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Player Encounter Quest
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Results: 9 Cards

The Grey Havens (x1)
1A-B (8)

The Dream-chaser and her fleet depart from the Grey Havens, in search of the island from Calphon's dreams. Only a week out from the coast, the black sails of Corsair can be seen in pursuit!

Setup: Prepare the Corsair deck. Players prepare their fleet. Shuffle each stage 2 card in the quest deck so that their order is random, leaving stage 3 on the bottom. Search the encounter deck for 1 copy of Rolling Seas and 1 copy of Scouting Ship, and add them to the staging area. Shuffle the encounter deck.

Sailing.

While you are on-course (), each Ship objective gets +2 .

When this stage is defeated, if you are on course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top state of the quest deck.



The Grey Havens (x1)
2A-B (2)

Calphon squints at dark storm clouds on the horizon. "In my dream, the skies were dark and full of wrath... Perhaps the island lies within that squall?"
You hesitate. Guiding your ship into a deadly storm is foolish, at best... But what if heโ€™s right?

When Revealed: Search the encounter deck and discard pile for 1 copy of Waterspout and add it to the staging area. Shuffle the encounter deck.

Sailing.

Forced: At the end of the quest phase, if you are off-course (, , or ), each player must distribute 5 damage among characters he controls.

When this stage is defeated, if you are on-course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.


The Grey Havens (x1)
2A-B (6)

After days of aimless travel at sea, a dark mist settles along the ocean's surface, obscuring your visibility and frightening your shipsโ€™ crew. "Wait," Calphon says, "this happened in my dream, too... I think if we find a way through this mist, we shall be one step closer to the island."

When Revealed: Search the encounter deck and discard pile for 1 copy of Fog Bank and add it to the staging area. Shuffle the encounter deck.

Sailing.

While you are off-course (, , or ), each non-Ship ally gets โ€“2 .

When this stage is defeated, if you are on-course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.



The Grey Havens (x1)
2A-B (4)

Calphon bursts into one of the heroesโ€™ quarters in the middle of the night, sweating profusely and breathing heavily. โ€œI saw it again!โ€ he cries. โ€œIt was the same island as before, only the sun was rising behind it, bathing the sky in orange. It must be to the east!โ€ You can change course to follow Calphonโ€™s vision, but you risk being discovered by the Corsairs chasing you...

When Revealed: Search the encounter deck and discard pile for 1 copy of Scouting Ship and add it to the staging area. Shuffle the encounter deck.

Sailing.

While you are off-course (, , or ), each Ship enemy gains Boarding 1.

When this stage is defeated, if you are on-course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.



The Grey Havens (x1)
2A-B (4)

Calphon recognizes a bright star in the night sky, pointing to it. "There! That star! I remember that star from my vision. I believe we must follow that star if we are to reach the island." Calphonโ€™s guidance has led you this far. But none of your maps or almanacs make any mention of this bright star...

When Revealed: Search the encounter deck and discard pile for 1 copy of Starlit Sea and add it to the staging area. Shuffle the encounter deck.

Sailing.

While you are off-course (, , or ), each Ocean location gets +1 .

When this stage is defeated, if you are on-course (), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.



The Grey Havens (x1)
3A-B (10)

Calphon insists you are very close to finding the island, but Corsairs still shadow your fleet. You must either fight them or outpace them before you can reach the island and weigh anchor.

When Revealed: Search the encounter deck or discard pile for the Ship enemy with the highest and add it to the staging area (the 2 Ship enemies with the highest instead if there are 3 or more players in the game). Shuffle the encounter deck.

Sailing.

You cannot place progress on Corsair Pursuit unless you are on-course ().

If there are no Ship enemies in play, you have defeated your pursuers, and win the game.

If this stage has 10 or more progress on it, you have lost your pursuers, and win the game.


The Grey Havens (x3)
(35) 2 5 2 7
Corsair.   Ship.  

Boarding 1. Cannot have attachments.

Scouting Ship gets -15 engagement cost while you are off course ( , , or ).

All too well they could see for themselves the black sails.
–The Return of the King


The Grey Havens (x2)
3 (2)
Ocean.  

While you are off-course (, , or ), Starlit Sea gains:

Travel: Raise each player's threat by 3.

Shadow: Attacking enemy gets +1 (+2 instead if you are off-course).



The Grey Havens (x2)
2 (5)
Ocean.  

While Fog Bank is the active location, Ship enemies do not make engagement checks, cannot attack, and cannot be attacked.

Shadow: If your heading is at the worst setting
(), attacking enemy makes an additional attack after this one.