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Player Encounter Quest
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20 Results Found

A Shadow in the East (x3/x1)
(24) 1 2 1 2
Easterling.  
Surge. Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.

A Shadow in the East (x1)
(36) 3 6 3 6
Easterling.  
Forced: When Easterling Captain enters play, discard cards from the encounter deck until an Easterling treachery is discarded. Attach that treachery to Easterling Captain. Forced: When Easterling Captain would take any amount of damage, discard an Easterling attachment from him. Then, cancel the damage.

A Shadow in the East (x2/x1)
(40) 2 5 2 5
Easterling.  
Archery 2. Rider of Rhûn gets -10 enagement cost for each Easterling attachment it has. When Revealed: Search the encounter deck and discard pile for an Easterling Horse and attach it to Rider of Rhûn. Shuffle the encounter deck.

A Shadow in the East (x3)
Easterling.  
While attached to an enemy, counts as a Mount attachment with the text: "Attached enemy gets +2 Threat. Forced: At the end of the round, return attached enemy to the staging area." When Revealed: Attach to the lowest engagement cost Easterling enemy without an Easterling Horse and return it to the staging area. Otherwise, Easterling Horse gains surge.

A Shadow in the East (x3)
(28) 2 2 2 3
Easterling.  
Archery 1. Easterling Raider gets +1 Attack and +1 Defense for each Easterling attachment on it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has an Easterling attachment).

A Shadow in the East (x3/x2)
(34) 3 3 3 4
Easterling.  
Forced: When Warrior of Rhûn attacks, attach the top Easterling treachery in the discard pile to it.

Shadow: Attach the top Easterling treachery in the discard pile to attacking enemy.

A Shadow in the East (x2/x1)
Easterling.  
Surge. While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack." When Revealed: Attach to the Easterling enemy with the lowest Attack without a Sword of Rhûn.

A Shadow in the East (x2/x1)
Easterling.  
Surge. While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gains Archery 2." When Revealed: Attach to the highest engagement cost Easterling enemy without a Recurve Bow.

A Shadow in the East (x2)
(28) 2 3 2 3
Easterling.  
Forced: After Rhûn Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.

A Shadow in the East (x2/x1)
(32) 3 3 1 5
Easterling.  
Treacherous Easterlings gets +1 Attack and +1 Defense for each resource token on it (Limit +3 Attack and +3 Defense.) Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.

A Shadow in the East (x4/x3)
(25) 2 4 1 5
Easterling.  
While Thane of Ulchor is engaged with a player, Ulchor's Guard engages that player.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

A Shadow in the East (x2)
Easterling.  
While attached to an enemy, counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and is immune to player card effects." When Revealed: Attach to the Easterling enemy with the lowest Defense without a copy of Fanaticism. Otherwise, Fanaticism gains surge.

A Shadow in the East (x1)
(49) 4 6 4 9
Nazgûl.   Easterling.   Mordor.  
Immune to player card effects. Khamûl the Easterling engages the first player. Only the engaged player can declare attackers or defenders against Khamûl the Easterling.

Wrath and Ruin (x2)
(36) 2 5 2 5
Easterling.  
Forced: After Champion of Rhûn engages you, either return a location you control to the staging area, or Champion of Rhûn makes an attack.

Shadow: Deal 1 damage to defending character.

Wrath and Ruin (x4/x2)
(30) 1 4 1 3
Easterling.  
Surge. Archery 1. Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highest Threat to the staging area.

Wrath and Ruin (x2/x1)
Easterling.  
Surge. While attached to an enemy, counts as a Condition attachment with the text: "Forced: When attached enemy would be destroyed, heal all damage from it and discard Fury instead." When Revealed: Attach to the lowest engagement cost Easterling enemy without Fury.

The Mountain of Fire (x3)
(54) 2 3 1 4
Easterling.  
When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Mountain of Fire (x3)
(34) 1 4 3 4
Easterling.  
When Revealed: Choose a questing character you control and remove it from the quest.

Shadow: Defending character cannot ready until the end of the round.

The Massing at Osgiliath (x4)
(35) 2 3 1 4
Easterling.   Scout.  
Each damage dealt by Wainriders raises the defending player's threat by 1.

The Massing at Osgiliath (x3)
(40) 3 3 3 4
Easterling.   Captain.  
When Revealed: Move the top Scout enemy from the encounter discard pile to the staging area. (Top 2 Scout enemies instead if the players have crossed the Anduin.)

Shadow: If this attack is undefended, attacking enemy gets +2 Attack if it is a Scout.