

When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy's


When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.

Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.






Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.






Forced: After Captain of Harad engages you, each Harad enemy gets +1 and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.



While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."

Shadow: Discard a non-objective attachment you control.


When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place attacking enemy facedown under The Black Gate.


When Revealed: Until the end of the round, each Harad enemy gains Archery 2.

Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one.






When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.



While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains:"Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.


When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.

Shadow: Discard a non-objective attachment you control.
"Ugh! That smell!" he said. "It's getting stronger and stronger." -The Two Towers


When Revealed: Each location in the staging area gets +1 until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +X where X is the active location's






Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.


When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.

Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.


When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck.

Shadow: Attacking enemy makes an additional attack against you after this one.






Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3






Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.






Archery X. X is the number of players in the game.
Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.


When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero's text box as blank, except for Traits. Attached hero cannot ready.")

Shadow: If attacking enemy is Shelob, resolve the 'When Revealed' effect on Shelob's Poison.




When Revealed: Shelob gets +2 until the end of the phase. Then, she makes an immediate attack against each player in turn order.

Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.



Haunted Path gets +1 Threat for each player with a threat of 35 or higher.
Travel: Raise each player's threat
Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.






Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or ra
Shadow: Attacking enemy gets +1 Attack.






When Revealed: Either raise each player's threat by 2, or reveal an addit
Shadow: Attacking enemy gets +1 Attack and loses the Phantom keyword for this attack.


When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted c
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.


When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or each character you control gets -1 Willpower, -1 Attack, and -1 Defense until
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if undefended).


When Revealed: Each player must choose: either attach a set aside Overcome by Fear to your threat dial, or discar
Shadow: Either attach a set aside Overcome by Fear to your threat dial, or attacking enemy makes an additional attack after this one.



While Port of Pelargir is in the staging area, no more than 1 damage can be healed from each
Shadow: If this attack damages a character, that character cannot ready until the end of the round.






If the active location is a Ship, ~Corsair of Umbar gets +2 A
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).






Cannot have attachments.
Forced: When Umbar Pirate Crew engages you, exhaust a c
Shadow: If the active location is a Ship, return attacking enemy to the staging area after this attack.






Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active
Shadow: Defending character gets -1 Defense for each damage on it.


When Revealed: Each player must choose: either add 3 to the total Threat in the staging area until the end of the phase, or discard the highest cost at
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, discard an attachment you control.


When Revealed: Either immediately end the quest phase (without resolving the quest), or assign X damage among questing characters you control. X is the number of resources
Shadow: Exhaust a character you control.



While at least 1 enemy is in the staging area, progress cannot be placed on locations
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Harad trait).






Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional a
Shadow: Deal 1 damage to Minas Tirith






When Revealed: Put the topmost Orc enemy in the discard pile into p
Shadow: If this attack destroys a character, return attacking enemy to the staging area.






When Revealed: Either deal 2 damage to a hero you control, or deal 2 da
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).






While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be d
Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.


When Revealed: Each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffl
Shadow: Either deal 3 damage to Minas Tirith or attacking enemy makes an additional attack after this one.


When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text: "Forced: At the end of the round, deal 1 damag
Shadow: If this attack damages a hero, attach Black Dart to that hero.


When Revealed: Either deal 1 damage to each exhausted character, or deal 5 da
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, deal 2 damage to Minas Tirith.


When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the total Threat in the staging area for each ally
Shadow: Discard a non-objective attachment you control.






Cannot have attachments.
Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.






Wounded Uruk enters play with 2 damage on it.
Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.


When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orci
Shadow: If you are engaged with another enemy, resolve this attack against that enemy.






When Revealed: Deal 1 damage to a questing c
Shadow: After this attack, attacking enemy engages the next player then makes an attack.






When Revealed: Choose a questing character you control and remo
Shadow: Defending character cannot ready until the end of the round.


When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest c
Shadow: Discard a non-objective attachment you control.


When Revealed: Each player assigns X damage among characters he controls, where X is the number of resourc
Shadow: Shadow: Attacking enemy gets +1 Attack for each resource on The Black Gate.


When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, ra
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it is The Mouth of Sauron).