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Character Project Creator

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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 51 - 100 of 716 Cards
The Fellowship of the Ring (x3/x2)
33 1 3 1 3
Orc. Uruk-hai.

Surge. Toughness 1. Archery 1.

Uruk-hai Tracker gets +2 Attack against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.

The Fellowship of the Ring (x3/x2)
28 2 4 1 3
Orc. Uruk-hai.

Peril. Toughness 1.

When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.

"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x4/x2)
35 3 5 4 5
Nazgûl.

Cannot have non-Morgul attachments.

Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.

Shadow: Shuffle this card into the encounter deck.

The Two Towers (x3/x1)
38 2 4 2 5
Orc. Uruk-hai

Peril. Toughness 1. Archery 1.

When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.

Ugl煤k shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers

The Two Towers (x3)
24 3 3 2 3
Dunland.

Forced: After Wild Hillman attacks, place 1 progress on the active location.

Shadow: Place 1 progress on the active location. Attacking enemy gets +1 Attack for each progress on the active location.

The Two Towers (x2/x0)
44 4 5 1 5
Dunland.

Peril. Archery 1.

When Revealed: Warrior of Dunland makes an immediate attack against you.

Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.

The Two Towers (x4)
39 4 4 1 4
Orc. Uruk-hai.

Toughness 1. Archery 1.

Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.

Shadow: Exhaust a character you control.

The Two Towers (x2)
36 3 4 3 5
Isengard.

Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.

"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers

The Two Towers (x2)
29 1 2 1 3
Orc.

Peril. Archery 1.

When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2 Defense

The Two Towers (x2/x1)
25 2 3 1 4
Creature.

Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.

The Two Towers (x3)
24 2 3 1 4
Undead.

The engaged player cannot reduce his threat.

Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.

Shadow: If this attack destroys a character, place 1 mire token on the active location.

The Two Towers (x3)
32 3 4 2 5
Undead.

The engaged player cannot reduce his threat.

Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.

Shadow: Raise your threat by 1 for each Undead enemy engaged with you.

The Two Towers (x3/x1)
36 3 5 2 6
Undead.

The engaged player cannot reduce his threat.

Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.

Shadow: Until the end of the round, attacking enemy cannot take damage.

The Two Towers (x4)
36 1 3 1 4
Harad.

Surge. Archery 1.

Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.

The Two Towers (x3/x2)
38 4 4 3 5
Harad.

Forced: After Captain of Harad engages you, each Harad enemy gets +1 Attack and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Two Towers (x4/x3)
35 1 3 2 3
Orc. Uruk.

Peril.

When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Two Towers (x3/x2)
40 2 4 2 5
Orc. Uruk.

Peril.

When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.

"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers

The Two Towers (x3/x2)
34 2 3 1 4
Orc. Uruk-hai

Peril. Toughness 1. Archery 2.

When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.

"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers

The Two Towers (x3)
29 3 3 2 3
Orc. Uruk-hai

Toughness 2.

Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.

The Two Towers (x3/x2)
44 1 3 1 3
Orc.

Peril. Archery 1.

When Revealed: Discard 1 random card from your hand. Snaga gets +XThreat until the end of the round, where X is the discarded card's printed cost.

Round them were many smaller goblins. –The Two Towers

The Two Towers (x2/x1)
45 4 5 4 9
Nazgûl.

Cannot have non-Morgul attachments.

While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers

The Two Towers (x3)
44 3 6 2 9
Harad. Creature.

Cannot have attachments or take more than 3 damage each round.

Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3Attack

The Two Towers (x3)
40 2 4 3 4
Harad.

Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Two Towers (x3)
42 X 3 1 5
Harad.

Archery X. X is the number of players in the game.

Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.

The Return of the King (x4)
30 2 2 1 3
Undead. Oathbreaker.

Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or ra

Shadow: Attacking enemy gets +1 Attack.

The Return of the King (x3/x2)
35 2 3 1 4
Undead. Oathbreaker.

When Revealed: Either raise each player's threat by 2, or reveal an addit

Shadow: Attacking enemy gets +1 Attack and loses the Phantom keyword for this attack.

The Return of the King (x2)
40 3 3 1 5
Undead. Oathbreaker.

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or Ghosts of Men makes an immediat

...a rumour came after him like the shadow-sound of many feet. -The Return of the King

The Return of the King (x2/x1)
45 4 4 2 6
Undead. Oathbreaker.

