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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 54 Cards

Core Set (x3)
[1] 0 0 1 1 1โ˜… 10 [567607]
Rohan.   Scout.  

Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers


Core Set (x3)
[3] 1 1 0 2 3โ˜… 8 [242053]
Silvan.   Scout.  

Response: After Lรณrien Guide commits to a quest, place 1 progress token on the active location.

"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2 4โ˜… 1 [2760]
Silvan.   Scout.  

Ranged.

Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

"Orophin has now gone in haste back to our dwellings to warn our people."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2โ˜… 1 [3325]
Silvan.   Scout.  

Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2โ˜… 1 [7640]
Silvan.   Scout.  

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"I shall lead you well..."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2 4โ˜… 1 [2160]
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring


Revised Core Set (x3)
[1] 0 0 1 1 1โ˜…
Rohan.   Scout.  

Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers


Revised Core Set (x3)
[3] 1 1 0 2 3โ˜…
Silvan.   Scout.  

Response: After Lรณrien Guide commits to a quest, place 1 progress token on the active location.

"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring


Return to Mirkwood (x3)
[3] 1 2 0 2 4โ˜… 5 [128497]
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Khazad-dûm (x3)
(37) 3 1 0 2
Goblin.   Orc.   Scout.  

Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.


The Redhorn Gate (x3)
[3] 0 1 1 3 3โ˜… 1 [23811]
Dale.   Scout.  

Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.

"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit


Foundations of Stone (x3)
[2] 0 2 1 2 4โ˜… 5 [95283]
Noldor.   Scout.  

Ranged.

Trollshaw Scout does not exhaust to attack.

Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.


The Voice of Isengard (x3)
[2] 0 2 1 2 4โ˜… 8 [277359]
Rohan.   Scout.  

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers


The Dunland Trap (x3)
[2] 1 1 0 1 2โ˜… 8 [266224]
Silvan.   Scout.  

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"...I shall lead you well..." –Haldir, The Fellowship of the Ring


The Three Trials (x1)
(11) 2 3 2 4 7โ˜… 3 [7509]
Dúnedain.   Ranger.   Scout.  

Response: After a location is explored, ready Idraen.

"Where now are the Dรบnedain, Elessar, Elessar? Why do thy kinsfolk wander afar?" –Galadriel, The Two Towers


The Three Trials (x3)
[2] 1 1 0 2 3โ˜… 5 [99447]
Noldor.   Scout.  

Secrecy 2.

"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring


The Three Trials (x3)
[4] 2 2 1 2 4โ˜… 6 [144784]
Silvan.   Scout.  

Ranged.

Response: After you play Rรบmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rรบmil. –The Fellowship of the Ring


The Three Trials (x3)
[3] 2 1 0 2 4โ˜… 3 [52734]
Dúnedain.   Scout.  

You may give Greyflood Wanderer doomed 2 when you play from your hand. If you do, it gains:

Response: After you play Greyflood Wanderer, place 1 progress token on each location in play.

...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... –The Fellowship of the Ring


Trouble in Tharbad (x1)
(9) 2 3 1 3 6โ˜… 7 [15212]
Silvan.   Ranger.   Scout.  

Ranged.

Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lรณrien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[3] 2 0 1 2 4โ˜… 7 [202540]
Dale.   Scout.  

Secrecy 2.

Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit


Celebrimbor's Secret (x3)
[3] 2 2 0 2 4โ˜… 6 [172536]
Silvan.   Scout.  

Ranged.

Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

"Orophin has now gone in haste back to our dwellings to warn our people." –Haldir, The Fellowship of the Ring


The Lost Realm (x3)
[3] 2 1 0 2 4โ˜… 5 [105981]
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring


The Wastes of Eriador (x3)
[3] 1 2 1 3 4โ˜… 3 [64545]
Dúnedain.   Scout.  

East Road Ranger gets +2 while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring


The Grey Havens (x3)
[2] 2 1 1 2 4โ˜… 5 [104973]
Noldor.   Scout.  

Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted.

Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.


The Grey Havens (x3)
[2] 1 1 0 2 3โ˜… 6 [159166]
Noldor.   Scout.  

While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."

"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring


The Thing in the Depths (x1)
(9) 2 3 1 3 6โ˜… 2 [5077]
Dale.   Scout.  

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit


The Thing in the Depths (x3)
[3] 2 1 0 2 4โ˜… 6 [135808]
Woodman.   Scout.  

Response: After Mirkwood Explorer quests successfully, place 1 progress on it.

Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.


Temple of the Deceived (x1)
(10) 2 2 2 4 6โ˜… 3 [7741]
Rohan.   Scout.   Warrior.  

Each hero with an attached Mount gets +1

Each hero with an attached Mount gets +1

Each hero with an attached Mount gets +1

Ahead nearer the walls Elfhelm's men were among the siege–engines, hewing, slaying, driving their foes into the fire–pits.
–The Return of the King


Temple of the Deceived (x3)
[2] 1 2 0 2 4โ˜… 6 [131734]
Rohan.   Scout.  

