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Card Set Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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30 Results Found

Heirs of Númenor (x2/x0)
4 (3)
City.   River.  
While Pelargir Docks is the active location, enemies get +1 Attack and +1 Defense.

The Voice of Isengard (x1)
1 (1)
River.  
Immune to player card effects. While Iselet is the active location, each Dunland enemy in play gets +1 Threat.

The Voice of Isengard (x3)
3 (4)
River.  
While Fords of Isen is in the staging area, players cannot gain resources from card effects. Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.

The Dunland Trap (x1)
4 (6)
Enedwaith.   Hills.   River.  
Dunland enemies get +1 Attack and +1 Defense.

The Dunland Trap (x4)
3 (4)
Enedwaith.   River.  
While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.

Trouble in Tharbad (x1)
2 (10)
City.   Ruins.   River.  
Immune to player card effects. Cannot leave the staging area. The Crossing at Tharbad gets +2 quest points for each player in the game. When The Crossing at Tharbad is explored, the players win the game.

The Nîn-in-Eilph (x3)
3 (3)
River.   Marsh.  
While Finger of Glanduin is in the staging area, it gains : "Forced: At the end of each round, remove 1 progress from each location in play."

Shadow: If this attack destroys a character remove all progress from the current quest.

Across the Ettenmoors (x1)
(3)
Ettenmoors.   River.  
Guarded. Safe. Immune to player card effects. Response: After you travel to The Hoarwell, heal 1 damage from each character in play.

Race Across Harad (x1)
4 (10)
Desert.   River.  
Immune to player card effects. The players cannot travel here unless there are at least 20 progress tokens on stage 4B. Travel: Reveal 1 encounter card per player. Stage 4B cannot be defeated while River Harnen is in play.

The Hobbit: On the Doorstep (x2)
2 (4)
Forest.   River.  
While Forest Stream is the active location, poisoned characters cannot quest.Response: After Forest Stream leaves play as an explored location, discard 4 poison.

The Black Riders (x1/x1)
3 (9)
River.  
Immune to player card effects. While there is at least 1 other location in play, players cannot travel here. Travel: The first player must make a Hide 3 test to travel here. After Bucklebury Ferry leaves play as an explored location, the players win the game.

The Black Riders (x1/x1)
X (4)
Bridge.   River.  
Immune to player card effects. X is the number of players in the game. Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.

The Black Riders (x1/x1)
2 (6)
River.  
Immune to player card effects. Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded. Travel: The first player must reveal the top card of the encounter deck to travel here.

The Road Darkens (x1)
2 (4)
River.   Lawn.  
Immune to player card effects. Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck. While Parth Galen is in play, the players cannot win the game.

The Road Darkens (x1)
X (2)
River.  
Immune to player card effects. X is the number of players in the game. The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.

The Road Darkens (x1)
3 (4)
River.  
Immune to player card effects. Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.

The Road Darkens (x4)
2 (5)
River.  
While River Anduin is in the staging area it gains: "Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."

The Road Darkens (x3/x1)
3 (4)
River.   Forest.  
While Wooded Shoreline is in the staging area, it gains archery 2. Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.

The Treason of Saruman (x2)
3 (5)
Plains.   River.  
Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.

The Old Forest (x1)
1 (5)
Forest.   River.  
Immune to player card effects. The player cannot win the game while Withywindle is in play. While Withywindle is the active location, the first player reveals 1 additional encounter card during the quest phase.

The Wizard's Quest (x1)
27
2 (5)
Forest.   River.  
While Forest Stream is in the staging area, it gains: "Forced: At the end of the round, remove 2 progress from the main quest." Travel: Raise each player's threat by 2.

The Redhorn Gate Nightmare (x3)
3 (3)
Mountain.   River.  
While Frozen Silverlode is in the staging area, characters cannot gain Willpower from player card effects.

Shadow: Defending character gets -1 Willpower. Deal the attacking enemy 1 additional shadow card.

Foundations of Stone Nightmare (x3)
3 (7)
Underground.   River.  
While Shivering River is in the staging area, it contributes its Threat to the total Threat in each other player's staging area.

Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if there is more than one player at this staging area.)

The Morgul Vale Nightmare (x2)
4 (4)
River.  
Forced: When Banks of Morgulduin is explored, deal it facedown as a shadow card to a Captain enemy.

Shadow: If attacking enemy is a Captain, deal it 3 additional shadow cards for this attack.

The Fords of Isen Nightmare (x3)
X (4)
River.   Valley.  
X is the number of cards in the first player's hand. While Western Shore is in the staging area, each enemy gets -X enegagement cost.

Shadow: If you have 5 or more cards in your hand, this attack is considered undefended.

The Fords of Isen Nightmare (x3)
3 (4)
River.   Valley.  
While Eastern Shore is in the staging area, each player cannot play more than 1 even each round.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Fords of Isen Nightmare (x3)
2 (5)
River.  
While Isen River is in the staging area, each player cannot discard cards from his hand. Forced: After Isen River becomes the active location, each player draws a card

The Dunland Trap Nightmare (x3)
2 (3)
Enedwaith.   Hills.   River.  
While Munuv Dûv River is in the staging area, it gainst: "Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."

Shadow: Raise your threat by 1 for each enemy engaged with you.

Flight to the Ford Nightmare (x1)
3 (3)
River.  
Immune to player card effects. Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.

Breaking of the Fellowship Nightmare (x3)
4 (4)
River.   Forest.  
While Langflood River is in the staging area, no more than 4 progress can be placed on this quest stage each round. Forced: When Langflood River leaves play as an explored location, add it to the staging area to the left, if able.