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14 Results Found

The Treason of Saruman (x1)

Treat each Captive's text box as blank. Captives are in play but are not under any player's control. If there are no Captives in play, the players lose the game. Forced: At the end of the refresh phase, increase the pursuit value by 1. Then, if the pursuit value is 30 or greater, the players lose the game.

The Treason of Saruman (x1)
(10) 3 5 1 6
Orc.   Uruk-hai.  
Toughness 3.  
Cannot have attachments. Allies cannot be declared as attackers or defenders against Uglúk.

The Treason of Saruman (x1)
(40) 4 3 4 5
Orc.   Mordor.  
Forced: After Grishnákh enters play, the first player attached 1 of the Captives to him. If Grishnákh is defeated, place the attached Captive faceup underneath To Isengard! Forced: At the end of the quest phase, deal 1 damage to the attached Captive.

The Treason of Saruman (x3/x1)
(38) 2 4 2 5
Orc.   Uruk-hai  
Peril.   Toughness 1.   Archery 1.  
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.

The Treason of Saruman (x3)
2 (2)
Plains.   Hills.  
While the Wold is the active location, it gains: "Response: After The Wold is explored, each player draws 1 card." Travel: Increase the pursuit value by 1.

The Treason of Saruman (x3)
2 (3)
Plains.  
While Eastemnet is the active location, it gains: "Response: After Eastemnet is explored, add 1 resource to each hero's resource pool." Travel: Increase the pursuit value by 1.

The Treason of Saruman (x4/x3)
X (4)
Plains.  
X is the number of locations in the staging area.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, increase the pursuit value by 1.

The Treason of Saruman (x2)
3 (5)
Plains.   River.  
Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.

The Treason of Saruman (x2)

When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.

The Treason of Saruman (x2/x1)
Enchantment.  
When Revealed: Each character commited to the quest gets -1 Willpower until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Treason of Saruman (x2)
Enchantment.  
When Revealed: The players cannot place more than 3 progress on the current quest this round. (The does not count progress placed on the active location.)

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, increase the pursuit value by 1.

The Treason of Saruman (x1)
1A-B (X)

Setup: Make Estemnet the active location. Add Uglúk and To Isengard! to the staging area. Each player chooses 1 non-Fellowship hero he controls to be a Captive and places it faceup underneath to Isengard! (If playing campaign mode, choose each "captive" from the Campaign Log instead). Set the pursuit value to 10.

X is the Pursuit value. Uglúk cannot leave the staging area or take damage. Forced: At the end of the combat phase, increase the pursuit value by 1 for each enemy in the staging area.

The Treason of Saruman (x1)
2A-B (X)

When Revealed: Each player searches the encounter deck and discard pile for an Uruk-hai enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.

X is the pursuit value. Response: After an enemy is defeated, reduce the pursuit value by 1. The players cannot defeat this stage while Uglúk is in play. If the players defeat this stage, they have rescued each Captive hero and won the game.

The Treason of Saruman (x1)

You are playing campaign mode. Setup: Remove Gildor Inglorion and Mr. Underhill from the Campaign Pool. Remove each burder with the following burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South

Resolution: If the pursuit value is 25 or lower, the players must choose: either each player earns one of the Skill boons (Intimidation, Hands of a Healer, Forewarned, or Leader of Men) and attached it to a hero he controls, or one player ears the boon Beyond All Hope and chooses a hero from the list of fallen heroes. That player takes control of the chosen hero (removing it from the list of fallen heroes) and attaches Beyond All Hope to it. If a player controls more than 3 non-Fellowship heroes, he must remove heroes from the Campaign Log until he controls only 3 heroes. Changing heroes as a result of earning Beyond All Hope does not incur a +1 threat penalty. Add the earned cards to the Campaign Pool.