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Player Encounter Quest
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16 Results Found

Core Set (x2)
1 (3)
Riverland.  
Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.

The Hunt for Gollum (x2)
2 (4)
Riverland.  
While River Ninglor is the active location, remove 1 progress token from it and from the current quest at the end of each round.

Shadow: Remove 1 progress token from the current quest. (2 progress tokens instead if this attack is undefended.)

The Hunt for Gollum (x2)
3 (3)
Riverland.  
While The East Bank is the active location, ally cards cost 1 additional matching resource to play from hand.

Shadow: If you do not control at least 1 hero with a Clue card attached, return this enemy to the staging area after its attack resolves.

The Hunt for Gollum (x2/x0)
X (2)
Riverland.  
X is the number of ally cards in play.

Shadow: Discard from play all allies with a printed cost lower than the number of Riverland locations in play.

The Hunt for Gollum (x2)
3 (3)
Riverland.  
While The West Bank is the active location, attachment and event cards cost 1 additional matching resource to play from hand.

Shadow: If you do not control at least 1 hero with a Clue card attached, double this enemy's base Attack for this attack.

Conflict at the Carrock (x4/x2)
2 (3)
Riverland.  
While it is in the staging area, River Langflood gets +1 Threat for each Troll enemy in play.

Conflict at the Carrock (x1)
2 (6)
Riverland.  
Immune to player card effects. Players cannot travel to The Carrock except through quest card effects.While The Carrock is the active location, Troll enemies get +1 Attack and +1 Defense.

The Wilds of Rhovanion (x1)
5 (5)
Riverland.  
Immune to player card effects. The Old Ford gets +5 quest points for each enemy in play. Forced: After The Old Ford becomes the active location, each enemy in the staging area makes an immediate attack against the first player.

The Wilds of Rhovanion (x3)
3 (1)
Riverland.  
Forced: When Wooded Riverbank is explored, put the top card of the Evil Creatures deck into play engaged with the first player.

Shadow: Deal 1 damage to the defending character.

The Wilds of Rhovanion (x1)
4 (4)
Riverland.  
Immune to player card effects. Forced: When Woodmen Village is explored, add the top card of the Evil Creatures deck to the staging area. Then, flip over Woodmen Village and attach Haldan to the just-added enemy as a guarded objective.

The Stone of Erech (x2)
2 (7)
Blackroot Vale.   Riverland.  
While Banks of Morthond is the active location, each location in the staging area gets -1 Threat.

Shadow: If this attack destroys a character, add 1 progress to the current Night objective.

Journey Along the Anduin Nightmare (x1)
3 (6)
Riverland.  
Each card revealed by the encounter deck gains doomed X. X is the number of progress tokens on this card.

Shadow: If this attack is undefended, put A Flooded Ford into the staging area with 1 progress token on it.

The Hunt for Gollum Nightmare (x2)
2 (6)
Riverland.  
Each Mordor enemy with at least 1 Clue card attached gets +2 Defense.

Shadow: Attacking enemy gets +1 Defense for each Clue card in play until the end of the round.

Into Ithilien Nightmare (x2)
3 (5)
Plains.   Riverland.  
While the current quest has battle, Cormallen Fields gets +2 Threat. While the current quest has siege, when faced with the option to travel, the players must travel to Cormallen Fields, if able.

The Siege of Cair Andros Nightmare (x2)
3 (6)
Cair Andros.   Battleground.   Riverland.  
If Anduin Wharf has 6 or more damage, discard it and reveal 2 cards from the top of the encounter deck. While Anduin Wharf is the active location, allies cost 1 additional matching resource to play from hand.

We Must Away, Ere Break of Day Nightmare (x3)
2 (5)
Western Lands.   Riverland.  
Forced: At the beginning of the refresh phase, place the top card of the encounter discard pile on the bottom of the encounter deck and raise each player's threat bu that card's Threat.