

When Revealed: Each character commited to the quest gets -1 until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.
"I am weary as I have seldom been before, weary as no Ranger should be with a clear trail to follow." –Aragorn, The Two Towers


When Revealed: The players cannot place more than 3 progress on the current quest this round. (This does not count progress placed on the active location.)

Shadow: Attacking enemy gets +1 If this attack destroys a character, increase the pursuit value by 1.






Forced: After Wild Hillman attacks, place 1 progress on the active location.

Shadow: Place 1 progress on the active location. Attacking enemy gets +1 for each progress on the active location.






Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.

Shadow: Exhaust a character you control.


When Revealed: Attach to the active location. (Counts a Siege attachment with the text: "Each enemy gets +1

Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on the current quest.


When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).

Shadow: Attacking enemy gets +2 and gains Toughness 2 until the end of the round.


When Revealed: The enemy in the staging area with the highest makes an immediate attack against you. If no attack is made this way, Reckless Hate gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.








When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2






Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.


When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.

Shadow: Attacking enemy gets +1 (+2
instead if the defending player has 1 or fewer cards in his hand).


When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).

Shadow: Discard a non-objective attachment you control.


When Revealed: Trigger the Wizardry effect on the active location. If no Wizardry effect is triggered this way, Machines of Isengard gains surge.

Shadow: Attacking enemy gets +1 If this attack destroys a character, discard 1 random card from your hand.






Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.


When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.

Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.






The engaged player cannot reduce his threat.
Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.

Shadow: If this attack destroys a character, place 1 mire token on the active location.






The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.

Shadow: Raise your threat by 1 for each Undead enemy engaged with you.






The engaged player cannot reduce his threat.
Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.

Shadow: Until the end of the round, attacking enemy cannot take damage.





When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy's


When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.

Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.






Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.






Forced: After Captain of Harad engages you, each Harad enemy gets +1 and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.



While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."

Shadow: Discard a non-objective attachment you control.


When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place attacking enemy facedown under The Black Gate.


When Revealed: Until the end of the round, each Harad enemy gains Archery 2.

Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one.






When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.



While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains:"Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.


When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.

Shadow: Discard a non-objective attachment you control.
"Ugh! That smell!" he said. "It's getting stronger and stronger." -The Two Towers


When Revealed: Each location in the staging area gets +1 until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +X where X is the active location's


When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck.

Shadow: Attacking enemy makes an additional attack against you after this one.






Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3






Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.






Archery X. X is the number of players in the game.
Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.


When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero's text box as blank, except for Traits. Attached hero cannot ready.")

Shadow: If attacking enemy is Shelob, resolve the 'When Revealed' effect on Shelob's Poison.




When Revealed: Shelob gets +2 until the end of the phase. Then, she makes an immediate attack against each player in turn order.

Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.



Haunted Path gets +1 for each player with a threat of 35 or higher.
Travel: Raise each player's threat by 1 to travel here.

Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.






Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or raise your threat by 2.

Shadow: Attacking enemy gets +1








When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.

Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.


When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or each character you control gets -1 -1
and -1
until the end of the round.

Shadow: Attacking enemy gets +1 (+2
instead if undefended).


When Revealed: Each player must choose: either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control

Shadow: Either attach a set aside Overcome by Fear to your threat dial, or attacking enemy makes an additional attack after this one.



While Port of Pelargir is in the staging area, no more than 1 damage can be healed from each character each round.

Shadow: If this attack damages a character, that character cannot ready until the end of the round.






If the active location is a Ship Corsair of Umbar gets +2 and +2

Shadow: Attacking enemy gets +1 (+2
instead if the active location is a Ship).






Cannot have attachments.
Forced: When Umbar Pirate Crew engages you, exhaust a character you control.

Shadow: If the active location is a Ship return attacking enemy to the staging area after this attack.






Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active location is a Ship).

Shadow: Defending character gets -1 for each damage on it.


When Revealed: Each player must choose: either add 3 to the total in the staging area until the end of the phase, or discard the highest cost attachment you control.

Shadow: Attacking enemy gets +1 If this attack destroys a character, discard an attachment you control.