Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
44 Results Found

The Mûmakil (x3)
[5] 3 1 2 3 (622)
Harad.   Scout.  
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.

The Mûmakil (x3)
[5] 1 2 3 3 (597)
Harad.   Warrior.  
Sentinel.  
Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)

The Mûmakil (x3)
[5] 2 3 1 3 (373)
Harad.   Ranger.  
Ranged.  
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

The Mûmakil (x1)
(10) 2 2 2 4 (74)
Harad.   Noble.  
You may use resources from Kahliel's resource pool to pay for Harad ally cards of any sphere. Action: Discard a Harad ally card from your hand to ready a Harad character in play. (Limit once per phase.)

Race Across Harad (x3)
[2] 1 1 1 2 (199)
Harad.  
Action: Exhaust Kahliel’s Tribesman to choose another Harad character. That character gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.

The Black Serpent (x3)
[2] 1 1 0 2 (156)
Harad.  
Action: Exhaust Southron Refugee to reduce the cost of the next Harad ally you play this phase by 1.

Heirs of Númenor (x2)
(27) 3 4 3 3
Harad.  
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)

Heirs of Númenor (x1/x0)
(38) 4 7 3 12
Harad.   Creature.  
No attachments can be attached to Mûmak. Mûmak cannot take more than 3 damage each round.

Heirs of Númenor (x4)
(34) 1 3 1 5
Harad.  
Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if the current quest card has a keyword.)

Heirs of Númenor (x3)
(35) 2 3 2 4
Harad.  
Archery X.  
X is the number of players in the game.

Shadow: attacking enemy gets +1 Attack. (+3 Attack instead if it has the Harad trait.)

Assault on Osgiliath (x3)
(25) 1 1 2 3
Harad.  
While engaged with a player, Southron Phalanx gets +1 Attack for each location that player controls.

Shadow: Attacking enemy gets +1 Attack for each location the defending player controls.

Assault on Osgiliath (x2/x0)
(37) 3 5 3 6
Harad.  
When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.

The Sands of Harad (x5/x4)
(28) 1 2 1 3
Harad.  
Surge.   Archery 1.  
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 Attack for this attack.

The Sands of Harad (x1)
2 2 2 3
Harad.   Noble.  
Response: At the beginning of the planning phase, add 1 resource to a hero's pool. If Kahliel leaves play, you are eliminated from the game.

The Sands of Harad (x1)
3 1 2 3
Harad.   Scout.  
Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card. If Firyal leaves play, you are eliminated from the game.

The Sands of Harad (x1)
2 3 1 3
Harad.   Ranger.  
Ranged.  
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.) If Yazan leaves play, you are eliminated from the game.

The Sands of Harad (x1)
1 2 3 3
Harad.   Warrior.  
Sentinel.  
Response: After Jubayr is declared as a defender, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.) If Jubayr leaves play, you are eliminated from the game.

The Sands of Harad (x1)
(40) 2 5 3 6
Harad.  
While Southron Captain is in the staging area, each other Harad enemy gets +1 Threat. While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 Attack.

The Sands of Harad (x3/x2)
(32) 3 3 2 5
Harad.  
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.

Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.

The Sands of Harad (x4/x3)
(36) 2 4 3 4
Harad.  
Archery 2.  
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.

Race Across Harad (x4)
2 5 2 8
Harad.   Creature.  
Immune to player card effects. Damage from undefended attacks against you must be assigned to Tamed Mûmak. If Tamed Mûmak leaves play, the controlling player is eliminated.

The Black Serpent (x1)
Item.   Harad.  
Guarded (enemy or location).  
While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1 Attack. Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 Attack until the end of the phase.

The Black Serpent (x1)
Item.   Harad.  
Guarded (enemy).  
Attached encounter card gets +2 Threat and is immune to player card effects. Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 Threat until the end of the phase.

The Black Serpent (x1)
Item.   Harad.  
Guarded (location).  
While Summons from Mordor is attached to an encounter card, each player’s threat cannot be reduced. Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.

