



While Branching Paths is in the staging area, each Dark location gets +1
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.



While Branching Paths is in the staging area, each Dark location gets +1 .
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.


Travel: Players must exhaust a Cave Torch to travel here.

Shadow: Cancel all combat damage dealt to attacking enemy.



When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.



Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.
"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant."
–Gandalf, The Fellowship of the Ring




While Dark Pit is the active location it gains:
Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane, discard Durin's Bane from play.





Immune to player card effects.
Fire-drake cannot take damage.
Response: After Dragon Hoard becomes the active location, the first player chooses a player to attach an Artifact attachment from his hand to Dragon Hoard. That attachment gains the guarded (location) keyword. If that attachment has the printed guarded keyword, do not resolve it when the attachment enters play.




Deep.
Response: When you travel to Forked Passage (before resolving the deep keyword), raise each player's threat by 2 to look at the top 2 cards of the Caves deck. Put 1 on top of the Caves deck and put the other on the bottom. Then, add Forked Passage to the victory display.


Forced: After Frightful Den becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.


Forced: After the players commit characters to the quest, discard cards from the encounter deck until a treachery is discarded. Resolve the `when revealed' effect on that treachery.
He did not go much further, but sat down on the cold floor and gave himself up to complete miserableness...
–The Hobbit


Forced: After Crumbling Cavern becomes the active location, each player assigns X damage among characters he controls, where X is the number of characters he controls.
...he was slipping – beginning to fall down, down, goodness knows where to.
–The Hobbit


X is the number of characters controlled by the player who controls the most characters.
Forced: After an ally enters player, exhaust it.
...without warning he trotted splash into water! Ugh! it was icy cold. That pulled him up sharp and short.
–The Hobbit


Immune to player card effects.
The players cannot travel to The Cursed Tomb unless they control 3 Loot objectives.
Forced: After the player travel to The Cursed Tomb, search the encounter deck and discard pile for Fram's Shade and add it to the staging area. Shuffle the encounter deck. Fram's Shade makes an immediate attack against each player in turn order.


Immune to player card effects.
Forced: After Forgotten Crypt becomes the active location, discard cards from the top of the encounter deck until an Undead enemy is discarded and add it to the staging area. Then, attach a Loot objective in the encounter discard pile to that enemy as a guarded objective.


Discover 4.
While Haunted Hall is in the staging area, it gains,"Forced: After a player places any amount of progress on a Dark location in the staging area, he raises his threat by 1."
Nothing assailed the company nor withstood their passage, and yet steadily fear grew...
-The Return of the King




Response: When Throat of the Mountain is explored, search the quest deck for a quest card and make it the current main quest. Then, flip it over. Shuffle the rest of the quest deck.
At the end of the hall the floor vanished and fell to an unknown depth.
–The Fellowship of the Ring


Dagnir gets -10 engagement cost.

Shadow: If attacking enemy is Dagnir, the defending player must assign X damage among characters he controls, where X is 1 more than the number of quest cards in the victory display.


Deep. While there are 3 or more quest cards in the victory display, Desecrated Ruins gets +2 .

Shadow: Attacking enemy gets +1 . If this attack destroys a character, each player discards a random card from his hand.




While Branching Paths is in the staging area, each Dark location gets +1
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.






While Nest of Horrors is in the staging area, it gains:"Forced: When one or more cards are attached to a Nameless enemy from the top of a player's deck, attach an additional card from the top of that player's deck."
Travel: Each player at this stage discards the top card of the encounter deck to travel here. Reveal each Nameless enemy discarded by this effect.