Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.
"Now I have him at arrow–point." –The Two Towers
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
"But still we will not sit idle and let Him do all as He would." –The Two Towers
Cannot have restricted attachments. Enters play exhausted.
While Skinbark is attacking alone against an Orc enemy, that enemy does not count its .
"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers
Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.
"...we have a thousand fit to fight on foot," said Gamling, an old man, the leader of those that watched the Dike. –The Two Towers
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.
"I have no help to send, therefore I must go myself..."
–The Return of the King
Setup: Reduce your threat by 3.
Action: Raise your threat by 3 to ready Éowyn. She gets +9 until the end of the phase. (Limit once per game for the group.)
"But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter."
–The Return of the King
Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)
“The Lord does not permit those who wear the black and silver to leave their post for any cause...”
–The Return of the King
Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.
Grimbold's men turned aside and passed round to a great gap in the wall further eastward.
–The Return of the King
While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.
"We must gather all of the strength that we can find.
–The Return of the King
Reduce the cost to play Halbarad by 1 for each enemy engaged with you.
Each enemy engaged with you gets +10 engagement cost.
"Halbarad Dunadan, Ranger of the North I am..."
–The Return of the King
X is the of the active location.
Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolving its Travel effect.
Ghân-buri-Ghân will not lead you into trap.
—The Return of the King
Immune to player card effects. The first player gains control of Army of the Dead.
Setup: The first player takes control of Army of the Dead.
If Army of the Dead leaves play, remove it from the game.
"Now come! By the Black Stone I call you!"
–Aragorn, The Return of the King
Planning Action: Exhaust The One Ring to add 1 resource to a hero's pool.
"I must carry the burden to the end."
–The Return of the King
Sentinel. The first player gains control of Aragorn.
Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)
If Aragorn leaves play the players lose the game.
“As I have begun, so I will go on.”
–The Return of the King
Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.
...he was young, and he was king; the lord of a fell people.
–The Return of the King
While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match.
Response: After a Hobbit ally enters play, it gets +2 until the end of the round.
Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute Add Rosie Cotton's to that hero's chosen attribute until the end of the phase. (Limit once per phase.)
Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if he is still in play.
"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."
–The Return of the King
While Elrohir is in play, Elladan gets +2
Response: After you optionally engage an Orc enemy, ready Elladan.
...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs. –The Return of the King
While Elladan is in play, Elrohir gets +2
Response: After you optionally engage an Orc enemy, ready Elrohir.
"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
–The Return of the King
When Revealed: The first player takes control of Ranger of Ithilien exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.
Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.
Forced: After the players travel to The Stone of Erech, the first player gains control of Derufin.
Dusk. Derufin gets -1
Midnight. Derufin gets -2
If Derufin leaves play, the players lose the game.
When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, discard Tom Bombadil. Then Shuffle the encounter discard pile into the encounter deck. This effect cannot be canceled.
"Tom Bom, jolly Tom, Tom Bombadillo!"
–Tom Bombadil, The Fellowship of the Ring
Gimli gets +1 for each damage token on him.
When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, discard Tom Bombadil. Then shuffle the encounter discard pile into the encounter deck. This effect cannot be canceled.
"Tom Bom, Jolly Tom, Tom Bombadillo!" –Tom Bombadil, The Fellowship of the Ring
Action: Raise your threat by 1 to ready Boromir.
Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.
Response: After a Silvan ally enters play, that ally gets +1 +1 and +1 until the end of the round.
Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)
Action: Discard 1 card from your hand to give Éowyn +1 until the end of the phase. This effect may be triggered by each player once each round.
The first player draws 1 additional card in the resource phase.
Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 , +1 , and +1 until the end of the round.
Forced: After Captive Villager enters play, reveal the top card of the Orc deck and attach it to Captie Villager, guarding it.
While Captive Villager is free of encounters, the first player gains control of it and is considered to have +5 threat while making engagement checks.