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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 1 - 50 of 1172 Cards
Revised Core Set (x2)
20 2 3 1 3
Creature. Spider.

When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)

Revised Core Set (x1/x0)
40 1 2 0 3
Creature. Insect.

Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)


Revised Core Set (x1)
32 3 5 2 9
Creature. Spider.

When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

Revised Core Set (x1)
10 1 2 0 2
Goblin. Orc.

Surge.

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.

Revised Core Set (x2)
20 2 3 1 3
Creature.

Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if this attack is undefended.)

Revised Core Set (x2/x0)

When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)

Shadow: Defending character does not count its Defense

Revised Core Set (x3)
10 2 2 0 3
Dol Guldur. Orc.

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended.)

Revised Core Set (x1)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Revised Core Set (x4)
25 2 2 1 4
Creature. Spider.

Forced: After Forest Spider engages a player, it gets +1 Attack until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.

Revised Core Set (x1)
5 3 3 1 2
Goblin. Orc.

Shadow: attacking enemy gets +1 Attack (If this attack is undefended, also raise your threat by 3.)

Revised Core Set (x2)
8 2 2 1 2
Undead.

Doomed 1.

Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)

Revised Core Set (x2)

When Revealed: Until the end of the phase, raise the total Threat in the staging area by X, where X is the number of players in the game.

Shadow: Defending player raises his threat by the number of enemies with which he is engaged.

Revised Core Set (x1)

When Revealed: Attach Iron Shackles to the top of the first player's deck. Counts as a Condition attachment with the text:

The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.

Shadow: Resolve the 'When Revealed' effect of Iron Shackles.

Revised Core Set (x3)
15 2 2 1 3
Goblin. Orc.

Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)

Revised Core Set (x1/x0)

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

Revised Core Set (x3/x1)
30 1 1 0 1
Creature.

Surge.

Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if defending player's threat is 35 or higher.)

Revised Core Set (x2)

When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.

Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.

Revised Core Set (x1)
33 3 2 2 5 1 
Creature. Spider.

Forced: After Ungoliant's Swarm engages a player, that player must choose and exhaust 2 characters they control.

Shadow: Put Ungoliant's Swarm into play engaged with you.

Revised Core Set (x1)

Surge.

When Revealed: Each player must choose: either exhaust each damaged character you control, or deal 2 damage to the hero you control with the most damage on it.

Shadow: Exhaust each damaged character you control.

The Dark of Mirkwood (x2/x0)
18 3 2 2 4 5 
Spider.

While it is engaged with you, Spiders of Mirkwood gets +1 Attack for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.

The Dark of Mirkwood (x2)
34 2 3 1 3 3 
Spider.

Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.

The Dark of Mirkwood (x2)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

The Dark of Mirkwood (x2)

When Revealed: Each player returns 1 enemy engaged with him to the staging area. If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1.

Shadow: Attacking enemy gets +1 Attack. Return attacking enemy to the staging area after this attack.

The Dark of Mirkwood (x1)
35 3 5 3 6
Goblin. Orc.

Cannot have attachments.

While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense

Shadow: Attacking enemy gets +2 Attack

The Dark of Mirkwood (x1/x0)

When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)

Shadow: Attacking enemy gets +1 Attack for each Goblin enemy engaged with you.

The Dark of Mirkwood (x2)
5 

Doomed 1.

When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

The Dark of Mirkwood (x2)
10 

When Revealed: Deal 2 damage to a character you control.

Shadow: Deal 1 damage to a character you control.

The Dark of Mirkwood (x2)
33 2 3 2 3 1 
Creature. Warg.

Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.

Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.

The Dark of Mirkwood (x2)
2
7
3 
Underground. Dark.

While Goblin Tunnels is in the staging area, it gains:"Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card."

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if attacking enemy is a Goblin.)

The Dark of Mirkwood (x2)
4
4
10 
Underground. Dark.

Travel: Players must exhaust a Cave Torch to travel here.

Shadow: Cancel all combat damage dealt to attacking enemy.

The Dark of Mirkwood (x2)
2
6
Underground. Dark.

While Collapsed Mine is in the staging area, no more than 4 progress can be placed on the quest each round.

Shadow: Raise your threat by 1 for each point of damage dealt by this attack.

