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Card Set Scenario Encounter
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Resource Threat Engagement
Hit Points
Quest Points
Trait Keyword Victory
Player Encounter Quest
Region Archetype Age
Artist Popularity Errata
Results: 3 Cards

The Three Trials (x1)
(50) 1 4 4 10
Guardian.   Boar.  

Time 2.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Boar's Guardian the engaged player must discard an ally he controls. Place 2 time counters on Boar's Guardian.

The Three Trials (x1)
Item.   Key.   Boar.  

If unattached, the first player must claim Key of the Boar and attach it to a hero he controls.

If Key of the Boar is discarded, add it to the staging area.

Shadow: Shuffle Key of the Boar back into the encounter deck.

The Three Trials Nightmare (x3)
(20) 1 4 2 5
Undead.   Spirit.   Boar.  

If Boar's Guardian is in play or in the victory display, each Boar enemy gets +1

Forced: At the beginning of the encounter phase, Boar engages the player who controls Key of the Boar or is engaged with Boar's Guardian if able.