1)
1A-B (-)

Setup: Set Gates of Isengard, Orthanc, Saruman, and Saruman's Staff aside, out of play. Add each copy of Ent of Fangorn to the staging area. Shuffle the encounter deck.

Players cannot draw cards or gain resources. Do not commit to the quest or reveal encounter cards during the quest phase. Forced: At the end of the round, place 1 resource here. Then, the players may advance to stage 2. If the players advance, the first player shuffle the encounter discard pile into the encounter deck and reveals 1 encounter card for each resource here. Then, remove each Ent objective in the staging area from the game.

The Treason of Saruman (x1)
2A-B (-)

When Revealed: Make Gates of Isengard the active location. Add Saruman and Orthanc to the staging area.

The players cannot travel to Orthanc. Forced: After a non-unique location is explored, place 1 damage here. Then, if there are 5 damage tokens here, advance to stage 3A. Quest Action: Exhaust Ent of Fangorn to place 2 progress on a non-unique location.

The Treason of Saruman (x1)
3A-B (15)

When Revealed: Each player draws 6 cards. Each player with more than 6 cards in his hand discards cards from his hand until he has only 6. Attach Saruman's Staff to Saruman.

While Orthanc is the active location, Saruman is considered to be engaged with the first player. Forced: When Orthanc is explored, cancel any progress placed on the quest this phase and return Orthanc to the staging area. If a player has 0 cards in his hand, he is eliminated from the game. If the players defeat this stage, they win the game.

The Treason of Saruman (x1)

You are playing campaign mode. Setup: Shuffle Saruman's Voice into the encounter deck. Remove each burden with these burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South

Resolution: If any player has 3 or fewer cards in his hand, the players have earned the Saruman's Voice burden card. If any player has 3 or more cards in his hand, the first player has earned the Palantír of Orthanc boon card. Add the earned cards to the Campaign Pool.