The Dark of Mirkwood (x2)

When Revealed: The player who controls Cave Torch must choose: Either exhaust Cave Torch, or progress cannot be placed on the quest until the end of the phase. (Progress can still be placed on the active location.)

Shadow: Deal 1 damage to the defending character.

The Dark of Mirkwood (x1)
10 2 2 2 2
Goblin. Orc.

Forced: After Stalking Goblin engages you, search the encounter deck, discard pile, and your collection (in that order) for a Goblin Sniper and add it to the staging area. Shuffle the encounter deck.

Shadow: Add Stalking Goblin to the staging area.

Angmar Awakened Campaign Expansion (x4)

Surge.

When Revealed: Each player must either raise their threat by 3 or exhaust a hero they control.

Shadow: Attacking enemy either gets +3Attack or +3Defense until the end of the phase.

Dream-chaser Campaign Expansion (x1)

Surge. Ominous Fate cannot be canceled.

When Revealed: Each player must either reveal an encounter card, raise their threat by X, or deal X damage divided among characters they control. X is the campaign card's part number. The players may add Ominous Fate to the victory display.

Shadow: Reveal an encounter card.

Dream-chaser Campaign Expansion (x1)
46 3 6 5 4
Corsair. Ship. Elite.

Archery 1. Boarding 2. Immune to player card effects. Thunderstruck gets +2 hit points per player and cannot take more than 4 damage each round.

Shadow: Either add Thundertruck to the staging area or deal 2 damage to the defending character.

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Choose a player to search the top 10 cards of their deck for a card, draw it or play it at no cost, and shuffle their deck. If Send for Help

UNRECOGNIZED TYPE: leadership

is upgraded, repeat this effect. Remove Send for Help from the game

Shadow: Resolve this card's when revealed effect.

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Search the players' collections for a hero and put it into play under any player's control. If Send for Help

UNRECOGNIZED TYPE: tactics

is upgraded, repeat this effect. At the end of the round, or if those heroes leave play, remove them from the game. Remove Send for Help from the game

Shadow: Resolve this card's when revealed effect.

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Choose one: resource, planning, combat, or refresh. After the current phase, there is an additional instance of the chosen phase. If Send for Help

UNRECOGNIZED TYPE: spirit

is upgraded, choose two instead (resolve them in any order). Remove Send for Help from the game

Shadow: Resolve this card's when revealed effect.

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Search the players' collections for Gandalf ally (Core Set 73) and put him into play under any player's control, ignoring uniqueness. If Send for Help

UNRECOGNIZED TYPE: lore

is upgraded, that player chooses up to 3 of Gandalf's options instead of 1. Remove Send for Help from the game.

Shadow: Resolve this card's when revealed effect.

The Fellowship of the Ring (x3)
2
3
Forest.

While Green Hill Country is the active location, characters get +1 Willpower while committed to Hide tests.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you have failed a Hide test this round)

The Fellowship of the Ring (x2/x1)
3
4
Marshland.

Forced: After a player fails a Hide test, shuffle a Nazgûl enemy from the discard pile into the encounter deck, if able.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player failed a Hide test this round).

The Fellowship of the Ring (x3)
25 2 0 1 2
Creature.

While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended

The Fellowship of the Ring (x3/x2)

Peril. Hide 2.

When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x4)
28 2 3 1 4
Bree. Spy.

While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."

Shadow: Defending character get -1 Defense (-2Defense instead if The One Ring is exhausted).

The Fellowship of the Ring (x3)

Peril.

When Revealed: You must either remove 2 heroes you control from the quest or shuffle an out of play Ringwraith into the encounter deck.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x2/x0)

When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Fellowship of the Ring (x3)

When Revealed: Reduce the Ring-bearer's life by 1. Then, reduce the Ring-bearer's Willpower, Attack, and Defense to 0 until the end of the round.

Shadow: If this attack destroys a character, reduce the Ring-bearer's life by 1.

The Fellowship of the Ring (x2/x1)

When Revealed: Treat the text box of each character in play as blank (except for Traits) until the end of the round. If there is a Nazgûl enemy in the staging area, The Nine are Abroad gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x1)

Surge.

When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card

Shadow: Defending player raises his threat by 3.