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22 Results Found

The Grey Havens (x2)
3 (2)
Ocean.  
While you are off-course (Cloudy, Rainy, or Stormy), Starlit Sea gains: "Travel: Raise each player’s threat by 3."

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you are off-course).

The Grey Havens (x2)
2 (5)
Ocean.  
While Fog Bank is the active location, Ship enemies do not make engagement checks, cannot attack, and cannot be attacked.

Shadow: If your heading is at the worst setting (Stormy), attacking enemy makes an additional attack after this one.

The Grey Havens (x2)
1 (4)
Ocean.  
While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if attacking enemy is a Ship Enemy).

The Grey Havens (x3/x1)
4 (3)
Ocean.  
Travel: Shift your heading off-course to travel here. Shadow: If this attack deals damage to a Ship objective, shift your heading off-course.

The Grey Havens (x2)
2 (3)
Ocean.  
While Rough Waters is in the staging area, cancel the first Sailing Success symbol found during each Sailing test.

Shadow: If you are off-course (Cloudy, Rainy, or Stormy), attacking enemy gets +2 Attack.

The Grey Havens (x2/x1)
2 (4)
Ocean.  
While your heading is at the worst setting (Stormy), when faced with the option to travel, the players must travel to Waterspout, if able. Forced: After traveling to Waterspout, deal 4 damage to each Ship objective.

Flight of the Stormcaller (x2)
1 (4)
Coastland.   Ocean.  
Surge. Forced: At the beginning of the travel phase, if you are on-course (Sunny), place 2 progress on Jagged Reef. If you are off-course (Cloudy, Rainy, or Stormy), deal 2 damage to each Ship objective instead.

Flight of the Stormcaller (x2)
3 (3)
Coastland.   Ocean.  
Travel: Move 2 progress from the main quest to the Stormcaller's quest stage. Response: After Hidden Cove becomes the active location, heal 4 damage from each Ship objective.

Flight of the Stormcaller (x2/x1)
6 (4)
Coastland.   Ocean.  
When Revealed: Add Vast Coastland to the Stormcaller’s area.

Shadow: Attacking enemy gets +2 Attack if you are at the same stage as The Stormcaller.

A Storm on Cobas Haven (x3/x1)
3 (3)
Coastland.   Ocean.  
If you are off-course (Cloudy, Rainy, Stormy), Coast of Anfalas gets +2 Threat. Travel: Exhaust a Ship objective to travel here.

Shadow: If you are off-course (Cloudy, Rainy, Stormy), attacking enemy gets +2 Attack.

A Storm on Cobas Haven (x2)
1 (5)
Coastland.   Ocean.  
You cannot travel to Belfalas Islet if you are off-course (Cloudy, Rainy, Stormy). Response: After you travel to Belfalas Islet, choose a Ship enemy that is not guarding an objective. While Belfalas Islet is the active location, the chosen enemy is considered to be out of play.

A Storm on Cobas Haven (x2)
2 (4)
Coastland.   Ocean.  
While Cobas Haven is the active location, reduce the Boarding X value on each Ship enemy by 1.

The City of Corsairs (x2)
3 (5)
Ocean.   Coastland.  
Travel: One player must reveal the top card of the Corsair deck and engage it to travel here.

Shadow: If this attack destroys a character, discard an ally controlled by the defending player.

The City of Corsairs (x2/x1)
4 (3)
Ocean.   Coastland.  
While Corsair Waters is the active location, no more than 1 ally can enter play each round.

Shadow: Either shift your heading off-course, or treat this attack as undefended.

Voyage Across Belegaer Nightmare (x2)
2 (6)
Ocean.  
While Open Waters is in the staging area, each Ship enemy gets -5 engagement cost and +1 Threat. Travel: One player must exhaust a Ship objective to travel here. ☸

Voyage Across Belegaer Nightmare (x2)
4 (4)
Ocean.  
While your heading is ⛅, Shattered Sea gets +2 Threat and +2 quest points. While your heading is Rainy, Shattered Sea gets +4 Threat and +4 quest points. While your heading is ⚡, Shattered Sea gets +6 Threat and +6 quest points. ☸

Flight of the Stormcaller Nightmare (x2)
2 (6)
Coastland.   Ocean.  
When Revealed: If your heading is off-course (Cloudy, Rainy, or Stormy), make Sharp Jetties the active location, returning any currently active location to the staging area. Forced: When any amount of progress is placed on Sharp Jetties, either remove an equal amount of progress from the current quest, or deal an equal amount of damage to each Ship objective.

Flight of the Stormcaller Nightmare (x2)
4 (3)
Coastland.   Ocean.  
While Cliffside Inlet is in the staging area, the main quest gets +2 quest points. Travel: Discard cards from the top of the encounter deck until a Ship enemy is discarded. Put that enemy into play in the Stormcaller's area. ☸

A Storm on Cobas Haven Nightmare (x3)
2 (6)
Coastland.   Ocean.  
While City Under Siege is in the staging area, it gains archery 2, and damage from the archery keyword must be applied to Ship objectives.

Shadow: If attacking enemy is guarding an objective, return it to the staging area after this attack.

A Storm on Cobas Haven Nightmare (x3)
2 (2)
Coastland.   Ocean.  
Sea-wall gets +2 Threat and +2 quest points for each objective guarded by an encounter card.

Shadow: Attacking enemy gets +1 Attack for each objective guarded by an encounter card.

A Storm on Cobas Haven Nightmare (x2)
3 (5)
Coastland.   Ocean.  
While War-torn Waters is in the staging area, it gains: "Forced: At the end of the quest phase, if War-torn Waters is not guarding an objective and there is an unguarded objective in the staging area, attach War-torn Waters to that objective, guarding it. Travel: Deal 2 damage to each Ship objective to travel here.

The City of Corsairs Nightmare (x2)
5 (4)
Ocean.   Coastland.  
While Walls of Umbar is in the staging area, it gains: "Forced: After a player commits an ally to a Sailing test, raise his or her threat by 1. *Forced: After Walls of Umbar is discarded from the encounter deck during a Sailing test, raise each player's threat by 1 for each ally he or she committed to that test.