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37 Results Found

The Black Riders (x1)
1A-B (15)

Setup: Shuffle each burden card from the Flight to the Ford burden set into a Burden deck. Attach An Evil Wound to the Ring-bearer. Set Ford of Bruinen and The Witch-king aside, out of play. Add The Last Bridge and 1 Fell Rider per player to the staging area. Set the Ring-bearer's life at 15. Shuffle the encounter deck.

The players cannot advance unless The Last Bridge is in the victory display. Forced: At the end of the round, reduce the Ring-bearer's life by 1.

The Black Riders (x1)
2A-B (15)


When Revealed: Add Ford of Bruinen and The Witch-king to the staging area. While at least 1 Nazgûl enemy is in play, Race to Rivendell gets +15 quest points. Forced: At the end of the round, reduce the Ring-bearer's life by 1. If the players defeat this stage, they have won the game.

The Black Riders (x1)

You are playing Campaign Mode. Response: After an ememy is declared as an attacker, shuffle the top card of the burden deck into the encounter deck to cancel that attack. (Any player may trigger this ability.)

Resolution: Add each burder card in play, in the encounter deck, and in the discard pile to the Campaign Pool. The added cards have been earned by the players.

The Black Riders (x1/x1)
Morgul.  
Attach to the Ring-bearer. Attached hero cannot be healed. When attached hero would take any amount of damage, reduce the Ring-bearer's life by an equal amount instead. If the Ring-bearer's life reaches zero, the players lose the game.

The Black Riders (x1/x1)
X (4)
Bridge.   River.  
Immune to player card effects. X is the number of players in the game. Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.

The Black Riders (x1/x1)
2 (6)
River.  
Immune to player card effects. Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded. Travel: The first player must reveal the top card of the encounter deck to travel here.

The Black Riders (x1/x1)
1 (2)
Forest.  
While The Troll's Camp is the active location, each hero gets +1 Willpower, +1 Attack and +1 Defense.

The Black Riders (x3)
2 (3)
Forest.  
While Ettenmoors is the active location, do not deal Nazgûl enemies a shadow card during the combat phase. Forced: After any amount of progress is placed on Ettenmoors, reduce the Ring-bearer's life by 1.

The Black Riders (x3/x3)
3 (4)
Road.  
Action: Place the top card of the burden deck on top of the encounter deck to place 4 progress on The Old Road. (Use this action only if you are playing campaign mode.)

The Black Riders (x4/x4)
(30) 2 4 3 6
Nazgûl.  
Cannot have non-Morgul attachments. While Fell Rider is in the staging area, it gains: "Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."

The Black Riders (x3/x3)

When Revealed: You must either shuffle the top card of the burden deck into the encounter deck and reveal an additional encounter card, or raise each player's threat by 3 and immediately end the quest phase (do not resolve the quest).

The Black Riders (x2/x0)

When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Black Riders (x3/x3)

When Revealed: Reduce the Ring-bearer's life by 1. Then, reduce the Ring-bearer's Willpower, Attack, and Defense to 0 until the end of the round.

Shadow: If this attack destroys a character, reduce the Ring-bearer's life by 1.

The Black Riders (x2/x1)

When Revealed: Treat the text box of each character in play as blank (except for Traits) until the end of the round. If there is a Nazgûl enemy in the staging area, The Nine are Abroad gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x1/x1)
(45) 5 6 5 9
Nazgûl.  
Immune to player card effects. The Witch-king gets -30 engagement cost while The One Ring is exhausted. Characters with 1 Willpower or less cannot defend attacks made by The Witch-king.

The Black Riders (x4/x2)
(35) 3 5 4 5
Nazgûl.  
Cannot have non-Morgul attachments. Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.

Shadow: Shuffle this card into the encounter deck.

The Black Riders (x3/x1)
Morgul.  
Surge. When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")

The Black Riders (x3/x1)

When Revealed: Each ally gets -1 Willpower until the end of the round. Deal 2 damage to each ally with 0 willpower.

Shadow: Discard a non-objective attachment you control.

The Black Riders (x3/x3)
2 (3)
Forest.  
Pathless Country gets +4 quest points while in the staging area.

Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.

The Black Riders (x3/x1)

When Revealed: Search the encounter deck and discard pile for a Nazgûl enemy. Either add it to the staging area or put it into play engaged with the first player. Shuffle the encounter deck.

Shadow: Attacking enemy makes an additional attack after this one.

The Black Riders (x3/x1)
Morgul.  
Surge. When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains: 'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")

The Black Riders (x2/x2)

When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x1)

Surge. When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text: "Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")

The Black Riders (x1)

Surge. When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card

Shadow: Defending player raises his threat by 3.

The Black Riders (x1)

Surge. When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.

Shadow: Deal 1 damage to defending character.

The Black Riders (x1)

Surge. When Revealed: The first player raises his threat by 3 and passes the first player token to the next player.

Shadow: Defending player exhausts a character he controls.

The Black Riders (x1)

Surge. When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.

Shadow: Defending player discards 1 card at random from his hand.

The Black Riders (x1)
Artifact.   Item.   Ring.  
Setup: The first player claims The One Ring and attaches it to the Ring-bearer. Attached hero does not count against the hero limit. The first player gains control of attached hero. If The One Ring leaves play, the players lose the game.

Flight to the Ford Nightmare (x1)

You are playing Nightmare mode. The players cannot win while Ford of Bruinen is in play.

Begin with the standard quest deck and encounter deck for the Flight to the Ford scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 4x Fell Rider 1x Ford of Bruinen 1x The Troll's Camp 3x Ettenmoors 3x Pain Assailed Him 3x The Old Road 3x Pathless Country 3x Striken Dumb 2x Rode Like a Gale Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight to the Ford encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Flight to the Ford Nightmare (x4)
(30) 3 5 4 6
Nazgûl  
Cannot have non-Morgul attachments. Forced: After Fell Rider attacks and destroys a character, reduce the Ring-bearer's life by 1.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if The One Ring is exhausted).

Flight to the Ford Nightmare (x1)
3 (3)
River.  
Immune to player card effects. Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.

Flight to the Ford Nightmare (x3)
3 (5)
Forest.  
While Trollshaw Forest is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, reduce the Ring-bearer's life by 1." Travel: Reduce the Ring-bearer's life by 1 to travel here.

Flight to the Ford Nightmare (x3)
X (5)
Road.  
X is 1 plus the number of Nazgûl enemies in play. While Great East Road is in the staging area, each Nazgûl enemy gets -5 engagement cost.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

Flight to the Ford Nightmare (x2)
2 (6)
Forest.   Hills.  
Pathless Wilderness enters play with 3 resource tokens on it. Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, reduce the Ring-bearer's life by 3.

Flight to the Ford Nightmare (x2)
5 (3)
Forest.   Hills.  
Forced: When Ettendales is explored, shuffle the top card of the burden deck into the encounter deck.

Shadow: Attacking enemy gets +2 Attack. If this attack destroys a character, reduce the Ring-bearer's life by 1.

Flight to the Ford Nightmare (x2)
Enchantment.  
Peril. Doomed 1. When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.

Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.

Flight to the Ford Nightmare (x2)
Morgul.  
Doomed 2. When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text: "Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")