Action: Spend 1 resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

He drew himself up. Then he knelt, offering his notched sword to the king. "Command me, lord!" he cried.
–The Two Towers


Temple of the Deceived (x3)
[3] 1 2 1 2 4โ˜… 8 [234192]
Dale.   Scout.  

Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.


The Drowned Ruins (x1)
(9) 2 2 1 4 5โ˜… 2 [4477]
Silvan.   Scout.  

Ranged.

Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X , where X is Argalad's . If this effect reduces the enemy's to 0, deal 1 damage to it. (Limit once per round.)


The Drowned Ruins (x3)
[2] 1 1 0 1 2โ˜… 4 [80639]
Silvan.   Scout.  

Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).


The City of Corsairs (x3)
[4] 3 0 2 2 5โ˜… 5 [97333]
Dúnedain.   Scout.  

Action: Spend 1 resource to exhaust Sรบlien. Then, each location in the staging area gets -1 until the end of the phase. Any player may trigger this action.


The Sands of Harad (x1)
(9) 1 3 1 4 6โ˜… 4 [9046]
Silvan.   Noble.   Scout.  

Ranged.

Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 until the end of the phase. (Limit once per phase.)

“I go to find the Sun!”
–The Fellowship of the Ring


The Sands of Harad (x1)
3 1 2 3
Harad.   Scout.  

Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card.

If Firyal leaves play, you are eliminated from the game.


The Mûmakil (x3)
[5] 3 1 2 3 6โ˜… 8 [316794]
Harad.   Scout.  

Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.


Race Across Harad (x3)
[0] 2 1 0 2 4โ˜… 5 [105774]
Dúnedain.   Scout.  

Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dรบnedain Pathfinder. Shuffle the encounter deck.


Beneath the Sands (x1)
(9) 2 2 1 4 5โ˜… 3 [7782]
Gondor.   Scout.  

Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 and +1 until the end of the round.

"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King


Beneath the Sands (x3)
[3] 2 2 0 2 4โ˜… 6 [135170]
Rohan.   Scout.  

While a side quest is in the victory display, Rider of Rohan does not exaust to quest.

"Who are you, and what are you doing in this land?" said the Rider, using the Common Speech of the West...
–The Two Towers


The Wilds of Rhovanion (x3)
[2] 1 1 1 2 3โ˜… 5 [109711]
Dale.   Scout.  

North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.

There were people on the look–out on the banks.
–The Hobbit


The Wilds of Rhovanion (x1)
2 3 1 4
Woodman.   Scout.  

The first player gains control of Haldan while he is free of encounters.

While there is an active location, Haldan does not exhaust to quest.

If Haldan leaves play, the players lose the game.


Roam Across Rhovanion (x1)
(10) 2 3 1 4 6โ˜… 1 [3679]
Woodman.   Scout.  

While the active location has an attachment on it, Haldan does not exhaust to quest.

Response: When the active location is explored, draw 1 card for each attachment on it.


Roam Across Rhovanion (x3)
[5] 2 2 1 3 5โ˜… 3 [45534]
Dale.   Scout.   Warrior.  

Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.

Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)


Fire in the Night (x3)
[2] 1 1 1 2 3โ˜… 2 [33909]
Woodman.   Scout.  

Forest Road Traveler gets +1 +1 and +1 for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring


Challenge of the Wainriders (x3)
[2] 1 1 0 2 3โ˜… 2 [36677]
Rohan.   Scout.  

Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.

Swiftly a scout rode back and reported that wolf–riders were abroad in the valley...
–The Two Towers


The Fortress of Nurn (x1)
(12) 2 3 2 5 7โ˜… 1 [976]
Dúnedain.   Ranger.   Scout.  

Sentinel.

Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)


The Fortress of Nurn (x3)
[4] 2 2 1 3 5โ˜… 2 [29272]
Woodman.   Scout.  

Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.


The Fortress of Nurn (x3)
[1] 2 0 0 1 2โ˜… 1 [19397]
Dúnedain.   Scout.  

You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.

Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring


The Fortress of Nurn Preorder Promotion (x1)
(12) 2 3 2 5 7โ˜… 1 [976]
Dúnedain.   Ranger.   Scout.  

Sentinel.

Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)


The Fortress of Nurn Preorder Promotion (x1)
[1] 2 0 0 1 2โ˜… 1 [19397]
Dúnedain.   Scout.  

You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.

Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring


The Massing at Osgiliath (x4)
(1) 1 1 0 2
Orc.   Scout.  

Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)


The Massing at Osgiliath (x4)
(27) 1 4 1 3
Creature.   Scout.  

Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.

Shadow: Deal 2 damage to the defending character.


The Massing at Osgiliath (x4)
(35) 2 3 1 4
Easterling.   Scout.  

Each damage dealt by Wainriders raises the defending player's threat by 1.


The Woodland Realm (x1)
2 2 2 5
Silvan.   Scout.  

Ranged. Sentinel.

The first player gains control of Mendor.

If Mendor leaves play, the players lose the game.