Forced: When Shadow Host engages you, either attach a set aside Overcome by Fear to your threat dial, or it makes

"In that gloom the Shadow Host seemed to grow stronger and more terrible to look upon."

-Legolas, The Return of the King

The Return of the King (x2/x1)
49 3 5 3 6
Corsair.

Cannot be optionally engaged.

If the active location is a Ship, ~Corsair ~Captain gets -30 engagement cost and gains: "Forced: When ~Corsair ~Captain engages you, it makes

The Return of the King (x3)
29 2 2 1 3
Corsair.

If the active location is a Ship, ~Corsair of Umbar gets +2 A

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).

The Return of the King (x2/x1)
39 3 6 2 8
Corsair.

Cannot have attachments.

Forced: When Umbar Pirate Crew engages you, exhaust a c

Shadow: If the active location is a Ship, return attacking enemy to the staging area after this attack.

The Return of the King (x3)
34 2 3 2 4
Corsair.

Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active

Shadow: Defending character gets -1 Defense for each damage on it.

The Return of the King (x2/x1)
46 4 6 2 9
Harad. Creature.

Cannot have attachments or take more than 3 damage each round.

Forced: When War M没mak is defeated, reduce each

Victory 4
The Return of the King (x2)
34 2 4 2 4
Harad.

Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional a

Shadow: Deal 1 damage to Minas Tirith

The Return of the King (x2/x1)
35 3 3 1 4
Orc. Mordor.

When Revealed: Put the topmost Orc enemy in the discard pile into p

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Return of the King (x3)
40 2 3 1 3
Orc. Mordor.

When Revealed: Either deal 2 damage to a hero you control, or deal 2 da

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).

The Return of the King (x5/x4)
30 1 2 1 2
Orc. Mordor.

While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be d

Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.

The Return of the King (x4)
45 0 6 4 12
Nazgûl.

Setup: Add Wraith on Wings to the staging area.

Cannot have non-Morgul attachments.

Wraith on Wings gets +1 Threat and -1 enagement cost for each resource on it.

Forced: At the beginning of the quest phase, place 1 resource on Wraith on Wings (Limit 5 resources.)

Victory 5
The Return of the King (x3)
34 2 3 2 4
Orc. Uruk.

Wounded Uruk enters play with 2 damage on it.

Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Return of the King (x3/x2)
66 4 6 4 9
Nazgûl.

Cannot have non-Morgul attachments.

Forced: After Nazg没l of Mordor attacks, either raise your threat by 4, or return Nazg没l of Mordor to the staging area.

...out of the gathering mirk the Nazg没l came with their cold voices crying words of death; and then all hope was quenched.

-The Return of the King

The Return of the King (x2/x1)
56 3 7 3 8
Troll.

Cannot have attachments.

Forced: After Gorgoroth Hill-troll attacks and destroys a character, the defending player discards a random card from his and hand and raises his threat by that card's printed cost.

...these fell creatures would bite the throats of those that they threw down.

-The Return of the King

The Return of the King (x3)
54 2 3 1 4
Easterling.

When Revealed: Deal 1 damage to a questing c

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Return of the King (x3)
34 1 4 3 4
Easterling.

When Revealed: Choose a questing character you control and remo

Shadow: Defending character cannot ready until the end of the round.

The Return of the King (x2/x1)
88 3 6 3 10
Nazgûl.

Cannot have non-Morgul attachments.

While Ringwraith of Sauron is in the staging area it gains: "Forced: After a player fails a Fortitude test, Ringwraith of Sauron engages that player and makes an immediate attack."

...with a storm of wings they hurtled southwards to Mount Doom.

-The Return of the King

The Return of the King (x2/x1)
55 3 5 4 6
Orc. Uruk.

Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Return of the King (x3)
44 2 4 3 5
Orc. Uruk.

Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Return of the King (x4/x2)
33 1 3 2 3
Orc. Snaga.

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

Shadow: Exhaust a character you control.

The Return of the King (x3/x2)
28 1 3 1 3
Orc.

Forced: After Orc of Mordor engages you, exhaust a c

Shadow: Exhaust a character you control.

The Return of the King (x3)
44 2 4 2 3
Orc. Snaga.

Forced: After Snaga Archer engages you, deal 2 damage to a c

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Return of the King (x3)
38 3 5 2 5
Orc. Uruk.

Forced: After Uru Soldier engages you, ra

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.