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Trait Keyword Victory
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Player Encounter Quest
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Results: 25 Cards

Core Set (x1)
[6] 1 3 3 6 7โ˜… 9 [409182]
Beorning.   Warrior.  

Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit


Core Set (x1)
[5] 2 [26883]

Action: Choose a player. Heal all damage on each hero controlled by that player.

"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit


Revised Core Set (x3)
[6] 1 3 3 6 7โ˜…
Beorning.   Warrior.  

Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit


Revised Core Set (x3)
[5]

Action: Choose a player. Heal all damage on each hero controlled by that player.

"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit


Conflict at the Carrock (x3)
[4] 1 2 1 3 4โ˜… 2 [37620]
Beorning.  

Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.

"We are getting near," said Gandalf. "We are on th eedge of his bee pastures." – The Hobbit


Return to Mirkwood (x3)
[3] 1 2 0 2 4โ˜… 5 [128497]
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[3] 2 0 1 2 4โ˜… 7 [202540]
Dale.   Scout.  

Secrecy 2.

Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit


The Nîn-in-Eilph (x3)
[2] 1 0 0 2 2โ˜… 2 [26081]
Woodman.  

You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains:

Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its .


The Thing in the Depths (x3)
[3] 2 1 0 2 4โ˜… 6 [135808]
Woodman.   Scout.  

Response: After Mirkwood Explorer quests successfully, place 1 progress on it.

Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.


Temple of the Deceived (x3)
[3] 1 2 1 2 4โ˜… 8 [234192]
Dale.   Scout.  

Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.


The Sands of Harad (x3)
[2] 0 2 0 1 2โ˜… 7 [198263]
Silvan.  

Ranged.

Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit


The Sands of Harad (x3)
[2] 6 [167565]
Item.   Weapon.  

Attach to a Silvan hero. Restricted.

Attached hero gets +1 and +1 .

Legolas had a bow and a quiver, and at his belt a long white knife.
–The Fellowship of the Ring


Race Across Harad (x3)
[2] 1 2 0 2 4โ˜… 3 [48885]
Woodman.  

Response: When the active location leaves play as an explored location, discard Eryn Galen Settler to discard a location in the staging with the same title as the just explored location.


The Crossings of Poros (x3)
[3] 0 3 1 3 5โ˜… 2 [44345]
Beorning.  

Response: After Beorning Guardian participates in an attack that destroys an enemy, discard Beorning Guardian to place X progress on a location, where X is the destroyed enemy's printed

"...if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible."
–Glรณin, The Fellowship of the Ring


The Wilds of Rhovanion (x3)
[1] 5 [97500]
Item.  

Attach to a Dale or Scout character. Limit 1 per character.

Response: After attached character commits to the quest, place 1 progress on the active location.

"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit


The Withered Heath (x1)
(11) 0 3 3 5 7โ˜… 3 [6652]
Beorning.   Warrior.  

Sentinel.

Response: After Grimbeorn the Old defends an attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). The defending enemy gets -2 for this attack.


The Withered Heath (x3)
[2] 1 1 1 3 3โ˜… 6 [160765]
Beorning.  

Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.

"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit


The Withered Heath (x3)
[1] 3 [50016]

Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 and -2 until the end of the phase.

Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit


Roam Across Rhovanion (x1)
(10) 2 3 1 4 6โ˜… 1 [3679]
Woodman.   Scout.  

While the active location has an attachment on it, Haldan does not exhaust to quest.

Response: When the active location is explored, draw 1 card for each attachment on it.


Fire in the Night (x3)
[2] 1 1 1 2 3โ˜… 2 [33909]
Woodman.   Scout.  

Forest Road Traveler gets +1 +1 and +1 for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring


Fire in the Night (x3)
[5] 0 4 3 4 7โ˜… 5 [126844]
Creature.   Beorning.  

Cannot have attachments.

Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

"As a bear he ranged far and wide"
–Gandalf, The Hobbit


The Ghost of Framsburg (x3)
[4] 2 2 2 3 5โ˜… 2 [32087]
Woodman.   Ranger.  

Ranged.

Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit


Mount Gundabad (x3)
[3] 0 0 2 3 3โ˜… 3 [45520]
Silvan.   Warrior.  

Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.

...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit


The Fortress of Nurn (x3)
[4] 2 2 1 3 5โ˜… 2 [29272]
Woodman.   Scout.  

Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.


The Hobbit: Over Hill and Under Hill (x1)
(12) 0 5 1 10 10โ˜… 5 [10918]
Beorning.   Warrior.  

Sentinel. Cannot have attachments.

Immune to player card effects.

Beorn does not exhaust to defend.

The roar of his voice was like drums and guns; and he tossed wolves and goblins from his path like straws and feathers.
–The Hobbit