Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1 - 50 of 112 Cards
Revised Core Set (x3)
3 1 0 0 1 1 ★ 8 
Silvan.

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring

Revised Core Set (x3)
2 1 1 1 3 3 ★ 10 
Dwarf. Craftsman.

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King

Revised Core Set (x3)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring

Revised Core Set (x3)
2 0 1 1 2 3 ★ 10 
Dwarf.

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit

Revised Core Set (x3)
2 1 0 0 2 2 ★ 10 
Minstrel. Rohan.

Action: Exhaust Gléowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Théoden Thengel's son that Gléowine his minstrel made...
–The Return of the King

Dwarves of Durin (x3)
3 0 0 1 3 3 ★ 2 
Dwarf.

Action: Exhaust Bombur to choose a location. That location gets -1 Threat until the end of the phase. (That location does not contribute itsThreat instead if it is an Underground location.)

Dwarves of Durin (x3)
3 1 2 1 3 4 ★ 6 
Dwarf.

Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

'I can't always be carrying burglars on my back,' said Dori, 'down tunnels and up trees! What do you think I am? A porter?' –Dori, The Hobbit

Dwarves of Durin (x3)
2 1 1 1 3 3 ★ 10 
Dwarf. Craftsman.

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King

Dwarves of Durin (x3)
1 1 0 0 1 1 ★ 8 
Dwarf.

Erebor Record Keeper cannot attack or defend.

Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.

Dwarves of Durin (x3)
2 1 0 1 2 3 ★ 4 
Dwarf.

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.

Dwarves of Durin (x2)
2 0 1 1 2 3 ★ 10 
Dwarf.

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit

Elves of Lórien (x3)
2 1 0 0 1 1 ★ 7 
Silvan. Minstrel.

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven-song and spoke of things little known on Middle-earth. -The Fellowship of the Ring

Elves of Lórien (x2)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."

-Sam Gamgee,

The Fellowship of the Ring

Elves of Lórien (x3)
3 1 2 0 2 4 ★ 3 
Silvan. Scout.

While Mirkwood Runner is attacking alone, the defending enemy does not count its Defense.

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring

Elves of Lórien (x3)
3 1 1 1 3 3 ★ 5 
Silvan.

Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

"The Wood-elves tracked him first, an easy task for them, for his trail was still fresh then." -Gandalf, The Fellowship of the Rings

Defenders of Gondor (x3)
2 0 1 1 2 3 ★ 2 
Gondor. Ranger.

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +XWillpower where X is the chosen enemy's printedThreat

Angmar Awakened Hero Expansion (x3)
3 1 2 1 3 4 ★
Dúnedain. Scout.

East Road Ranger gets +2 Willpower while committed to a side quest.

"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
2 1 0 1 1 1 ★
Silvan. Healer.

Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
4 2 2 1 4 5 ★
Noldor.

Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 2 1 0 2 4 ★
Dúnedain. Scout.

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3 3 2 2 3 6 ★
Ent.

Cannot have restricted attachments.

Enters play exhausted.

Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.

Dream-chaser Hero Expansion (x3)
1 0 1 0 1 1 ★
Gondor. Ranger.

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers

Dream-chaser Hero Expansion (x3)
2 1 0 1 2 3 ★
Noldor. Healer.

Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).

"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
0 0 0 0 1
Gondor. Healer.

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King

Dream-chaser Hero Expansion (x3)
2 2 1 1 2 4 ★ 3 
Noldor. Scout.

Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted.

Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.

Dream-chaser Hero Expansion (x3)
3 2 1 0 2 4 ★ 3 
Woodman. Scout.

Response: After Mirkwood Explorer quests successfully, place 1 progress on it.

Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.

Dream-chaser Hero Expansion (x3)
2 2 0 1 2 4 ★ 10 
Hobbit. Shirriff.

Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King

Ered Mithrin Hero Expansion (x3)
2 1 1 1 2 3 ★
Woodman. Scout.

Forest Road Traveler gets +1 Willpower, +1 Attack, and +1 Defense for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
2 1 1 0 1 2 ★
Hobbit.

Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.

"Why? Why's none of my business, or yours."
–The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
2 1 1 0 2 3 ★ 2 
Dale.

Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.

"Nowhere are there any men so friendly to us as the Men of Dale."
–Glóin, The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
2 1 2 0 2 4 ★ 2 
Creature.

Cannot have attachments.

Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.

Ered Mithrin Hero Expansion (x3)
4 2 2 2 3 5 ★ 2 
Woodman. Ranger.

Ranged.

Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit

The Fellowship of the Ring (x3)
2 1 0 1 3 3 ★
Bree.

If each hero you control has the Hobbit trait, damage from undefended attacks against you may be assigned to Barliman Butterbur.

"But spooks or no spooks, they won't get in The Prancing Pony so easy." –The Fellowship of the Ring

The Fellowship of the Ring (x3)
3 3 2 3 3 6 ★
Noldor. Healer.

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one:

  • heal all damage on a hero
  • discard a Condition attachment
  • each player draws 1 card.
The Two Towers (x3)
2 2 1 0 2 4 ★
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

"But still we will not sit idle and let Him do all as He would." –The Two Towers

The Two Towers (x3)
2 2 3 1 3 6 ★
Ent.

Cannot have restricted attachments. Enters play exhausted.

Response: After Quickbeam enters play, deal 1 damage to him to ready him.

"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." –The Two Towers

The Return of the King (x3)
2 X 1 1 2 3 ★
Wose.

X is the Threat of the active location.

Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolvi

The Return of the King (x3)
3 2 1 1 3 4 ★
Noldor. Ranger.

While Elrohir is in play, Elladan gets +2 Attack.

Response: After you optionally engage an Orc enemy, ready Elladan.

...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs.

-The Return of the King

Core Set (x3)
3 1 0 0 1 1 ★ 8 
Silvan.

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring

Core Set (x2)
2 1 1 1 3 3 ★ 10 
Dwarf. Craftsman.

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King

Core Set (x1)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring

Core Set (x2)
2 0 1 1 2 3 ★ 10 
Dwarf.

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit

Core Set (x2)
2 1 0 0 2 2 ★ 10 
Minstrel. Rohan.

Action: Exhaust Gléowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Théoden Thengel's son that Gléowine his minstrel made...
–The Return of the King

Two-Player Limited Edition Starter (x1)
4 2 2 2 3 5 ★ 6 
Silvan.

Ranged. Sentinel.

"But there are some of use who still go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands."
–The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
3 3 2 3 3 6 ★ 6 
Noldor. Healer.

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

Two-Player Limited Edition Starter (x1)
2 2 1 0 2 4 ★ 7 
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers

Two-Player Limited Edition Starter (x1)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee, The Fellowship of the Ring

Two-Player Limited Edition Starter (x1)
0 0 0 0 1 8 
Gondor. Healer.

Cannot attack or defend.

Action: Spend 1 resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.

Two-Player Limited Edition Starter (x2)
3 2 1 0 2 4 ★ 3 
Dúnedain. Scout.

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
2 1 1 1 3 3 ★ 10 
Dwarf. Craftsman.

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..."
–Aragorn, The Return of the King