The Black Serpent (x1)
(50) 0 2 1 8
Harad.  
Cannot leave the staging area or take damage. X is the stage number of the main quest. The Black Serpent gets +X Threat, +X Attack and +X Defense. Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.

The Black Serpent (x4)
(28) 2 3 1 4
Harad.  
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.

Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.

The Dungeons of Cirith Gurat (x1)
1 1 1 3
Harad.  
While Abaan is free of encounters, the first player gains control of Abaan. Response: After Abaan exhausts, choose a Harad character to get +1 Willpower, +1 Attack, and +1 Defense until the end of the round. If Abaan leaves play, the players lose the game.

The Crossings of Poros (x1)
(50) 0 2 1 8
Harad.  
Cannot leave the staging area or take damage. X is the stage number of the main quest. The Black Serpent gets +X Threat, +X Attack and +X Defense. Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.

The Crossings of Poros (x2)
(28) 2 3 1 4
Harad.  
Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3 Attack this round.

Shadow: Exhaust a character you control.

The Land of Shadow (x4)
(36) 1 3 1 4
Harad.  
Surge.   Archery 1.  
Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.

The Land of Shadow (x3/x2)
(38) 4 4 3 5
Harad.  
Forced: After Captain of Harad engages you, each Harad enemy gets +1 [Attack] and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Land of Shadow (x3)
(44) 3 6 2 9
Harad.   Creature.  
Cannot have attachments or take more than 3 damage each round. Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3 Attack.

The Land of Shadow (x3)
(40) 2 4 3 4
Harad.  
Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Shadow (x3)
(42) X 3 1 5
Harad.  
Archery X.  
X is the number of players in the game. Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.

The Flame of the West (x1/x0)
(38) 4 5 2 5
Harad.  
Cannot have attachments or be attacked by more than 1 character at a time. When Revealed: The Black Serpent makes an immediate attack against the first player.

The Flame of the West (x2/x1)
(46) 4 6 2 9
Harad.   Creature.  
Archery 2.  
Cannot have attachments or take more than 3 damage each round. Forced: When War Mûmak is defeated, reduce each player's threat by 4.

The Flame of the West (x2)
(34) 2 4 2 4
Harad.  
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.

Shadow: Deal 1 damage to Minas Tirith

Into Ithilien Nightmare (x2)
(38) 5 7 5 12
Harad.   Creature.  
Cannot have attachments. Archery X. X is the number of players in the game. Mûmak Elite cannot take more than 3 damage each round.

Into Ithilien Nightmare (x3)
(36) 2 2 2 5
Harad.  
While the current quest has battle, Haradrim Marksman gets +2 Threat and gains archery 2. While the current quest has siege, Haradrim Marksman gets +2 Attack and allies cannot be declared as defenders against its attacks.

Into Ithilien Nightmare (x2)
(44) 4 4 3 6
Harad.  
Each Harad enemy in the staging area gains archery 1. Each engaged Harad enemy gets +1 Defense.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it has the Harad trait).

The Siege of Cair Andros Nightmare (x3)
(45) 3 4 2 4
Harad.  
Archery 5.  
Damage from each round's achery total may be assigned to Battleground locations, as well as characters.

Assault on Osgiliath Nightmare (x3)
(30) X 3 3 4
Harad.  
Archery X.  
X is the number of locations controlled by the first player. Forced: After Haradrim Warrior engages a player, it gets +X Attack and +X Defense until the end of the round.

Shadow: Deal 1 damage to defending character.

Journey to the Cross-roads Nightmare (x4)
(46) 3 4 2 5
Harad.  
Archery 2.  
Forced: After Southron Warrior engages you, discard an ally you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged.

Journey to the Cross-roads Nightmare (x2)
(38) 4 6 4 8
Harad.  
Cannot have attachments or be placed under The Black Gate. Southron Rearguard gets -1 engagement cost for each progress token on stage 1B.

Shadow: Return attacking enemy to the staging area.