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Player Encounter Quest
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10 Results Found

Core Set (x2)
[4] 2 1 2 3 5โ˜… 10 [777997]
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3 5โ˜… 1 [5050]
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

Assault on Osgiliath (x1)
(11) 2 2 2 5 7โ˜… 3 [5676]
Gondor.   Ranger.   Noble.  
Ranged. Faramir gets +1 Attack for each enemy in the staging area.

The Blood of Gondor (x1)
2 3 1 4
Gondor.   Noble.   Ranger.  
The first player gains control of Faramir. Combat Action: Exhaust Faramir to turn 1 hidden card faceup. If that card is an enemy, deal 3 damage to it. If Faramir leaves play, the players have lost the game.

A Shadow in the East (x3)
[4] 2 1 2 3 5โ˜… 2 [26404]
Gondor.   Noble.   Ranger.  
Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

The Land of Shadow (x1)
(11) 2 2 2 5 7โ˜… 5 [8150]
Gondor.   Noble.   Ranger.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

The Siege of Annúminas (x1)
(11) 2 2 2 5 7โ˜…
Gondor.   Noble.   Ranger.  
Ranged. Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

The Blood of Gondor (x1)
1A-B (11)

Setup: Add the Crossroads and Black Númenorean to the staging area. Put the Faramir and Lord Alcaron objective allies into play. Shuffle the encounter deck and reveal 1 card from the encounter deck per player and add it to the staging area.

At the beginning of the quest phase, each player takes 1 hidden card. At the beginning of the combat phase, each player must either turn each of his hidden cards faceup or take 1 hidden card.

The Blood of Gondor (x1)
2A-B (15)

When Revealed: Place Faramir and Lord Alcaron under Captured! (they are in play but players cannot gain control of them). Each player turns each of his hudden cards faceup.

Battle. At the beginning of the quest phase, each player takes 1 hidden card. If a player has 5 hidden cards, he must turn them faceup. If the players defeat this stage, they have won the game.

The Morgul Vale (x1)
Captured.  
To the Tower cannot leave the staging area. Remove Faramir from the game. If 10 or more progress tokens are on To the Tower, the players have lost the game.