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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 46 Cards

Core Set (x2)
(20) 2 3 1 3
Creature.   Spider.  

When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)


Core Set (x1)
(32) 3 5 2 9
Creature.   Spider.  

When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)


Core Set (x4)
(25) 2 2 1 4
Creature.   Spider.  

Forced: After Forest Spider engages a player, it gets +1 until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.


Two-Player Limited Edition Starter (x2/x0)
(18) 3 2 2 4
Spider.  

While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.


Two-Player Limited Edition Starter (x2)
(34) 2 3 1 3
Spider.  

Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.


Revised Core Set (x2)
(20) 2 3 1 3
Creature.   Spider.  

When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)


Revised Core Set (x1)
(32) 3 5 2 9
Creature.   Spider.  

When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)


Revised Core Set (x4)
(25) 2 2 1 4
Creature.   Spider.  

Forced: After Forest Spider engages a player, it gets +1 until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.


Return to Mirkwood (x3/x0)
(44) 2 8 4 6
Creature.   Spider.  

Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.

"Attercop! Attercop! Won't you stop..."
–Bilbo Baggins, The Hobbit


The Long Dark (x3)
(31) 3 2 1 4
Spider.   Creature.  

When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.

Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.


Heirs of Númenor (x3/x1)
(25) 3 4 1 5
Creature.   Spider.  

When Revealed: Until the end of the round, Morgul Spider gets +1 for each character not currently committed to a quest.

Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers


Beneath the Sands (x1)
(50) 4 6 4 12
Creature.   Spider.  

Cannot have attachments. Cannot take damage.

Brood Mother engages the first player.

Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.


Beneath the Sands (x3/x2)
(40) 3 3 2 5
Creature.   Spider.  

While On Track is in play, Hive Guardian gets +2 and -5 engagement cost.

Shadow: Attacking enemy gets +1 (+2 instead if On Track is in play).


Beneath the Sands (x5)
(20) 1 2 1 2
Creature.   Spider.  

While On Track is in play, Spider Broodling gains surge.

Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.


The Wilds of Rhovanion (x2/x1)
(36) 3 4 3 5
Creature.   Spider.  

Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Wilds of Rhovanion (x3)
(28) 2 3 2 3
Creature.   Spider.  

Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.


Mount Gundabad (x2/x1)
(32) 2 3 1 4
Creature.   Spider.  

Forced: When Deep-dweller engages you, it makes an immediate attack.

Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.


Under the Ash Mountains (x3/x2)
(12) 1 2 1 2
Creature.   Spider.  

Surge.

Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 until the end of the round.

Shadow: Exhaust a character you control.


The Hobbit: On the Doorstep (x3/x2)
(30) 2 3 2 2
Creature.   Spider.  

When Revealed: This enemy attacks the character with the most poison attached.

Shadow: Defending character gets 1 poison.


The Hobbit: On the Doorstep (x4/x3)
(28) 2 1 1 6
Creature.   Spider.  

This enemy gets +3 while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)


The Hobbit: On the Doorstep (x3/x1)
(33) 3 3 0 3
Creature.   Spider.  

When Revealed: Each character committed to the quest gets 1 poison.

Shadow: If defending character is poisoned, make that character unconscious.


The Hobbit: On the Doorstep (x3/x1)
(37) 3 5 2 4
Creature.   Spider.  

Forced: At the end of each round, each player must give a hero he controls 1 poison.

...hairy legs waving, nippers an dspinners snapping, eyes popping, full of froth and rage. –The Hobbit


The Hobbit: On the Doorstep (x5)
(25) 1 4 1 3
Creature.   Spider.  

Venom.

Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.

Shadow: Defending character gets 2 poison.


The Land of Shadow (x1)
(50) 4 4 4 8
Spider.  

Cannot have attachments.

Shelob gets +1 for each resource on her.

Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.


Attack on Dol Guldur (x1)
(45) 3 4 3 8
Lieutenant.   Spider.  

Indestructible.

Forced: When Dungeon Dweller attacks you, discard an ally you control.

Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
–The Two Towers


The Wizard's Quest (x1)
20
(35) 3 5 2 6
Spider.  

Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Wizard's Quest (x1)
25
(34) 3 4 2 5
Spider.  

Forced: After Ravenous Spider attacks and destroys a character, the defending player exhausts a character he controls.

Shadow: If this attack destroys a character, exhaust a character you control.


The Wizard's Quest (x1)
26
(28) 2 3 2 4
Spider.  

Forced: After Venomous Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.


The Woodland Realm (x1)
1
(38) 3 6 3 8
Spider.  

Cannot have non-objective player card attachments or take non-combat damage.

While Ungoliant's Spawn is in the staging area, characters cannot be readied by player card effects.


The Woodland Realm (x3)
4
(22) 2 2 1 2
Spider.  

Forced: After Spiders of Mirkwood engages you, exhaust a character you control.

Shadow: Attacking enemy gets +1 (+2 instead if it has the Spider trait).


The Woodland Realm (x2)
7
(30) 3 3 2 5
Spider.  

When Revealed: Each player exhausts a character he controls.

Shadow: Exhaust a character you control.


The Woodland Realm (x1)
13
(34) 2 4 2 4
Spider.  

Forced: After Wicked Spider engages you, discard an exhausted character you control.

Shadow: Attacking enemy cannot take damage this phase.


The Mines of Moria (x2)
2
(23) 2 3 2 3
Spider.  

When Revealed: Return each engaged Spider enemy to the staging area.

Shadow: Attacking enemy gets +1 (+2 instead if it is a Spider).


The Mines of Moria (x3)
3
(18) 2 2 1 2
Spider.  

Forced: After Spider Broodling engages you, remove 2 progress from the main quest.

Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 2 progress from the main quest.


The Mines of Moria (x1)
6
(30) 3 5 2 6
Spider.  

Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.


The Mines of Moria (x2)
7
(24) 2 4 2 4
Spider.  

When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.


Escape from Khazad-dûm (x2)
16
(28) 2 3 1 5
Spider.  

Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2 for this attack.

Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2


Passage Through Mirkwood Nightmare (x1)
(32) 3 5 3 9
Creature.   Spider.  

When Revealed: Until the end of the phase, each character currently committed to the quest gets -2 and is discarded if its is 0.

Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)


Passage Through Mirkwood Nightmare (x3)
(31) 2 3 2 5
Creature.   Spider.  

Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.

Shadow: If this attack is undefended, exhaust all characters you control.


Passage Through Mirkwood Nightmare (x2)
(18) 3 2 2 4
Spider.  

While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack is undefended, also deal that character 2 damage.


Escape From Dol Guldur Nightmare (x3)
(28) 3 3 3 6
Creature.   Spider.   Dol Guldur.  

If there are any unclaimed objectives in play, Spider of Dol Guldur gains surge.

Shadow: Attacking enemy gets +3 for each unclaimed objective in play.


A Journey to Rhosgobel Nightmare (x2)
(11) 2 4 3 5
Creature.   Spider.  

While Treetop Bird-eater is engaged with a player, characters controlled by that player cannot be healed.

Forced: At the beginning of the encounter phase, Treetop Bird-eater engages the player who controls Wilyador (regardless of threat).


Return to Mirkwood Nightmare (x3)
(33) 3 3 2 5
Creature.   Spider.  

When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.

Shadow: The player guarding Gollum must exhaust a character he controls.


The Long Dark Nightmare (x3)
(42) 4 5 3 6
Creature.   Spider.  

Forced: If Trapdoor Spider damages a character, discard that character from play.

Lost: Trapdoor Spider engages the last player and makes an immediate attack.


Flies and Spiders Nightmare (x3)
(35) 4 6 3 6
Creature.   Spider.  

Venom.

Attercop gets -1 engagement cost for each poison in play.

Poisoned characters cannot be declared as attackers or defenders against Attercop.


Flies and Spiders Nightmare (x5)
(25) 3 4 2 5
Creature.   Spider.  

Venom.

Forced: After a character is declared as a defender against Venomous Spider give it 1 poison.

Shadow: Give 2 poison to the defending character.