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Player Encounter Quest
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36 Results Found

The Black Riders (x1)
1A-B (1)

Setup: Set Buckleberry Ferry aside, out of play. Add 1 Black Rider to the staging area and make Bag End the active location. Shuffle the encounter deck.

When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.) The player cannot advance unless Bag End is in the victory display.

The Black Riders (x1)
2A-B (14)


When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area. Shuffle the encounter deck. When a player makes a Hide test, add 1 to the total Threat for each ally that player controls. When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.)

The Black Riders (x1)
3A-B (-)

When Revealed: Add Buckleberry Ferry to the staging area.

When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area. Shuffle the encounter deck. When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.) Response: After a player makes a successful Hide test, place X progress on a non-unique location in play. X is twice the number of players in the game.

The Black Riders (x1)

You are playing Campaign Mode. Setup: Attach Mr. Underhill to the Ring-bearer. Add Gandalf's Delay to the staging area. Shuffle Gildor Inglorion and The Ring Draws Them into the encounter deck.

Resolution: Choose Gandalf's Delay or The Ring Draws Them and add it to the Campaign Pool. Then, choose Gildor Inglorion or Mr. Underhill and add it to the Campaign Pool. The chosen cards have been earned by the players.

The Black Riders (x1/x1)
0 (3)
Shire.  
Response: After Bag End leaves play, each player draws 1 card for each Hobbit hero he controls.

The Black Riders (x1/x1)
1 (1)
Forest.  
While Woody End is the active location, reduce each Hide X value by 1.

The Black Riders (x1/x1)
1 (5)
Forest.   Stream.  
When Revealed: Immediately travel to Stock-brook. If another location is currently active, return it to the staging area.

The Black Riders (x1/x1)
2 (2)
Shire.  
Response: After the players travel to Bamfurlong, each player engaged with a Nazgûl enemy may ready a hero he controls.

The Black Riders (x1/x1)
3 (9)
River.  
Immune to player card effects. While there is at least 1 other location in play, players cannot travel here. Travel: The first player must make a Hide 3 test to travel here. After Bucklebury Ferry leaves play as an explored location, the players win the game.

The Black Riders (x3/x3)
2 (3)
Forest.  
While Green Hill Country is the active location, characters get +1 Willpower while committed to Hide tests.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you have failed a Hide test this round)

The Black Riders (x3/x1)
3 (3)
Road.  
While Stock Road is in the staging area, add 2 to the total Threat of the discarded cards when a player resolves a Hide test. Travel: The first player must make a Hide 1 test to travel here.

The Black Riders (x2/x1)
3 (4)
Marshland.  
Forced: After a player fails a Hide test, shuffle a Nazgûl enemy from the discard pile into the encounter deck, if able.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player failed a Hide test this round).

The Black Riders (x5/x3)
(35) 4 5 4 6
Nazgûl.  
Cannot have non-Morgul attachments. Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.

The Black Riders (x3/x3)
(25) 2 0 1 2
Creature.  
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended

The Black Riders (x3/x2)

When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x3)

When Revealed: Starting with the last player, each player must either return a Nazgûl enemy engaged with him to the staging area or make a Hide 2 test.

The Black Riders (x2/x0)

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a player fails a Hide test, discard attached hero.")

The Black Riders (x3/x3)
2 (3)
Forest.  
Pathless Country gets +4 quest points while in the staging area.

Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.

The Black Riders (x3/x1)

When Revealed: Search the encounter deck and discard pile for a Nazgûl enemy. Either add it to the staging area or put it into play engaged with the first player. Shuffle the encounter deck.

Shadow: Attacking enemy makes an additional attack after this one.

The Black Riders (x3/x1)

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains: 'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")

The Black Riders (x2/x2)

When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x3)

When Revealed: The first player must either exhaust The One Ring or raise his threat 3.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if The One Ring is exhausted).

The Black Riders (x1)
3 2 3 3
Noldor.  
The first player gains control of Gildor Inglorion. Forced: At the end of the round, discard Gildor Inglorion. The first player may spend 1 Fellowship resource to cancel this effect.

The Black Riders (x1)

Setup: Add Gandalf's Delay to the staging area. Each player draws 1 less card in his starting hand.

The Black Riders (x1)

Surge. When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.

The Black Riders (x1)

Surge. When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text: "Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")

The Black Riders (x1)
Artifact.   Item.   Ring.  
Setup: The first player claims The One Ring and attaches it to the Ring-bearer. Attached hero does not count against the hero limit. The first player gains control of attached hero. If The One Ring leaves play, the players lose the game.

A Shadow of the Past Nightmare (x1)

You are playing Nightmare mode. Forced: When stage 3A is revealed, if Khamûl the Easterling is not in play, the first player searches the encounter deck, discard pile, and victory display for Khamûl the Easterling and adds it to the staging area. Shuffle the encounter deck.

Begin with the standard quest deck and encounter deck for the A Shadow of the Past scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 3x Evil Crow 1x Woody End 1x Bamfurlong 1x Stock-brook 3x Green Hill Country 3x Pathless Country 2x Rode Like a Gale Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Shadow of the Past encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

A Shadow of the Past Nightmare (x1)
(40) 5 6 4 8
Nazgûl.  
Cannot have non-Morgul attachments. Khamûl the Easterling gets -30 engagement cost while The One Ring is exhausted. Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Khamûl the Easterling makes an immediate attack.

A Shadow of the Past Nightmare (x2)
(25) 3 3 4 6
Nazgûl.  
Cannot have non-Morgul attachments. While Dark Horseman is engaged with you, characters you control get -1 Willpower during Hide tests.

A Shadow of the Past Nightmare (x3)
2 (9)
Shire.  
Eastfarthing gets +2 Threat for each resource token on it. Forced: After a player fails a Hide test, place 1 resource token here.

A Shadow of the Past Nightmare (x3)
3 (4)
Forest.  
While Green-Hill Country is in the staging area, add 1 to each Hide X value. Travel: The first player makes a Hide 1 test.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

A Shadow of the Past Nightmare (x3)
4 (5)
Forest.  
While Stock Woods is in the staging area, players cannot commit more than 2 characters to a Hide test. Travel: The first player makes a Hide 1 test.

Shadow: Attacking enemy gets +2 Attack (+3 Attack instead if you have failed a Hide test this round).

A Shadow of the Past Nightmare (x2)
Mordor.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player fails a Hide test, he discards a random card from his hand.")

A Shadow of the Past Nightmare (x3)

When Revealed: Starting with the first player, each player makes a Hide 2 test. Each player who fails this Hide test raises his threat by 5.

Shadow: If the defending player has failed a Hide test this round, this attack is considered undefended.

A Shadow of the Past Nightmare (x2)

When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.

Shadow: Attacking enemy gets +2 Attack. If this attack destroys a character, raise your threat by 3.